%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 78b2425a2284af743826c689403a4924, type: 3} m_Name: Normal From Height m_EditorClassIdentifier: m_functionInfo: "// Made with Amplify Shader Editor\n// Available at the Unity Asset Store - http://u3d.as/y3X \n/*ASEBEGIN\nVersion=18702\n0;632;1729;727;608.7599;657.7451;1;True;False\nNode;AmplifyShaderEditor.WorldNormalVector;109;109.7551,-549.6889;Inherit;False;False;1;0;FLOAT3;0,0,1;False;4;FLOAT3;0;FLOAT;1;FLOAT;2;FLOAT;3\nNode;AmplifyShaderEditor.WorldPosInputsNode;108;117.2075,-701.2255;Inherit;False;0;4;FLOAT3;0;FLOAT;1;FLOAT;2;FLOAT;3\nNode;AmplifyShaderEditor.TransformDirectionNode;42;687.678,-435.2692;Inherit;False;World;Tangent;False;Fast;1;0;FLOAT3;0,0,0;False;4;FLOAT3;0;FLOAT;1;FLOAT;2;FLOAT;3\nNode;AmplifyShaderEditor.FunctionInput;20;190.7045,-386.7478;Inherit;False;Height;1;0;False;1;0;FLOAT;0;False;1;FLOAT;0\nNode;AmplifyShaderEditor.FunctionInput;110;196.2401,-283.7451;Inherit;False;Strength;1;1;False;1;0;FLOAT;1;False;1;FLOAT;0\nNode;AmplifyShaderEditor.CustomExpressionNode;107;424.2144,-542.7633;Inherit;False;// \"Bump Mapping Unparametrized Surfaces on the GPU\" by Morten S. Mikkelsen$float3 vSigmaS = ddx( surf_pos )@$float3 vSigmaT = ddy( surf_pos )@$float3 vN = surf_norm@$float3 vR1 = cross( vSigmaT , vN )@$float3 vR2 = cross( vN , vSigmaS )@$float fDet = dot( vSigmaS , vR1 )@$float dBs = ddx( height )@$float dBt = ddy( height )@$float3 vSurfGrad = scale * 0.05 * sign( fDet ) * ( dBs * vR1 + dBt * vR2 )@$return normalize ( abs( fDet ) * vN - vSurfGrad )@$;3;False;4;True;surf_pos;FLOAT3;0,0,0;In;;Inherit;False;True;surf_norm;FLOAT3;0,0,0;In;;Inherit;False;True;height;FLOAT;0;In;;Inherit;False;True;scale;FLOAT;0;In;;Inherit;False;PerturbNormal;True;False;0;4;0;FLOAT3;0,0,0;False;1;FLOAT3;0,0,0;False;2;FLOAT;0;False;3;FLOAT;0;False;1;FLOAT3;0\nNode;AmplifyShaderEditor.FunctionOutput;40;936.6965,-431.3251;Inherit;False;False;-1;Tangent Normal;0;False;1;0;FLOAT3;0,0,0;False;1;FLOAT3;0\nNode;AmplifyShaderEditor.FunctionOutput;0;709.3525,-542.4827;Inherit;False;True;-1;World Normal;1;False;1;0;FLOAT3;0,0,0;False;1;FLOAT3;0\nWireConnection;42;0;107;0\nWireConnection;107;0;108;0\nWireConnection;107;1;109;0\nWireConnection;107;2;20;0\nWireConnection;107;3;110;0\nWireConnection;40;0;42;0\nWireConnection;0;0;107;0\nASEEND*/\n//CHKSM=73C78BB6755C01B84C5BF88CEAA7D85C65F7A490" m_functionName: m_description: Derive a normal vector from a procedural height value. m_additionalIncludes: m_additionalIncludes: [] m_outsideIncludes: [] m_additionalPragmas: m_additionalPragmas: [] m_outsidePragmas: [] m_additionalDirectives: m_validData: 0 m_isDirty: 0 m_moduleName: ' Additional Directives' m_independentModule: 1 m_additionalDirectives: [] m_shaderFunctionDirectives: [] m_nativeDirectives: [] m_nativeDirectivesIndex: -1 m_nativeDirectivesFoldout: 0 m_directivesSaveItems: [] m_nodeCategory: 3 m_customNodeCategory: m_previewPosition: 0 m_hidden: 0