33 lines
1.1 KiB
C#
33 lines
1.1 KiB
C#
// Amplify Shader Editor - Visual Shader Editing Tool
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// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
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//
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// Custom Node TAU
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// Donated by The Four Headed Cat - @fourheadedcat
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using UnityEngine;
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using System;
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namespace AmplifyShaderEditor
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{
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[Serializable]
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[NodeAttributes( "Tau", "Constants And Properties", "Tau constant (2*PI): 6.28318530718", null, KeyCode.None, true, false, null,null, "The Four Headed Cat - @fourheadedcat" )]
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public sealed class TauNode : ParentNode
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{
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private readonly string Tau = ( 2.0 * Mathf.PI ).ToString();
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public TauNode() : base() { }
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public TauNode( int uniqueId, float x, float y, float width, float height ) : base( uniqueId, x, y, width, height ) { }
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protected override void CommonInit( int uniqueId )
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{
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base.CommonInit( uniqueId );
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AddOutputPort( WirePortDataType.FLOAT, Constants.EmptyPortValue );
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m_previewShaderGUID = "701bc295c0d75d8429eabcf45e8e008d";
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}
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public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
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{
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return dataCollector.IsSRP? "TWO_PI": Tau;
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}
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}
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}
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