FateViewer/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/RangedFloatNode.cs

536 lines
16 KiB
C#

// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using UnityEngine;
using UnityEditor;
using System;
namespace AmplifyShaderEditor
{
[Serializable]
[NodeAttributes( "Float", "Constants And Properties", "Float property", null, KeyCode.Alpha1 )]
public sealed class RangedFloatNode : PropertyNode
{
private const int OriginalFontSize = 11;
private const string MinValueStr = "Min";
private const string MaxValueStr = "Max";
private const float LabelWidth = 8;
[SerializeField]
private float m_defaultValue = 0;
[SerializeField]
private float m_materialValue = 0;
[SerializeField]
private float m_min = 0;
[SerializeField]
private float m_max = 0;
[SerializeField]
private bool m_floatMode = true;
private int m_cachedPropertyId = -1;
private bool m_isEditingFields;
private Vector3 m_previousValue = Vector3.zero;
private string[] m_fieldText = new string[] { "0", "0", "0" };
public RangedFloatNode() : base() { }
public RangedFloatNode( int uniqueId, float x, float y, float width, float height ) : base( uniqueId, x, y, width, height ) { }
protected override void CommonInit( int uniqueId )
{
base.CommonInit( uniqueId );
GlobalTypeWarningText = string.Format( GlobalTypeWarningText, "Float" );
AddOutputPort( WirePortDataType.FLOAT, Constants.EmptyPortValue );
m_insideSize.Set( 50, 0 );
m_showPreview = false;
m_showHybridInstancedUI = true;
m_selectedLocation = PreviewLocation.BottomCenter;
m_availableAttribs.Add( new PropertyAttributes( "Toggle", "[Toggle]" ) );
#if UNITY_2018_1_OR_NEWER
m_availableAttribs.Add( new PropertyAttributes( "No Keyword Toggle", "[ToggleUI]","[NoKeywordToggle]" ) );
#else
m_availableAttribs.Add( new PropertyAttributes( "No Keyword Toggle", "[NoKeywordToggle]" ) );
#endif
m_availableAttribs.Add( new PropertyAttributes( "Int Range", "[IntRange]" ) );
m_availableAttribs.Add( new PropertyAttributes( "Enum", "[Enum]" ) );
m_previewShaderGUID = "d9ca47581ac157145bff6f72ac5dd73e";
m_srpBatcherCompatible = true;
}
protected override void OnUniqueIDAssigned()
{
base.OnUniqueIDAssigned();
UIUtils.RegisterFloatIntNode( this );
}
public override void Destroy()
{
base.Destroy();
UIUtils.UnregisterFloatIntNode( this );
}
public override void OnDirtyProperty()
{
UIUtils.UpdateFloatIntDataNode( UniqueId, PropertyInspectorName );
}
public override void RefreshExternalReferences()
{
base.RefreshExternalReferences();
OnPropertyNameChanged();
OnDirtyProperty();
}
public void SetFloatMode( bool value )
{
if ( m_floatMode == value )
return;
m_floatMode = value;
if ( value )
{
m_insideSize.x = 50;// + ( m_showPreview ? 50 : 0 );
//m_firstPreviewDraw = true;
}
else
{
m_insideSize.x = 200;// + ( m_showPreview ? 0 : 0 );
//m_firstPreviewDraw = true;
}
m_sizeIsDirty = true;
}
public override void CopyDefaultsToMaterial()
{
m_materialValue = m_defaultValue;
}
void DrawMinMaxUI()
{
EditorGUI.BeginChangeCheck();
m_min = EditorGUILayoutFloatField( MinValueStr, m_min );
m_max = EditorGUILayoutFloatField( MaxValueStr, m_max );
if ( m_min > m_max )
m_min = m_max;
if ( m_max < m_min )
m_max = m_min;
if ( EditorGUI.EndChangeCheck() )
{
SetFloatMode( m_min == m_max );
}
}
public override void DrawSubProperties()
{
DrawMinMaxUI();
if ( m_floatMode )
{
m_defaultValue = EditorGUILayoutFloatField( Constants.DefaultValueLabel, m_defaultValue );
}
else
{
m_defaultValue = EditorGUILayoutSlider( Constants.DefaultValueLabel, m_defaultValue, m_min, m_max );
}
}
public override void DrawMaterialProperties()
{
DrawMinMaxUI();
EditorGUI.BeginChangeCheck();
if ( m_floatMode )
{
m_materialValue = EditorGUILayoutFloatField( Constants.MaterialValueLabel, m_materialValue );
}
else
{
m_materialValue = EditorGUILayoutSlider( Constants.MaterialValueLabel, m_materialValue, m_min, m_max );
}
if ( EditorGUI.EndChangeCheck() )
{
//MarkForPreviewUpdate();
if ( m_materialMode )
m_requireMaterialUpdate = true;
}
}
public override void SetPreviewInputs()
{
base.SetPreviewInputs();
if ( m_cachedPropertyId == -1 )
m_cachedPropertyId = Shader.PropertyToID( "_InputFloat" );
if ( m_materialMode && m_currentParameterType != PropertyType.Constant )
PreviewMaterial.SetFloat( m_cachedPropertyId, m_materialValue );
else
PreviewMaterial.SetFloat( m_cachedPropertyId, m_defaultValue );
}
public override void OnNodeLayout( DrawInfo drawInfo )
{
base.OnNodeLayout( drawInfo );
if ( m_floatMode )
{
m_propertyDrawPos = m_remainingBox;
m_propertyDrawPos.x = m_remainingBox.x - LabelWidth * drawInfo.InvertedZoom;
m_propertyDrawPos.width = drawInfo.InvertedZoom * Constants.FLOAT_DRAW_WIDTH_FIELD_SIZE;
m_propertyDrawPos.height = drawInfo.InvertedZoom * Constants.FLOAT_DRAW_HEIGHT_FIELD_SIZE;
}
else
{
m_propertyDrawPos = m_remainingBox;
m_propertyDrawPos.width = m_outputPorts[ 0 ].Position.x - m_propertyDrawPos.x - (m_outputPorts[ 0 ].LabelSize.x + (Constants.PORT_TO_LABEL_SPACE_X + 3) * drawInfo.InvertedZoom + 2);
m_propertyDrawPos.height = drawInfo.InvertedZoom * Constants.FLOAT_DRAW_HEIGHT_FIELD_SIZE;
}
}
public override void DrawGUIControls( DrawInfo drawInfo )
{
base.DrawGUIControls( drawInfo );
if ( drawInfo.CurrentEventType != EventType.MouseDown )
return;
Rect hitBox = m_remainingBox;
hitBox.xMin -= LabelWidth * drawInfo.InvertedZoom;
bool insideBox = hitBox.Contains( drawInfo.MousePosition );
if ( insideBox )
{
GUI.FocusControl( null );
m_isEditingFields = true;
}
else if ( m_isEditingFields && !insideBox )
{
GUI.FocusControl( null );
m_isEditingFields = false;
}
}
void DrawFakeFloatMaterial( DrawInfo drawInfo )
{
if( m_floatMode )
{
//UIUtils.DrawFloat( this, ref m_propertyDrawPos, ref m_materialValue, LabelWidth * drawInfo.InvertedZoom );
Rect fakeField = m_propertyDrawPos;
fakeField.xMin += LabelWidth * drawInfo.InvertedZoom;
if( GUI.enabled )
{
Rect fakeLabel = m_propertyDrawPos;
fakeLabel.xMax = fakeField.xMin;
EditorGUIUtility.AddCursorRect( fakeLabel, MouseCursor.SlideArrow );
EditorGUIUtility.AddCursorRect( fakeField, MouseCursor.Text );
}
if( m_previousValue[ 0 ] != m_materialValue )
{
m_previousValue[ 0 ] = m_materialValue;
m_fieldText[ 0 ] = m_materialValue.ToString();
}
GUI.Label( fakeField, m_fieldText[ 0 ], UIUtils.MainSkin.textField );
}
else
{
DrawFakeSlider( ref m_materialValue, drawInfo );
}
}
public override void Draw( DrawInfo drawInfo )
{
base.Draw( drawInfo );
if ( !m_isVisible )
return;
if ( m_isEditingFields && m_currentParameterType != PropertyType.Global )
{
if ( m_materialMode && m_currentParameterType != PropertyType.Constant )
{
EditorGUI.BeginChangeCheck();
if ( m_floatMode )
{
UIUtils.DrawFloat( this, ref m_propertyDrawPos, ref m_materialValue, LabelWidth * drawInfo.InvertedZoom );
}
else
{
DrawSlider( ref m_materialValue, drawInfo );
}
if ( EditorGUI.EndChangeCheck() )
{
PreviewIsDirty = true;
m_requireMaterialUpdate = true;
if ( m_currentParameterType != PropertyType.Constant )
{
BeginDelayedDirtyProperty();
}
}
}
else
{
EditorGUI.BeginChangeCheck();
if ( m_floatMode )
{
UIUtils.DrawFloat( this, ref m_propertyDrawPos, ref m_defaultValue, LabelWidth * drawInfo.InvertedZoom );
}
else
{
DrawSlider( ref m_defaultValue, drawInfo );
}
if ( EditorGUI.EndChangeCheck() )
{
PreviewIsDirty = true;
BeginDelayedDirtyProperty();
}
}
}
else if ( drawInfo.CurrentEventType == EventType.Repaint && ContainerGraph.LodLevel <= ParentGraph.NodeLOD.LOD4 )
{
if( m_currentParameterType == PropertyType.Global )
{
bool guiEnabled = GUI.enabled;
GUI.enabled = false;
DrawFakeFloatMaterial( drawInfo );
GUI.enabled = guiEnabled;
}
else if ( m_materialMode && m_currentParameterType != PropertyType.Constant )
{
DrawFakeFloatMaterial( drawInfo );
}
else
{
if ( m_floatMode )
{
//UIUtils.DrawFloat( this, ref m_propertyDrawPos, ref m_defaultValue, LabelWidth * drawInfo.InvertedZoom );
Rect fakeField = m_propertyDrawPos;
fakeField.xMin += LabelWidth * drawInfo.InvertedZoom;
Rect fakeLabel = m_propertyDrawPos;
fakeLabel.xMax = fakeField.xMin;
EditorGUIUtility.AddCursorRect( fakeLabel, MouseCursor.SlideArrow );
EditorGUIUtility.AddCursorRect( fakeField, MouseCursor.Text );
if ( m_previousValue[ 0 ] != m_defaultValue )
{
m_previousValue[ 0 ] = m_defaultValue;
m_fieldText[ 0 ] = m_defaultValue.ToString();
}
GUI.Label( fakeField, m_fieldText[ 0 ], UIUtils.MainSkin.textField );
}
else
{
DrawFakeSlider( ref m_defaultValue, drawInfo );
}
}
}
}
void DrawFakeSlider( ref float value, DrawInfo drawInfo )
{
float rangeWidth = 30 * drawInfo.InvertedZoom;
float rangeSpacing = 5 * drawInfo.InvertedZoom;
//Min
Rect minRect = m_propertyDrawPos;
minRect.width = rangeWidth;
EditorGUIUtility.AddCursorRect( minRect, MouseCursor.Text );
if ( m_previousValue[ 1 ] != m_min )
{
m_previousValue[ 1 ] = m_min;
m_fieldText[ 1 ] = m_min.ToString();
}
GUI.Label( minRect, m_fieldText[ 1 ], UIUtils.MainSkin.textField );
//Value Area
Rect valRect = m_propertyDrawPos;
valRect.width = rangeWidth;
valRect.x = m_propertyDrawPos.xMax - rangeWidth - rangeWidth - rangeSpacing;
EditorGUIUtility.AddCursorRect( valRect, MouseCursor.Text );
if ( m_previousValue[ 0 ] != value )
{
m_previousValue[ 0 ] = value;
m_fieldText[ 0 ] = value.ToString();
}
GUI.Label( valRect, m_fieldText[ 0 ], UIUtils.MainSkin.textField );
//Max
Rect maxRect = m_propertyDrawPos;
maxRect.width = rangeWidth;
maxRect.x = m_propertyDrawPos.xMax - rangeWidth;
EditorGUIUtility.AddCursorRect( maxRect, MouseCursor.Text );
if ( m_previousValue[ 2 ] != m_max )
{
m_previousValue[ 2 ] = m_max;
m_fieldText[ 2 ] = m_max.ToString();
}
GUI.Label( maxRect, m_fieldText[ 2 ], UIUtils.MainSkin.textField );
Rect sliderValRect = m_propertyDrawPos;
sliderValRect.x = minRect.xMax + rangeSpacing;
sliderValRect.xMax = valRect.xMin - rangeSpacing;
Rect sliderBackRect = sliderValRect;
sliderBackRect.height = 5 * drawInfo.InvertedZoom;
sliderBackRect.center = new Vector2( sliderValRect.center.x, Mathf.Round( sliderValRect.center.y ) );
GUI.Label( sliderBackRect, string.Empty, UIUtils.GetCustomStyle( CustomStyle.SliderStyle ) );
sliderValRect.width = 10;
float percent = ( value - m_min) / ( m_max-m_min );
percent = Mathf.Clamp01( percent );
sliderValRect.x += percent * (sliderBackRect.width - 10 * drawInfo.InvertedZoom );
GUI.Label( sliderValRect, string.Empty, UIUtils.RangedFloatSliderThumbStyle );
}
void DrawSlider( ref float value, DrawInfo drawInfo )
{
float rangeWidth = 30 * drawInfo.InvertedZoom;
float rangeSpacing = 5 * drawInfo.InvertedZoom;
//Min
Rect minRect = m_propertyDrawPos;
minRect.width = rangeWidth;
m_min = EditorGUIFloatField( minRect, m_min, UIUtils.MainSkin.textField );
//Value Area
Rect valRect = m_propertyDrawPos;
valRect.width = rangeWidth;
valRect.x = m_propertyDrawPos.xMax - rangeWidth - rangeWidth - rangeSpacing;
value = EditorGUIFloatField( valRect, value, UIUtils.MainSkin.textField );
//Max
Rect maxRect = m_propertyDrawPos;
maxRect.width = rangeWidth;
maxRect.x = m_propertyDrawPos.xMax - rangeWidth;
m_max = EditorGUIFloatField( maxRect, m_max, UIUtils.MainSkin.textField );
//Value Slider
Rect sliderValRect = m_propertyDrawPos;
sliderValRect.x = minRect.xMax + rangeSpacing;
sliderValRect.xMax = valRect.xMin - rangeSpacing;
Rect sliderBackRect = sliderValRect;
sliderBackRect.height = 5 * drawInfo.InvertedZoom;
sliderBackRect.center = new Vector2( sliderValRect.center.x, Mathf.Round( sliderValRect.center.y ));
GUI.Label( sliderBackRect, string.Empty, UIUtils.GetCustomStyle( CustomStyle.SliderStyle ) );
value = GUIHorizontalSlider( sliderValRect, value, m_min, m_max, GUIStyle.none, UIUtils.RangedFloatSliderThumbStyle );
}
public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
{
base.GenerateShaderForOutput( outputId, ref dataCollector, ignoreLocalvar );
m_precisionString = UIUtils.PrecisionWirePortToCgType( CurrentPrecisionType, m_outputPorts[ 0 ].DataType );
if ( m_currentParameterType != PropertyType.Constant )
return PropertyData( dataCollector.PortCategory );
return IOUtils.Floatify( m_defaultValue );
}
public override string GetPropertyValue()
{
if ( m_floatMode )
{
return PropertyAttributes + m_propertyName + "(\"" + m_propertyInspectorName + "\", Float) = " + m_defaultValue;
}
else
{
return PropertyAttributes + m_propertyName + "(\"" + m_propertyInspectorName + "\", Range( " + m_min + " , " + m_max + ")) = " + m_defaultValue;
}
}
public override void UpdateMaterial( Material mat )
{
base.UpdateMaterial( mat );
if ( UIUtils.IsProperty( m_currentParameterType ) && !InsideShaderFunction )
{
mat.SetFloat( m_propertyName, m_materialValue );
}
}
public override void SetMaterialMode( Material mat , bool fetchMaterialValues )
{
base.SetMaterialMode( mat , fetchMaterialValues );
if ( fetchMaterialValues && m_materialMode && UIUtils.IsProperty( m_currentParameterType ) && mat.HasProperty( m_propertyName ) )
{
m_materialValue = mat.GetFloat( m_propertyName );
}
}
public override void ForceUpdateFromMaterial( Material material )
{
if( UIUtils.IsProperty( m_currentParameterType ) && material.HasProperty( m_propertyName ) )
{
m_materialValue = material.GetFloat( m_propertyName );
PreviewIsDirty = true;
}
}
public override void ReadFromString( ref string[] nodeParams )
{
base.ReadFromString( ref nodeParams );
m_defaultValue = Convert.ToSingle( GetCurrentParam( ref nodeParams ) );
if( UIUtils.CurrentShaderVersion() > 14101 )
{
m_materialValue = Convert.ToSingle( GetCurrentParam( ref nodeParams ) );
}
m_min = Convert.ToSingle( GetCurrentParam( ref nodeParams ) );
m_max = Convert.ToSingle( GetCurrentParam( ref nodeParams ) );
SetFloatMode( m_min == m_max );
}
public override void WriteToString( ref string nodeInfo, ref string connectionsInfo )
{
base.WriteToString( ref nodeInfo, ref connectionsInfo );
IOUtils.AddFieldValueToString( ref nodeInfo, m_defaultValue );
IOUtils.AddFieldValueToString( ref nodeInfo, m_materialValue );
IOUtils.AddFieldValueToString( ref nodeInfo, m_min );
IOUtils.AddFieldValueToString( ref nodeInfo, m_max );
}
public override string GetPropertyValStr()
{
return ( m_materialMode && m_currentParameterType != PropertyType.Constant ) ?
m_materialValue.ToString( Mathf.Abs( m_materialValue ) > 1000 ? Constants.PropertyBigFloatFormatLabel : Constants.PropertyFloatFormatLabel ) :
m_defaultValue.ToString( Mathf.Abs( m_defaultValue ) > 1000 ? Constants.PropertyBigFloatFormatLabel : Constants.PropertyFloatFormatLabel );
}
public override void SetGlobalValue() { Shader.SetGlobalFloat( m_propertyName, m_defaultValue ); }
public override void FetchGlobalValue() { m_materialValue = Shader.GetGlobalFloat( m_propertyName ); }
public float Value
{
get { return m_defaultValue; }
set { m_defaultValue = value; }
}
public void SetMaterialValueFromInline( float val )
{
m_materialValue = val;
m_requireMaterialUpdate = true;
}
public override void GeneratePPSInfo( ref string propertyDeclaration, ref string propertySet )
{
string additionalHeaders = string.Empty;
if( !m_floatMode )
{
additionalHeaders = string.Format( "Range( {0}, {1} ),", m_min, m_max );
}
propertyDeclaration += string.Format( ASEPPSHelperTool.PPSPropertyDecFormat, additionalHeaders, PropertyInspectorName,
ASEPPSHelperTool.WireToPPSType[ WirePortDataType.FLOAT ], PropertyName, m_defaultValue );
propertySet += string.Format( ASEPPSHelperTool.PPSPropertySetFormat, "Float", PropertyName );
}
}
}