249 lines
14 KiB
C#
249 lines
14 KiB
C#
// Amplify Shader Editor - Visual Shader Editing Tool
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// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
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using UnityEngine;
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using UnityEditor;
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using System;
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namespace AmplifyShaderEditor
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{
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[Serializable]
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[NodeAttributes( "Matrix4X4", "Constants And Properties", "Matrix4X4 property" )]
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public sealed class Matrix4X4Node : MatrixParentNode
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{
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private string[,] m_fieldText = new string[ 4, 4 ] { { "0", "0", "0", "0" }, { "0", "0", "0", "0" }, { "0", "0", "0", "0" }, { "0", "0", "0", "0" } };
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public Matrix4X4Node() : base() { }
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public Matrix4X4Node( int uniqueId, float x, float y, float width, float height ) : base( uniqueId, x, y, width, height ) { }
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protected override void CommonInit( int uniqueId )
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{
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base.CommonInit( uniqueId );
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GlobalTypeWarningText = string.Format( GlobalTypeWarningText, "Matrix" );
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AddOutputPort( WirePortDataType.FLOAT4x4, Constants.EmptyPortValue );
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m_insideSize.Set( Constants.FLOAT_DRAW_WIDTH_FIELD_SIZE * 4 + Constants.FLOAT_WIDTH_SPACING * 3, Constants.FLOAT_DRAW_HEIGHT_FIELD_SIZE * 4 + Constants.FLOAT_WIDTH_SPACING * 3 + Constants.OUTSIDE_WIRE_MARGIN );
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//m_defaultValue = new Matrix4x4();
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//m_materialValue = new Matrix4x4();
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m_drawPreview = false;
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}
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public override void CopyDefaultsToMaterial()
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{
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m_materialValue = m_defaultValue;
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}
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public override void DrawSubProperties()
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{
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EditorGUILayout.LabelField( Constants.DefaultValueLabel );
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for ( int row = 0; row < 4; row++ )
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{
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EditorGUILayout.BeginHorizontal();
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for ( int column = 0; column < 4; column++ )
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{
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m_defaultValue[ row, column ] = EditorGUILayoutFloatField( string.Empty, m_defaultValue[ row, column ], GUILayout.MaxWidth( 55 ) );
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}
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EditorGUILayout.EndHorizontal();
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}
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}
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public override void DrawMaterialProperties()
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{
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if ( m_materialMode )
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EditorGUI.BeginChangeCheck();
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EditorGUILayout.LabelField( Constants.MaterialValueLabel );
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for ( int row = 0; row < 4; row++ )
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{
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EditorGUILayout.BeginHorizontal();
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for ( int column = 0; column < 4; column++ )
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{
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m_materialValue[ row, column ] = EditorGUILayoutFloatField( string.Empty, m_materialValue[ row, column ], GUILayout.MaxWidth( 55 ) );
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}
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EditorGUILayout.EndHorizontal();
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}
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if ( m_materialMode && EditorGUI.EndChangeCheck() )
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m_requireMaterialUpdate = true;
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}
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public override void OnNodeLayout( DrawInfo drawInfo )
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{
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base.OnNodeLayout( drawInfo );
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m_propertyDrawPos.position = m_remainingBox.position;
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m_propertyDrawPos.width = drawInfo.InvertedZoom * Constants.FLOAT_DRAW_WIDTH_FIELD_SIZE;
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m_propertyDrawPos.height = drawInfo.InvertedZoom * Constants.FLOAT_DRAW_HEIGHT_FIELD_SIZE;
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}
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public override void DrawGUIControls( DrawInfo drawInfo )
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{
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base.DrawGUIControls( drawInfo );
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if ( drawInfo.CurrentEventType != EventType.MouseDown )
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return;
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Rect hitBox = m_remainingBox;
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hitBox.height = m_insideSize.y * drawInfo.InvertedZoom;
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bool insideBox = hitBox.Contains( drawInfo.MousePosition );
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if ( insideBox )
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{
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GUI.FocusControl( null );
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m_isEditingFields = true;
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}
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else if ( m_isEditingFields && !insideBox )
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{
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GUI.FocusControl( null );
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m_isEditingFields = false;
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}
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}
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public override void Draw( DrawInfo drawInfo )
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{
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base.Draw( drawInfo );
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if ( !m_isVisible )
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return;
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if ( m_isEditingFields && m_currentParameterType != PropertyType.Global )
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{
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bool currMode = m_materialMode && m_currentParameterType != PropertyType.Constant;
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Matrix4x4 value = currMode ? m_materialValue : m_defaultValue;
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EditorGUI.BeginChangeCheck();
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for ( int row = 0; row < 4; row++ )
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{
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for ( int column = 0; column < 4; column++ )
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{
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m_propertyDrawPos.position = m_remainingBox.position + Vector2.Scale( m_propertyDrawPos.size, new Vector2( column, row ) ) + new Vector2( Constants.FLOAT_WIDTH_SPACING * drawInfo.InvertedZoom * column, Constants.FLOAT_WIDTH_SPACING * drawInfo.InvertedZoom * row );
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value[ row, column ] = EditorGUIFloatField( m_propertyDrawPos, string.Empty, value[ row, column ], UIUtils.MainSkin.textField );
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}
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}
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if ( currMode )
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{
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m_materialValue = value;
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}
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else
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{
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m_defaultValue = value;
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}
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if ( EditorGUI.EndChangeCheck() )
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{
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m_requireMaterialUpdate = m_materialMode;
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BeginDelayedDirtyProperty();
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}
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}
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else if ( drawInfo.CurrentEventType == EventType.Repaint )
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{
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bool guiEnabled = GUI.enabled;
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GUI.enabled = m_currentParameterType != PropertyType.Global;
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bool currMode = m_materialMode && m_currentParameterType != PropertyType.Constant;
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Matrix4x4 value = currMode ? m_materialValue : m_defaultValue;
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for ( int row = 0; row < 4; row++ )
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{
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for ( int column = 0; column < 4; column++ )
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{
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Rect fakeField = m_propertyDrawPos;
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fakeField.position = m_remainingBox.position + Vector2.Scale( m_propertyDrawPos.size, new Vector2( column, row ) ) + new Vector2( Constants.FLOAT_WIDTH_SPACING * drawInfo.InvertedZoom * column, Constants.FLOAT_WIDTH_SPACING * drawInfo.InvertedZoom * row );
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if( GUI.enabled )
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EditorGUIUtility.AddCursorRect( fakeField, MouseCursor.Text );
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if ( m_previousValue[ row, column ] != value[ row, column ] )
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{
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m_previousValue[ row, column ] = value[ row, column ];
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m_fieldText[ row, column ] = value[ row, column ].ToString();
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}
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GUI.Label( fakeField, m_fieldText[ row, column ], UIUtils.MainSkin.textField );
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}
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}
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GUI.enabled = guiEnabled;
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}
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}
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public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
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{
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base.GenerateShaderForOutput( outputId, ref dataCollector, ignoreLocalvar );
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m_precisionString = UIUtils.PrecisionWirePortToCgType( CurrentPrecisionType, m_outputPorts[ 0 ].DataType );
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if ( m_currentParameterType != PropertyType.Constant )
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return PropertyData( dataCollector.PortCategory );
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Matrix4x4 value = m_defaultValue;
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return m_precisionString+"(" + value[ 0, 0 ] + "," + value[ 0, 1 ] + "," + value[ 0, 2 ] + "," + value[ 0, 3 ] + "," +
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+value[ 1, 0 ] + "," + value[ 1, 1 ] + "," + value[ 1, 2 ] + "," + value[ 1, 3 ] + "," +
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+value[ 2, 0 ] + "," + value[ 2, 1 ] + "," + value[ 2, 2 ] + "," + value[ 2, 3 ] + "," +
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+value[ 3, 0 ] + "," + value[ 3, 1 ] + "," + value[ 3, 2 ] + "," + value[ 3, 3 ] + ")";
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}
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public override void UpdateMaterial( Material mat )
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{
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base.UpdateMaterial( mat );
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if ( UIUtils.IsProperty( m_currentParameterType ) && !InsideShaderFunction )
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{
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mat.SetMatrix( m_propertyName, m_materialValue );
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}
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}
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public override void SetMaterialMode( Material mat , bool fetchMaterialValues )
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{
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base.SetMaterialMode( mat , fetchMaterialValues );
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if ( fetchMaterialValues && m_materialMode && UIUtils.IsProperty( m_currentParameterType ) && mat.HasProperty( m_propertyName ) )
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{
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m_materialValue = mat.GetMatrix( m_propertyName );
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}
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}
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public override void ForceUpdateFromMaterial( Material material )
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{
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if( UIUtils.IsProperty( m_currentParameterType ) && material.HasProperty( m_propertyName ) )
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{
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m_materialValue = material.GetMatrix( m_propertyName );
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PreviewIsDirty = true;
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}
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}
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public override void ReadFromString( ref string[] nodeParams )
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{
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base.ReadFromString( ref nodeParams );
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m_defaultValue = IOUtils.StringToMatrix4x4( GetCurrentParam( ref nodeParams ) );
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}
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public override void WriteToString( ref string nodeInfo, ref string connectionsInfo )
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{
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base.WriteToString( ref nodeInfo, ref connectionsInfo );
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IOUtils.AddFieldValueToString( ref nodeInfo, IOUtils.Matrix4x4ToString( m_defaultValue ) );
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}
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public override void ReadAdditionalClipboardData( ref string[] nodeParams )
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{
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base.ReadAdditionalClipboardData( ref nodeParams );
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m_materialValue = IOUtils.StringToMatrix4x4( GetCurrentParam( ref nodeParams ) );
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}
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public override void WriteAdditionalClipboardData( ref string nodeInfo )
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{
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base.WriteAdditionalClipboardData( ref nodeInfo );
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IOUtils.AddFieldValueToString( ref nodeInfo, IOUtils.Matrix4x4ToString( m_materialValue ) );
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}
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public override string GetPropertyValStr()
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{
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return ( m_materialMode && m_currentParameterType != PropertyType.Constant ) ? m_materialValue[ 0, 0 ].ToString( Mathf.Abs( m_materialValue[ 0, 0 ] ) > 1000 ? Constants.PropertyBigMatrixFormatLabel : Constants.PropertyMatrixFormatLabel ) + IOUtils.VECTOR_SEPARATOR + m_materialValue[ 0, 1 ].ToString( Mathf.Abs( m_materialValue[ 0, 1 ] ) > 1000 ? Constants.PropertyBigMatrixFormatLabel : Constants.PropertyMatrixFormatLabel ) + IOUtils.VECTOR_SEPARATOR + m_materialValue[ 0, 2 ].ToString( Mathf.Abs( m_materialValue[ 0, 2 ] ) > 1000 ? Constants.PropertyBigMatrixFormatLabel : Constants.PropertyMatrixFormatLabel ) + IOUtils.VECTOR_SEPARATOR + m_materialValue[ 0, 3 ].ToString( Mathf.Abs( m_materialValue[ 0, 3 ] ) > 1000 ? Constants.PropertyBigMatrixFormatLabel : Constants.PropertyMatrixFormatLabel ) + IOUtils.MATRIX_DATA_SEPARATOR +
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m_materialValue[ 1, 0 ].ToString( Mathf.Abs( m_materialValue[ 1, 0 ] ) > 1000 ? Constants.PropertyBigMatrixFormatLabel : Constants.PropertyMatrixFormatLabel ) + IOUtils.VECTOR_SEPARATOR + m_materialValue[ 1, 1 ].ToString( Mathf.Abs( m_materialValue[ 1, 1 ] ) > 1000 ? Constants.PropertyBigMatrixFormatLabel : Constants.PropertyMatrixFormatLabel ) + IOUtils.VECTOR_SEPARATOR + m_materialValue[ 1, 2 ].ToString( Mathf.Abs( m_materialValue[ 1, 2 ] ) > 1000 ? Constants.PropertyBigMatrixFormatLabel : Constants.PropertyMatrixFormatLabel ) + IOUtils.VECTOR_SEPARATOR + m_materialValue[ 1, 3 ].ToString( Mathf.Abs( m_materialValue[ 1, 3 ] ) > 1000 ? Constants.PropertyBigMatrixFormatLabel : Constants.PropertyMatrixFormatLabel ) + IOUtils.MATRIX_DATA_SEPARATOR +
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m_materialValue[ 2, 0 ].ToString( Mathf.Abs( m_materialValue[ 2, 0 ] ) > 1000 ? Constants.PropertyBigMatrixFormatLabel : Constants.PropertyMatrixFormatLabel ) + IOUtils.VECTOR_SEPARATOR + m_materialValue[ 2, 1 ].ToString( Mathf.Abs( m_materialValue[ 2, 1 ] ) > 1000 ? Constants.PropertyBigMatrixFormatLabel : Constants.PropertyMatrixFormatLabel ) + IOUtils.VECTOR_SEPARATOR + m_materialValue[ 2, 2 ].ToString( Mathf.Abs( m_materialValue[ 2, 2 ] ) > 1000 ? Constants.PropertyBigMatrixFormatLabel : Constants.PropertyMatrixFormatLabel ) + IOUtils.VECTOR_SEPARATOR + m_materialValue[ 2, 3 ].ToString( Mathf.Abs( m_materialValue[ 2, 3 ] ) > 1000 ? Constants.PropertyBigMatrixFormatLabel : Constants.PropertyMatrixFormatLabel ) + IOUtils.MATRIX_DATA_SEPARATOR +
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m_materialValue[ 3, 0 ].ToString( Mathf.Abs( m_materialValue[ 3, 0 ] ) > 1000 ? Constants.PropertyBigMatrixFormatLabel : Constants.PropertyMatrixFormatLabel ) + IOUtils.VECTOR_SEPARATOR + m_materialValue[ 3, 1 ].ToString( Mathf.Abs( m_materialValue[ 3, 1 ] ) > 1000 ? Constants.PropertyBigMatrixFormatLabel : Constants.PropertyMatrixFormatLabel ) + IOUtils.VECTOR_SEPARATOR + m_materialValue[ 3, 2 ].ToString( Mathf.Abs( m_materialValue[ 3, 2 ] ) > 1000 ? Constants.PropertyBigMatrixFormatLabel : Constants.PropertyMatrixFormatLabel ) + IOUtils.VECTOR_SEPARATOR + m_materialValue[ 3, 3 ].ToString( Mathf.Abs( m_materialValue[ 3, 3 ] ) > 1000 ? Constants.PropertyBigMatrixFormatLabel : Constants.PropertyMatrixFormatLabel ) :
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m_defaultValue[ 0, 0 ].ToString( Mathf.Abs( m_defaultValue[ 0, 0 ] ) > 1000 ? Constants.PropertyBigMatrixFormatLabel : Constants.PropertyMatrixFormatLabel ) + IOUtils.VECTOR_SEPARATOR + m_defaultValue[ 0, 1 ].ToString( Mathf.Abs( m_defaultValue[ 0, 1 ] ) > 1000 ? Constants.PropertyBigMatrixFormatLabel : Constants.PropertyMatrixFormatLabel ) + IOUtils.VECTOR_SEPARATOR + m_defaultValue[ 0, 2 ].ToString( Mathf.Abs( m_defaultValue[ 0, 2 ] ) > 1000 ? Constants.PropertyBigMatrixFormatLabel : Constants.PropertyMatrixFormatLabel ) + IOUtils.VECTOR_SEPARATOR + m_defaultValue[ 0, 3 ].ToString( Mathf.Abs( m_defaultValue[ 0, 3 ] ) > 1000 ? Constants.PropertyBigMatrixFormatLabel : Constants.PropertyMatrixFormatLabel ) + IOUtils.MATRIX_DATA_SEPARATOR +
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m_defaultValue[ 1, 0 ].ToString( Mathf.Abs( m_defaultValue[ 1, 0 ] ) > 1000 ? Constants.PropertyBigMatrixFormatLabel : Constants.PropertyMatrixFormatLabel ) + IOUtils.VECTOR_SEPARATOR + m_defaultValue[ 1, 1 ].ToString( Mathf.Abs( m_defaultValue[ 1, 1 ] ) > 1000 ? Constants.PropertyBigMatrixFormatLabel : Constants.PropertyMatrixFormatLabel ) + IOUtils.VECTOR_SEPARATOR + m_defaultValue[ 1, 2 ].ToString( Mathf.Abs( m_defaultValue[ 1, 2 ] ) > 1000 ? Constants.PropertyBigMatrixFormatLabel : Constants.PropertyMatrixFormatLabel ) + IOUtils.VECTOR_SEPARATOR + m_defaultValue[ 1, 3 ].ToString( Mathf.Abs( m_defaultValue[ 1, 3 ] ) > 1000 ? Constants.PropertyBigMatrixFormatLabel : Constants.PropertyMatrixFormatLabel ) + IOUtils.MATRIX_DATA_SEPARATOR +
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m_defaultValue[ 2, 0 ].ToString( Mathf.Abs( m_defaultValue[ 2, 0 ] ) > 1000 ? Constants.PropertyBigMatrixFormatLabel : Constants.PropertyMatrixFormatLabel ) + IOUtils.VECTOR_SEPARATOR + m_defaultValue[ 2, 1 ].ToString( Mathf.Abs( m_defaultValue[ 2, 1 ] ) > 1000 ? Constants.PropertyBigMatrixFormatLabel : Constants.PropertyMatrixFormatLabel ) + IOUtils.VECTOR_SEPARATOR + m_defaultValue[ 2, 2 ].ToString( Mathf.Abs( m_defaultValue[ 2, 2 ] ) > 1000 ? Constants.PropertyBigMatrixFormatLabel : Constants.PropertyMatrixFormatLabel ) + IOUtils.VECTOR_SEPARATOR + m_defaultValue[ 2, 3 ].ToString( Mathf.Abs( m_defaultValue[ 2, 3 ] ) > 1000 ? Constants.PropertyBigMatrixFormatLabel : Constants.PropertyMatrixFormatLabel ) + IOUtils.MATRIX_DATA_SEPARATOR +
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m_defaultValue[ 3, 0 ].ToString( Mathf.Abs( m_defaultValue[ 3, 0 ] ) > 1000 ? Constants.PropertyBigMatrixFormatLabel : Constants.PropertyMatrixFormatLabel ) + IOUtils.VECTOR_SEPARATOR + m_defaultValue[ 3, 1 ].ToString( Mathf.Abs( m_defaultValue[ 3, 1 ] ) > 1000 ? Constants.PropertyBigMatrixFormatLabel : Constants.PropertyMatrixFormatLabel ) + IOUtils.VECTOR_SEPARATOR + m_defaultValue[ 3, 2 ].ToString( Mathf.Abs( m_defaultValue[ 3, 2 ] ) > 1000 ? Constants.PropertyBigMatrixFormatLabel : Constants.PropertyMatrixFormatLabel ) + IOUtils.VECTOR_SEPARATOR + m_defaultValue[ 3, 3 ].ToString( Mathf.Abs( m_defaultValue[ 3, 3 ] ) > 1000 ? Constants.PropertyBigMatrixFormatLabel : Constants.PropertyMatrixFormatLabel );
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}
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}
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}
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