// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda using System; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Encode Float RG ", "Miscellaneous", "Encodes [0..1] range float into a float2" )] public sealed class EncodeFloatRGHlpNode : HelperParentNode { protected override void CommonInit( int uniqueId ) { base.CommonInit( uniqueId ); m_funcType = "EncodeFloatRG "; m_inputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT, false ); m_outputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT2, false ); m_outputPorts[ 0 ].Name = "RG"; m_previewShaderGUID = "a44b520baa5c39e41bc69a22ea46f24d"; } protected override void OnUniqueIDAssigned() { base.OnUniqueIDAssigned(); m_localVarName = "encodeFloatRG" + OutputId; } } }