// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda using UnityEngine; using UnityEditor; using System; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Gamma To Linear", "Image Effects", "Converts color from gamma space to linear space" )] public sealed class GammaToLinearNode : HelperParentNode { public readonly static string[] ModeListStr = { "Fast sRGB to Linear", "Exact sRGB to Linear" }; public readonly static int[] ModeListInt = { 0, 1 }; public readonly static string[] ModeListStrLW = { "Fast sRGB to Linear", "Exact sRGB to Linear", "Gamma 2.0 to Linear", "Gamma 2.2 to Linear" }; public readonly static int[] ModeListIntLW = { 0, 1, 2, 3 }; [SerializeField] public int m_selectedMode = 0; protected override void CommonInit( int uniqueId ) { base.CommonInit( uniqueId ); m_funcType = "GammaToLinearSpace"; m_inputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT3, false ); m_inputPorts[ 0 ].Name = "RGB"; m_outputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT3, false ); m_autoWrapProperties = true; m_previewShaderGUID = "e82a888a6ebdb1443823aafceaa051b9"; m_textLabelWidth = 120; } protected override void OnUniqueIDAssigned() { base.OnUniqueIDAssigned(); m_localVarName = "gammaToLinear" + OutputId; } public override void DrawProperties() { base.DrawProperties(); if( ContainerGraph.IsSRP ) { m_selectedMode = EditorGUILayoutIntPopup( "Mode", m_selectedMode, ModeListStrLW, ModeListIntLW ); EditorGUILayout.HelpBox( "Fast sRGB: fast approximation from sRGB to Linear\n\nExact sRGB: a more expensive but exact calculation from sRGB to Linear.\n\nGamma 2.0: crude approximation from Gamma to Linear using a power of 2.0 gamma value\n\nGamma 2.2: an approximation from Gamma to Linear using a power of 2.2 gamma value", MessageType.None ); } else { m_selectedMode = EditorGUILayoutIntPopup( "Mode", m_selectedMode, ModeListStr, ModeListInt ); EditorGUILayout.HelpBox( "Fast sRGB: fast approximation from sRGB to Linear\n\nExact sRGB: a more expensive but exact calculation from sRGB to Linear.", MessageType.None ); } } public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) { string result = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector ); if( !dataCollector.IsSRP ) { m_selectedMode = Mathf.Min( m_selectedMode, 1 ); if( m_selectedMode == 1 ) { dataCollector.AddLocalVariable( UniqueId, "half3 " + m_localVarName + " = " + result + ";" ); dataCollector.AddLocalVariable( UniqueId, m_localVarName + " = half3( GammaToLinearSpaceExact(" + m_localVarName + ".r), GammaToLinearSpaceExact(" + m_localVarName + ".g), GammaToLinearSpaceExact(" + m_localVarName + ".b) );" ); return m_localVarName; } return base.GenerateShaderForOutput( outputId, ref dataCollector, ignoreLocalvar ); } else { dataCollector.AddToIncludes( UniqueId, TemplateHelperFunctions.CoreCommonLib ); dataCollector.AddToIncludes( UniqueId, TemplateHelperFunctions.CoreColorLib ); switch( m_selectedMode ) { default: case 0: m_funcLWFormatOverride = "FastSRGBToLinear( {0} )"; m_funcHDFormatOverride = "FastSRGBToLinear( {0} )"; break; case 1: m_funcLWFormatOverride = "SRGBToLinear( {0} )"; m_funcHDFormatOverride = "SRGBToLinear( {0} )"; break; case 2: m_funcLWFormatOverride = "Gamma20ToLinear( {0} )"; m_funcHDFormatOverride = "Gamma20ToLinear( {0} )"; break; case 3: m_funcLWFormatOverride = "Gamma22ToLinear( {0} )"; m_funcHDFormatOverride = "Gamma22ToLinear( {0} )"; break; } return base.GenerateShaderForOutput( outputId, ref dataCollector, ignoreLocalvar ); } } public override void WriteToString( ref string nodeInfo, ref string connectionsInfo ) { base.WriteToString( ref nodeInfo, ref connectionsInfo ); IOUtils.AddFieldValueToString( ref nodeInfo, m_selectedMode ); } public override void ReadFromString( ref string[] nodeParams ) { base.ReadFromString( ref nodeParams ); if( UIUtils.CurrentShaderVersion() > 11003 && UIUtils.CurrentShaderVersion() <= 14503 ) { bool fast = Convert.ToBoolean( GetCurrentParam( ref nodeParams ) ); if( fast ) m_selectedMode = 1; } if( UIUtils.CurrentShaderVersion() > 14503 ) { m_selectedMode = Convert.ToInt32( GetCurrentParam( ref nodeParams ) ); } } } }