// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda using System; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Compute Grab Screen Pos", "Camera And Screen", "Computes texture coordinate for doing a screenspace-mapped texture sample. Input is clip space position" )] public sealed class ComputeGrabScreenPosHlpNode : HelperParentNode { private readonly string[] ComputeGrabScreenPosFunction = { "inline float4 ComputeGrabScreenPos( float4 pos )\n", "{\n", "#if UNITY_UV_STARTS_AT_TOP\n", "\tfloat scale = -1.0;\n", "#else\n", "\tfloat scale = 1.0;\n", "#endif\n", "\tfloat4 o = pos * 0.5f;\n", "\to.xy = float2( o.x, o.y*scale ) + o.w;\n", "#ifdef UNITY_SINGLE_PASS_STEREO\n", "\to.xy = TransformStereoScreenSpaceTex ( o.xy, pos.w );\n", "#endif\n", "\to.zw = pos.zw;\n", "\treturn o;\n", "}\n" }; protected override void CommonInit( int uniqueId ) { base.CommonInit( uniqueId ); m_funcType = "ComputeGrabScreenPos"; m_inputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT4, false ); m_outputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT4, false ); m_outputPorts[ 0 ].Name = "XYZW"; } protected override void OnUniqueIDAssigned() { base.OnUniqueIDAssigned(); m_localVarName = "computeGrabScreenPos" + OutputId; } public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) { if( dataCollector.IsTemplate && dataCollector.TemplateDataCollectorInstance.CurrentSRPType == TemplateSRPType.HD ) { dataCollector.AddFunction( m_funcType, ComputeGrabScreenPosFunction, false ); } return base.GenerateShaderForOutput( outputId, ref dataCollector, ignoreLocalvar ); } } }