49 lines
869 B
C#
49 lines
869 B
C#
// Amplify Shader Editor - Visual Shader Editing Tool
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// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
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using System;
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using UnityEngine;
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namespace AmplifyShaderEditor
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{
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[Serializable]
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public class FallbackVector4 : IFallbackVars
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{
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[SerializeField]
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private Vector4 m_current;
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[SerializeField]
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private Vector4 m_previous;
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public FallbackVector4()
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{
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m_current = new Vector4( 0, 0, 0, 0 );
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m_previous = new Vector4( 0, 0, 0, 0 );
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}
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public FallbackVector4( Vector4 data )
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{
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m_current = data;
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m_previous = data;
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}
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public void Revert()
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{
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Vector4 aux = m_current;
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m_current = m_previous;
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m_previous = aux;
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}
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public Vector4 Current
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{
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get { return m_current; }
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set
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{
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m_previous = m_current;
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m_current = value;
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}
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}
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public override string ToString() { return m_current.ToString(); }
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}
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}
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