// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda using UnityEngine; using UnityEditor; using System; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Matrix3X3", "Constants And Properties", "Matrix3X3 property" )] public sealed class Matrix3X3Node : MatrixParentNode { private string[,] m_fieldText = new string[ 3, 3 ] { { "0", "0", "0" }, { "0", "0", "0" }, { "0", "0", "0" } }; public Matrix3X3Node() : base() { } public Matrix3X3Node( int uniqueId, float x, float y, float width, float height ) : base( uniqueId, x, y, width, height ) { } protected override void CommonInit( int uniqueId ) { base.CommonInit( uniqueId ); GlobalTypeWarningText = string.Format( GlobalTypeWarningText, "Matrix" ); AddOutputPort( WirePortDataType.FLOAT3x3, Constants.EmptyPortValue ); m_insideSize.Set( Constants.FLOAT_DRAW_WIDTH_FIELD_SIZE * 3 + Constants.FLOAT_WIDTH_SPACING * 2, Constants.FLOAT_DRAW_HEIGHT_FIELD_SIZE * 3 + Constants.FLOAT_WIDTH_SPACING * 2 + Constants.OUTSIDE_WIRE_MARGIN ); //m_defaultValue = new Matrix4x4(); //m_materialValue = new Matrix4x4(); m_drawPreview = false; } public override void CopyDefaultsToMaterial() { m_materialValue = m_defaultValue; } public override void DrawSubProperties() { EditorGUILayout.LabelField( Constants.DefaultValueLabel ); for( int row = 0; row < 3; row++ ) { EditorGUILayout.BeginHorizontal(); for( int column = 0; column < 3; column++ ) { m_defaultValue[ row, column ] = EditorGUILayoutFloatField( string.Empty, m_defaultValue[ row, column ], GUILayout.MaxWidth( 76 ) ); } EditorGUILayout.EndHorizontal(); } } public override void DrawMaterialProperties() { if( m_materialMode ) EditorGUI.BeginChangeCheck(); EditorGUILayout.LabelField( Constants.MaterialValueLabel ); for( int row = 0; row < 3; row++ ) { EditorGUILayout.BeginHorizontal(); for( int column = 0; column < 3; column++ ) { m_materialValue[ row, column ] = EditorGUILayoutFloatField( string.Empty, m_materialValue[ row, column ], GUILayout.MaxWidth( 76 ) ); } EditorGUILayout.EndHorizontal(); } if( m_materialMode && EditorGUI.EndChangeCheck() ) m_requireMaterialUpdate = true; } public override void OnNodeLayout( DrawInfo drawInfo ) { base.OnNodeLayout( drawInfo ); m_propertyDrawPos.position = m_remainingBox.position; m_propertyDrawPos.width = drawInfo.InvertedZoom * Constants.FLOAT_DRAW_WIDTH_FIELD_SIZE; m_propertyDrawPos.height = drawInfo.InvertedZoom * Constants.FLOAT_DRAW_HEIGHT_FIELD_SIZE; } public override void DrawGUIControls( DrawInfo drawInfo ) { base.DrawGUIControls( drawInfo ); if( drawInfo.CurrentEventType != EventType.MouseDown ) return; Rect hitBox = m_remainingBox; hitBox.height = m_insideSize.y * drawInfo.InvertedZoom; bool insideBox = hitBox.Contains( drawInfo.MousePosition ); if( insideBox ) { GUI.FocusControl( null ); m_isEditingFields = true; } else if( m_isEditingFields && !insideBox ) { GUI.FocusControl( null ); m_isEditingFields = false; } } public override void Draw( DrawInfo drawInfo ) { base.Draw( drawInfo ); if( !m_isVisible ) return; if( m_isEditingFields && m_currentParameterType != PropertyType.Global ) { bool currMode = m_materialMode && m_currentParameterType != PropertyType.Constant; Matrix4x4 value = currMode ? m_materialValue : m_defaultValue; EditorGUI.BeginChangeCheck(); for( int row = 0; row < 3; row++ ) { for( int column = 0; column < 3; column++ ) { m_propertyDrawPos.position = m_remainingBox.position + Vector2.Scale( m_propertyDrawPos.size, new Vector2( column, row ) ) + new Vector2( Constants.FLOAT_WIDTH_SPACING * drawInfo.InvertedZoom * column, Constants.FLOAT_WIDTH_SPACING * drawInfo.InvertedZoom * row ); value[ row, column ] = EditorGUIFloatField( m_propertyDrawPos, string.Empty, value[ row, column ], UIUtils.MainSkin.textField ); } } if( currMode ) { m_materialValue = value; } else { m_defaultValue = value; } if( EditorGUI.EndChangeCheck() ) { m_requireMaterialUpdate = m_materialMode; BeginDelayedDirtyProperty(); } } else if( drawInfo.CurrentEventType == EventType.Repaint ) { bool guiEnabled = GUI.enabled; GUI.enabled = m_currentParameterType != PropertyType.Global; bool currMode = m_materialMode && m_currentParameterType != PropertyType.Constant; Matrix4x4 value = currMode ? m_materialValue : m_defaultValue; for( int row = 0; row < 3; row++ ) { for( int column = 0; column < 3; column++ ) { Rect fakeField = m_propertyDrawPos; fakeField.position = m_remainingBox.position + Vector2.Scale( m_propertyDrawPos.size, new Vector2( column, row ) ) + new Vector2( Constants.FLOAT_WIDTH_SPACING * drawInfo.InvertedZoom * column, Constants.FLOAT_WIDTH_SPACING * drawInfo.InvertedZoom * row ); if( GUI.enabled ) EditorGUIUtility.AddCursorRect( fakeField, MouseCursor.Text ); if( m_previousValue[ row, column ] != value[ row, column ] ) { m_previousValue[ row, column ] = value[ row, column ]; m_fieldText[ row, column ] = value[ row, column ].ToString(); } GUI.Label( fakeField, m_fieldText[ row, column ], UIUtils.MainSkin.textField ); } } GUI.enabled = guiEnabled; } } public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) { base.GenerateShaderForOutput( outputId, ref dataCollector, ignoreLocalvar ); m_precisionString = UIUtils.PrecisionWirePortToCgType( CurrentPrecisionType, m_outputPorts[ 0 ].DataType ); if( m_currentParameterType != PropertyType.Constant ) { if( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) ) return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ); string localVarName = PropertyData( dataCollector.PortCategory ) + "Local3x3"; string localVarValue = string.Format( "float3x3({0}._m00,{0}._m01,{0}._m02,{0}._m10,{0}._m11,{0}._m12,{0}._m20,{0}._m21,{0}._m22 )", PropertyData( dataCollector.PortCategory ) ); RegisterLocalVariable( 0, localVarValue, ref dataCollector, localVarName ); return localVarName; } Matrix4x4 value = m_defaultValue; return m_precisionString + "(" + value[ 0, 0 ] + "," + value[ 0, 1 ] + "," + value[ 0, 2 ] + "," + +value[ 1, 0 ] + "," + value[ 1, 1 ] + "," + value[ 1, 2 ] + "," + +value[ 2, 0 ] + "," + value[ 2, 1 ] + "," + value[ 2, 2 ] + ")"; } public override void UpdateMaterial( Material mat ) { base.UpdateMaterial( mat ); if( UIUtils.IsProperty( m_currentParameterType ) && !InsideShaderFunction ) { Shader.SetGlobalMatrix( m_propertyName, m_materialValue ); //mat.SetMatrix( m_propertyName, m_materialValue ); } } public override bool GetUniformData( out string dataType, out string dataName, ref bool fullValue ) { dataType = UIUtils.PrecisionWirePortToCgType( CurrentPrecisionType, WirePortDataType.FLOAT4x4 ); dataName = m_propertyName; return true; } public override void SetMaterialMode( Material mat, bool fetchMaterialValues ) { base.SetMaterialMode( mat, fetchMaterialValues ); if( fetchMaterialValues && m_materialMode && UIUtils.IsProperty( m_currentParameterType ) && mat.HasProperty( m_propertyName ) ) { m_materialValue = mat.GetMatrix( m_propertyName ); } } public override void ForceUpdateFromMaterial( Material material ) { if( UIUtils.IsProperty( m_currentParameterType ) && material.HasProperty( m_propertyName ) ) { m_materialValue = material.GetMatrix( m_propertyName ); PreviewIsDirty = true; } } public override void ReadFromString( ref string[] nodeParams ) { base.ReadFromString( ref nodeParams ); m_defaultValue = IOUtils.StringToMatrix3x3( GetCurrentParam( ref nodeParams ) ); } public override void WriteToString( ref string nodeInfo, ref string connectionsInfo ) { base.WriteToString( ref nodeInfo, ref connectionsInfo ); IOUtils.AddFieldValueToString( ref nodeInfo, IOUtils.Matrix3x3ToString( m_defaultValue ) ); } public override void ReadAdditionalClipboardData( ref string[] nodeParams ) { base.ReadAdditionalClipboardData( ref nodeParams ); m_materialValue = IOUtils.StringToMatrix3x3( GetCurrentParam( ref nodeParams ) ); } public override void WriteAdditionalClipboardData( ref string nodeInfo ) { base.WriteAdditionalClipboardData( ref nodeInfo ); IOUtils.AddFieldValueToString( ref nodeInfo, IOUtils.Matrix3x3ToString( m_materialValue ) ); } public override string GetPropertyValStr() { return ( m_materialMode && m_currentParameterType != PropertyType.Constant ) ? m_materialValue[ 0, 0 ].ToString( Mathf.Abs( m_materialValue[ 0, 0 ] ) > 1000 ? Constants.PropertyBigMatrixFormatLabel : Constants.PropertyMatrixFormatLabel ) + IOUtils.VECTOR_SEPARATOR + m_materialValue[ 0, 1 ].ToString( Mathf.Abs( m_materialValue[ 0, 1 ] ) > 1000 ? Constants.PropertyBigMatrixFormatLabel : Constants.PropertyMatrixFormatLabel ) + IOUtils.VECTOR_SEPARATOR + m_materialValue[ 0, 2 ].ToString( Mathf.Abs( m_materialValue[ 0, 2 ] ) > 1000 ? Constants.PropertyBigMatrixFormatLabel : Constants.PropertyMatrixFormatLabel ) + IOUtils.MATRIX_DATA_SEPARATOR + m_materialValue[ 1, 0 ].ToString( Mathf.Abs( m_materialValue[ 1, 0 ] ) > 1000 ? Constants.PropertyBigMatrixFormatLabel : Constants.PropertyMatrixFormatLabel ) + IOUtils.VECTOR_SEPARATOR + m_materialValue[ 1, 1 ].ToString( Mathf.Abs( m_materialValue[ 1, 1 ] ) > 1000 ? Constants.PropertyBigMatrixFormatLabel : Constants.PropertyMatrixFormatLabel ) + IOUtils.VECTOR_SEPARATOR + m_materialValue[ 1, 2 ].ToString( Mathf.Abs( m_materialValue[ 1, 2 ] ) > 1000 ? Constants.PropertyBigMatrixFormatLabel : Constants.PropertyMatrixFormatLabel ) + IOUtils.MATRIX_DATA_SEPARATOR + m_materialValue[ 2, 0 ].ToString( Mathf.Abs( m_materialValue[ 2, 0 ] ) > 1000 ? Constants.PropertyBigMatrixFormatLabel : Constants.PropertyMatrixFormatLabel ) + IOUtils.VECTOR_SEPARATOR + m_materialValue[ 2, 1 ].ToString( Mathf.Abs( m_materialValue[ 2, 1 ] ) > 1000 ? Constants.PropertyBigMatrixFormatLabel : Constants.PropertyMatrixFormatLabel ) + IOUtils.VECTOR_SEPARATOR + m_materialValue[ 2, 2 ].ToString( Mathf.Abs( m_materialValue[ 2, 2 ] ) > 1000 ? Constants.PropertyBigMatrixFormatLabel : Constants.PropertyMatrixFormatLabel ) : m_defaultValue[ 0, 0 ].ToString( Mathf.Abs( m_defaultValue[ 0, 0 ] ) > 1000 ? Constants.PropertyBigMatrixFormatLabel : Constants.PropertyMatrixFormatLabel ) + IOUtils.VECTOR_SEPARATOR + m_defaultValue[ 0, 1 ].ToString( Mathf.Abs( m_defaultValue[ 0, 1 ] ) > 1000 ? Constants.PropertyBigMatrixFormatLabel : Constants.PropertyMatrixFormatLabel ) + IOUtils.VECTOR_SEPARATOR + m_defaultValue[ 0, 2 ].ToString( Mathf.Abs( m_defaultValue[ 0, 2 ] ) > 1000 ? Constants.PropertyBigMatrixFormatLabel : Constants.PropertyMatrixFormatLabel ) + IOUtils.MATRIX_DATA_SEPARATOR + m_defaultValue[ 1, 0 ].ToString( Mathf.Abs( m_defaultValue[ 1, 0 ] ) > 1000 ? Constants.PropertyBigMatrixFormatLabel : Constants.PropertyMatrixFormatLabel ) + IOUtils.VECTOR_SEPARATOR + m_defaultValue[ 1, 1 ].ToString( Mathf.Abs( m_defaultValue[ 1, 1 ] ) > 1000 ? Constants.PropertyBigMatrixFormatLabel : Constants.PropertyMatrixFormatLabel ) + IOUtils.VECTOR_SEPARATOR + m_defaultValue[ 1, 2 ].ToString( Mathf.Abs( m_defaultValue[ 1, 2 ] ) > 1000 ? Constants.PropertyBigMatrixFormatLabel : Constants.PropertyMatrixFormatLabel ) + IOUtils.MATRIX_DATA_SEPARATOR + m_defaultValue[ 2, 0 ].ToString( Mathf.Abs( m_defaultValue[ 2, 0 ] ) > 1000 ? Constants.PropertyBigMatrixFormatLabel : Constants.PropertyMatrixFormatLabel ) + IOUtils.VECTOR_SEPARATOR + m_defaultValue[ 2, 1 ].ToString( Mathf.Abs( m_defaultValue[ 2, 1 ] ) > 1000 ? Constants.PropertyBigMatrixFormatLabel : Constants.PropertyMatrixFormatLabel ) + IOUtils.VECTOR_SEPARATOR + m_defaultValue[ 2, 2 ].ToString( Mathf.Abs( m_defaultValue[ 2, 2 ] ) > 1000 ? Constants.PropertyBigMatrixFormatLabel : Constants.PropertyMatrixFormatLabel ); } } }