Shader "Hidden/FunctionInputNode" { Properties { _A ("_A", 2D) = "white" {} } SubShader { Pass { CGPROGRAM #include "UnityCG.cginc" #pragma vertex vert_img #pragma fragment frag sampler2D _A; int _Type; float4 frag(v2f_img i) : SV_Target { if( _Type == 1 ) { return tex2D( _A, i.uv ).r; } else if( _Type == 2 ) { return float4(tex2D( _A, i.uv ).rg,0,0); } else if( _Type == 3 ) { return float4(tex2D( _A, i.uv ).rgb,0); } else { return tex2D( _A, i.uv ); } } ENDCG } } }