// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda using System; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Luminance", "Image Effects", "Calculates Luminance value from input")] public sealed class LuminanceNode : ParentNode { protected override void CommonInit( int uniqueId ) { base.CommonInit( uniqueId ); AddInputPort( WirePortDataType.FLOAT3, false, "RGB" ); AddOutputPort( WirePortDataType.FLOAT, Constants.EmptyPortValue ); m_previewShaderGUID = "81e1d8ffeec8a4b4cabb1094bc981048"; } public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) { if( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) ) return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ); string value = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector ); string grayscale = "Luminance(" + value + ")"; RegisterLocalVariable( 0, grayscale, ref dataCollector, "luminance" + OutputId ); return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ); } } }