Shader "Custom/BufferRender" { Properties { _Color ("Main Color", Color) = (1,1,1,1) _MainTex ("Base (RGB) Trans (A)", 2D) = "white" {} } SubShader { Tags {"Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent"} LOD 200 Cull Off // paste in forward rendering passes from Transparent/Diffuse UsePass "Transparent/Diffuse/FORWARD" } }