using UnityEngine; using UnityEngine.UI; public class WebGLUpDownExamples : MonoBehaviour { public static WebGLUpload _webGLUpload = null; public static WebGLDownload _webGLDownload = null; private void Awake() { _webGLUpload = GetComponent(); _webGLDownload = GetComponent(); } private void UploadZip() { //Upload a zip file _webGLUpload.UploadFile(WebGLUpload.FileExtension.zip); } private void UploadTexture(WebGLUpload.ImageFormat imageFormat) { //Upload a Texture and don't downsize the image (0) _webGLUpload.UploadTexture(imageFormat, 0, true, null, null); } private void UploadTextureToMaterial(WebGLUpload.ImageFormat imageFormat, Material mat) { //Upload a Texture and set the material texture _webGLUpload.UploadTexture(imageFormat, 1024, true, mat, null); } private void UploadTextureToImage(WebGLUpload.ImageFormat imageFormat, Image img) { //Upload a Texture and set the image sprite _webGLUpload.UploadTexture(imageFormat, 1024, true, null, img); } private void DownloadFile(byte[] bytes) { WebGLDownload.DownloadFile(bytes, "myFilename", "myExtension"); } private void DownloadZip() { ////Zip example(Zip / gzip Multiplatform Native Plugin from the asset store) ////---- //lzip.inMemory mZip = new lzip.inMemory(); //string myText = "Some text"; //byte[] bytes = System.Text.Encoding.ASCII.GetBytes(myText); //lzip.compress_Buf2Mem(mZip, 9, bytes, "data/" + "myData.dat", null, null); //Texture2D tex = null; //lzip.compress_Buf2Mem(mZip, 9, tex.EncodeToJPG(), "tex/" + "texName.jpg", null, null); //byte[] bZip = mZip.getZipBuffer(); //_webGLDownload.DownloadFile(bZip, "myZipFilename", "zip"); //bZip = null; //lzip.free_inmemory(mZip); } private void DownloadTexture(Texture2D tex, WebGLDownload.ImageFormat imageFormat) { byte[] texBytes; if (imageFormat == WebGLDownload.ImageFormat.png) texBytes = tex.EncodeToPNG(); else texBytes = tex.EncodeToJPG(); WebGLDownload.DownloadFile(texBytes, "texFileName", imageFormat.ToString()); } private void DownloadScreenshot() { _webGLDownload.GetScreenshot(WebGLDownload.ImageFormat.jpg, 1, ""); } }