// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda using System; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Encode Float RGBA", "Miscellaneous", "Encodes [0..1] range float into RGBA color, for storage in low precision render target" )] public sealed class EncodeFloatRGBAHlpNode : HelperParentNode { protected override void CommonInit( int uniqueId ) { base.CommonInit( uniqueId ); m_funcType = "EncodeFloatRGBA"; m_inputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT, false ); m_outputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT4, false ); m_outputPorts[ 0 ].Name = "RGBA"; m_previewShaderGUID = "c21569bf5b9371b4ca13c0c00abd5562"; } protected override void OnUniqueIDAssigned() { base.OnUniqueIDAssigned(); m_localVarName = "encodeFloatRGBA" + OutputId; } } }