Shader "Hidden/LengthOpNode" { Properties { _A ("_A", 2D) = "white" {} } SubShader { Pass { CGPROGRAM #include "UnityCG.cginc" #pragma vertex vert_img #pragma fragment frag sampler2D _A; float4 frag (v2f_img i) : SV_Target { return length( tex2D (_A, i.uv).x ); } ENDCG } Pass { CGPROGRAM #include "UnityCG.cginc" #pragma vertex vert_img #pragma fragment frag sampler2D _A; float4 frag (v2f_img i) : SV_Target { return length( tex2D(_A, i.uv).xy ); } ENDCG } Pass { CGPROGRAM #include "UnityCG.cginc" #pragma vertex vert_img #pragma fragment frag sampler2D _A; float4 frag (v2f_img i) : SV_Target { return length( tex2D(_A, i.uv).xyz ); } ENDCG } Pass { CGPROGRAM #include "UnityCG.cginc" #pragma vertex vert_img #pragma fragment frag sampler2D _A; float4 frag (v2f_img i) : SV_Target { return length( tex2D(_A, i.uv)); } ENDCG } } }