using UnityEngine; using UnityEngine.UI; public class UIDownloadProgress : MonoBehaviour { public TMPro.TMP_Text ProgressLabel; public Slider ProgressSlider; public void SetProgress(string itemName, float progress) { if(progress == 1) { gameObject.SetActive(false); } else { gameObject.SetActive(true); ProgressLabel.text = "Downloading: " + itemName; ProgressSlider.value = progress; } } }