Shader "Hidden/LinearDepthNode" { Properties { _A ("_A", 2D) = "white" {} } SubShader { Pass { CGPROGRAM #include "UnityCG.cginc" #pragma vertex vert_img #pragma fragment frag sampler2D _A; float4 frag(v2f_img i) : SV_Target { float depthValue = tex2D( _A, i.uv ).r; return LinearEyeDepth( depthValue ); } ENDCG } Pass { CGPROGRAM #include "UnityCG.cginc" #pragma vertex vert_img #pragma fragment frag sampler2D _A; float4 frag(v2f_img i) : SV_Target { float depthValue = tex2D( _A, i.uv ).r; return Linear01Depth( depthValue ); } ENDCG } } }