991 lines
31 KiB
C#
991 lines
31 KiB
C#
// Amplify Shader Editor - Visual Shader Editing Tool
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// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
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using UnityEngine;
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using UnityEditor;
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using System;
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namespace AmplifyShaderEditor
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{
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[Serializable]
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//[NodeAttributes( "Texture Array", "Textures", "Texture Array fetches a texture from a texture2DArray asset file given a index value", KeyCode.None, true, 0, int.MaxValue, typeof( Texture2DArray ) )]
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[NodeAttributes( "[Old]Texture Array", "Textures", "Texture Array fetches a texture from a texture2DArray asset file given a index value", null, KeyCode.None, true, true, "SamplerNode", typeof( SamplerNode ) )]
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public class TextureArrayNode : PropertyNode
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{
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[SerializeField]
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private Texture2DArray m_defaultTextureArray;
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[SerializeField]
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private Texture2DArray m_materialTextureArray;
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[SerializeField]
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private TexReferenceType m_referenceType = TexReferenceType.Object;
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[SerializeField]
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private int m_uvSet = 0;
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[SerializeField]
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private MipType m_mipMode = MipType.Auto;
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private readonly string[] m_mipOptions = { "Auto", "Mip Level", "Derivative" };
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private TextureArrayNode m_referenceSampler = null;
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[SerializeField]
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private int m_referenceArrayId = -1;
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[SerializeField]
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private int m_referenceNodeId = -1;
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[SerializeField]
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private bool m_autoUnpackNormals = false;
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private InputPort m_texPort;
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private InputPort m_uvPort;
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private InputPort m_indexPort;
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private InputPort m_lodPort;
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private InputPort m_normalPort;
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private InputPort m_ddxPort;
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private InputPort m_ddyPort;
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private OutputPort m_colorPort;
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private const string AutoUnpackNormalsStr = "Normal";
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private const string NormalScaleStr = "Scale";
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private string m_labelText = "None (Texture2DArray)";
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private readonly Color ReferenceHeaderColor = new Color( 2.66f, 1.02f, 0.6f, 1.0f );
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private int m_cachedUvsId = -1;
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private int m_cachedSamplerId = -1;
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private int m_texConnectedId = -1;
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private int m_cachedUnpackId = -1;
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private int m_cachedLodId = -1;
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private Rect m_iconPos;
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private bool m_isEditingPicker;
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private bool m_linearTexture;
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protected bool m_drawPicker;
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private ReferenceState m_state = ReferenceState.Self;
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private ParentNode m_previewTextProp = null;
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protected override void CommonInit( int uniqueId )
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{
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base.CommonInit( uniqueId );
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AddOutputColorPorts( "RGBA" );
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m_colorPort = m_outputPorts[ 0 ];
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AddInputPort( WirePortDataType.SAMPLER2D, false, "Tex", -1, MasterNodePortCategory.Fragment, 6 );
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AddInputPort( WirePortDataType.FLOAT2, false, "UV", -1, MasterNodePortCategory.Fragment, 0 );
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AddInputPort( WirePortDataType.FLOAT, false, "Index", -1, MasterNodePortCategory.Fragment, 1 );
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AddInputPort( WirePortDataType.FLOAT, false, "Level", -1, MasterNodePortCategory.Fragment, 2 );
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AddInputPort( WirePortDataType.FLOAT, false, NormalScaleStr, -1, MasterNodePortCategory.Fragment, 3 );
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AddInputPort( WirePortDataType.FLOAT2, false, "DDX", -1, MasterNodePortCategory.Fragment, 4 );
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AddInputPort( WirePortDataType.FLOAT2, false, "DDY", -1, MasterNodePortCategory.Fragment, 5 );
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m_inputPorts[ 2 ].AutoDrawInternalData = true;
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m_texPort = m_inputPorts[ 0 ];
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m_uvPort = m_inputPorts[ 1 ];
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m_indexPort = m_inputPorts[ 2 ];
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m_lodPort = m_inputPorts[ 3 ];
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m_lodPort.Visible = false;
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m_normalPort = m_inputPorts[ 4 ];
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m_normalPort.Visible = m_autoUnpackNormals;
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m_normalPort.FloatInternalData = 1.0f;
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m_ddxPort = m_inputPorts[ 5 ];
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m_ddxPort.Visible = false;
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m_ddyPort = m_inputPorts[ 6 ];
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m_ddyPort.Visible = false;
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m_insideSize.Set( 128, 128 + 5 );
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m_drawPrecisionUI = false;
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m_currentParameterType = PropertyType.Property;
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m_availableAttribs.Add( new PropertyAttributes( "No Scale Offset", "[NoScaleOffset]" ) );
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m_freeType = false;
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m_showPreview = true;
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m_drawPreviewExpander = false;
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m_drawPreview = false;
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m_drawPicker = true;
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m_customPrefix = "Texture Array ";
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m_selectedLocation = PreviewLocation.TopCenter;
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m_previewShaderGUID = "2e6d093df2d289f47b827b36efb31a81";
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m_showAutoRegisterUI = false;
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}
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public override void SetPreviewInputs()
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{
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base.SetPreviewInputs();
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if( m_cachedUvsId == -1 )
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m_cachedUvsId = Shader.PropertyToID( "_CustomUVs" );
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if( m_cachedSamplerId == -1 )
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m_cachedSamplerId = Shader.PropertyToID( "_Sampler" );
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if( m_texConnectedId == -1 )
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m_texConnectedId = Shader.PropertyToID( "_TexConnected" );
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if( m_cachedUnpackId == -1 )
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m_cachedUnpackId = Shader.PropertyToID( "_Unpack" );
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if( m_cachedLodId == -1 )
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m_cachedLodId = Shader.PropertyToID( "_LodType" );
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PreviewMaterial.SetFloat( m_cachedLodId, ( m_mipMode == MipType.MipLevel ? 1 : 0 ) );
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PreviewMaterial.SetFloat( m_cachedUnpackId, m_autoUnpackNormals ? 1 : 0 );
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if( m_referenceType == TexReferenceType.Instance && m_referenceSampler != null )
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{
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if( (ParentNode)m_referenceSampler != m_referenceSampler.PreviewTextProp )
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{
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PreviewMaterial.SetInt( m_texConnectedId, 1 );
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PreviewMaterial.SetTexture( "_G", m_referenceSampler.PreviewTextProp.PreviewTexture );
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}
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else
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{
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PreviewMaterial.SetInt( m_texConnectedId, 0 );
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PreviewMaterial.SetTexture( m_cachedSamplerId, m_referenceSampler.TextureArray );
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}
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}
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else if( m_texPort.IsConnected )
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{
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PreviewMaterial.SetInt( m_texConnectedId, 1 );
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}
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else
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{
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PreviewMaterial.SetInt( m_texConnectedId, 0 );
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PreviewMaterial.SetTexture( m_cachedSamplerId, TextureArray );
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}
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PreviewMaterial.SetFloat( m_cachedUvsId, ( m_uvPort.IsConnected ? 1 : 0 ) );
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}
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protected override void OnUniqueIDAssigned()
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{
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base.OnUniqueIDAssigned();
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if( m_referenceType == TexReferenceType.Object )
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{
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UIUtils.RegisterTextureArrayNode( this );
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UIUtils.RegisterPropertyNode( this );
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}
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if( UniqueId > -1 )
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ContainerGraph.TextureArrayNodes.OnReorderEventComplete += OnReorderEventComplete;
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}
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private void OnReorderEventComplete()
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{
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if( m_referenceType == TexReferenceType.Instance && m_referenceSampler != null )
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{
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m_referenceArrayId = ContainerGraph.TextureArrayNodes.GetNodeRegisterIdx( m_referenceSampler.UniqueId );
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}
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}
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new void ShowDefaults()
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{
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m_uvSet = EditorGUILayoutIntPopup( Constants.AvailableUVSetsLabel, m_uvSet, Constants.AvailableUVSetsStr, Constants.AvailableUVSets );
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MipType newMipMode = (MipType)EditorGUILayoutPopup( "Mip Mode", (int)m_mipMode, m_mipOptions );
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if( newMipMode != m_mipMode )
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{
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m_mipMode = newMipMode;
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}
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switch( m_mipMode )
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{
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case MipType.Auto:
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m_lodPort.Visible = false;
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m_ddxPort.Visible = false;
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m_ddyPort.Visible = false;
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break;
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case MipType.MipLevel:
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m_lodPort.Visible = true;
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m_ddxPort.Visible = false;
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m_ddyPort.Visible = false;
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break;
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case MipType.MipBias:
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case MipType.Derivative:
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m_ddxPort.Visible = true;
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m_ddyPort.Visible = true;
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m_lodPort.Visible = false;
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break;
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}
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if( m_ddxPort.Visible )
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{
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EditorGUILayout.HelpBox( "Warning: Derivative Mip Mode only works on some platforms (D3D11 XBOXONE GLES3 GLCORE)", MessageType.Warning );
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}
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if( !m_lodPort.IsConnected && m_lodPort.Visible )
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{
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m_lodPort.FloatInternalData = EditorGUILayoutFloatField( "Mip Level", m_lodPort.FloatInternalData );
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}
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if( !m_indexPort.IsConnected )
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{
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m_indexPort.FloatInternalData = EditorGUILayoutFloatField( "Index", m_indexPort.FloatInternalData );
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}
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}
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public override void DrawMainPropertyBlock()
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{
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EditorGUI.BeginChangeCheck();
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m_referenceType = (TexReferenceType)EditorGUILayoutPopup( Constants.ReferenceTypeStr, (int)m_referenceType, Constants.ReferenceArrayLabels );
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if( EditorGUI.EndChangeCheck() )
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{
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if( m_referenceType == TexReferenceType.Object )
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{
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UIUtils.RegisterTextureArrayNode( this );
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UIUtils.RegisterPropertyNode( this );
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SetTitleText( m_propertyInspectorName );
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SetAdditonalTitleText( string.Format( Constants.PropertyValueLabel, GetPropertyValStr() ) );
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m_referenceArrayId = -1;
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m_referenceNodeId = -1;
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m_referenceSampler = null;
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}
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else
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{
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UIUtils.UnregisterTextureArrayNode( this );
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UIUtils.UnregisterPropertyNode( this );
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}
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UpdateHeaderColor();
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}
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if( m_referenceType == TexReferenceType.Object )
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{
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EditorGUI.BeginChangeCheck();
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base.DrawMainPropertyBlock();
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if( EditorGUI.EndChangeCheck() )
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{
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OnPropertyNameChanged();
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}
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}
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else
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{
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string[] arr = UIUtils.TextureArrayNodeArr();
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bool guiEnabledBuffer = GUI.enabled;
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if( arr != null && arr.Length > 0 )
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{
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GUI.enabled = true;
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}
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else
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{
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m_referenceArrayId = -1;
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GUI.enabled = false;
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}
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m_referenceArrayId = EditorGUILayoutPopup( Constants.AvailableReferenceStr, m_referenceArrayId, arr );
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GUI.enabled = guiEnabledBuffer;
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ShowDefaults();
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DrawSamplerOptions();
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}
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}
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public override void OnPropertyNameChanged()
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{
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base.OnPropertyNameChanged();
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UIUtils.UpdateTextureArrayDataNode( UniqueId, PropertyInspectorName );
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}
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public override void DrawSubProperties()
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{
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ShowDefaults();
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DrawSamplerOptions();
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EditorGUI.BeginChangeCheck();
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m_defaultTextureArray = EditorGUILayoutObjectField( Constants.DefaultValueLabel, m_defaultTextureArray, typeof( Texture2DArray ), false ) as Texture2DArray;
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if( EditorGUI.EndChangeCheck() )
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{
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CheckTextureImporter( true );
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SetAdditonalTitleText( string.Format( Constants.PropertyValueLabel, GetPropertyValStr() ) );
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}
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}
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public override void DrawMaterialProperties()
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{
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ShowDefaults();
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DrawSamplerOptions();
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EditorGUI.BeginChangeCheck();
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m_materialTextureArray = EditorGUILayoutObjectField( Constants.MaterialValueLabel, m_materialTextureArray, typeof( Texture2DArray ), false ) as Texture2DArray;
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if( EditorGUI.EndChangeCheck() )
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{
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CheckTextureImporter( true );
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SetAdditonalTitleText( string.Format( Constants.PropertyValueLabel, GetPropertyValStr() ) );
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m_requireMaterialUpdate = true;
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}
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}
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public void DrawSamplerOptions()
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{
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EditorGUI.BeginChangeCheck();
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bool autoUnpackNormals = EditorGUILayoutToggle( "Normal Map", m_autoUnpackNormals );
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if( EditorGUI.EndChangeCheck() )
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{
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if( m_autoUnpackNormals != autoUnpackNormals )
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{
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AutoUnpackNormals = autoUnpackNormals;
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ConfigureInputPorts();
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ConfigureOutputPorts();
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}
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}
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if( m_autoUnpackNormals && !m_normalPort.IsConnected )
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{
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m_normalPort.FloatInternalData = EditorGUILayoutFloatField( NormalScaleStr, m_normalPort.FloatInternalData );
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}
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}
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public void ConfigureInputPorts()
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{
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m_normalPort.Visible = AutoUnpackNormals;
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m_sizeIsDirty = true;
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}
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public void ConfigureOutputPorts()
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{
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m_outputPorts[ m_colorPort.PortId + 4 ].Visible = !AutoUnpackNormals;
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if( !AutoUnpackNormals )
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{
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m_colorPort.ChangeProperties( "RGBA", WirePortDataType.FLOAT4, false );
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m_outputPorts[ m_colorPort.PortId + 1 ].ChangeProperties( "R", WirePortDataType.FLOAT, false );
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m_outputPorts[ m_colorPort.PortId + 2 ].ChangeProperties( "G", WirePortDataType.FLOAT, false );
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m_outputPorts[ m_colorPort.PortId + 3 ].ChangeProperties( "B", WirePortDataType.FLOAT, false );
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m_outputPorts[ m_colorPort.PortId + 4 ].ChangeProperties( "A", WirePortDataType.FLOAT, false );
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}
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else
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{
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m_colorPort.ChangeProperties( "XYZ", WirePortDataType.FLOAT3, false );
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m_outputPorts[ m_colorPort.PortId + 1 ].ChangeProperties( "X", WirePortDataType.FLOAT, false );
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m_outputPorts[ m_colorPort.PortId + 2 ].ChangeProperties( "Y", WirePortDataType.FLOAT, false );
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m_outputPorts[ m_colorPort.PortId + 3 ].ChangeProperties( "Z", WirePortDataType.FLOAT, false );
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}
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m_sizeIsDirty = true;
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}
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public virtual void CheckTextureImporter( bool additionalCheck )
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{
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m_requireMaterialUpdate = true;
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Texture2DArray texture = m_materialMode ? m_materialTextureArray : m_defaultTextureArray;
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UnityEngine.Object obj = AssetDatabase.LoadAssetAtPath( AssetDatabase.GetAssetPath( texture ), typeof( UnityEngine.Object ) );
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if( obj != null )
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{
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SerializedObject serializedObject = new UnityEditor.SerializedObject( obj );
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if( serializedObject != null )
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{
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SerializedProperty colorSpace = serializedObject.FindProperty( "m_ColorSpace" );
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m_linearTexture = ( colorSpace.intValue == 0 );
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}
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}
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}
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void UpdateHeaderColor()
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{
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m_headerColorModifier = ( m_referenceType == TexReferenceType.Object ) ? Color.white : ReferenceHeaderColor;
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}
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public override void DrawGUIControls( DrawInfo drawInfo )
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{
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base.DrawGUIControls( drawInfo );
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if( !( drawInfo.CurrentEventType == EventType.MouseDown || drawInfo.CurrentEventType == EventType.MouseUp || drawInfo.CurrentEventType == EventType.ExecuteCommand || drawInfo.CurrentEventType == EventType.DragPerform ) )
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return;
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bool insideBox = m_previewRect.Contains( drawInfo.MousePosition );
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if( insideBox )
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{
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m_isEditingPicker = true;
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}
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else if( m_isEditingPicker && !insideBox && drawInfo.CurrentEventType != EventType.ExecuteCommand )
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{
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GUI.FocusControl( null );
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m_isEditingPicker = false;
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}
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if( m_state != ReferenceState.Self && drawInfo.CurrentEventType == EventType.MouseDown && m_previewRect.Contains( drawInfo.MousePosition ) )
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{
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UIUtils.FocusOnNode( m_previewTextProp, 1, true );
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Event.current.Use();
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}
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}
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public override void OnNodeLayout( DrawInfo drawInfo )
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{
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base.OnNodeLayout( drawInfo );
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if( m_drawPreview )
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{
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m_iconPos = m_globalPosition;
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m_iconPos.width = 19 * drawInfo.InvertedZoom;
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m_iconPos.height = 19 * drawInfo.InvertedZoom;
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m_iconPos.y += 10 * drawInfo.InvertedZoom;
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m_iconPos.x += m_globalPosition.width - m_iconPos.width - 5 * drawInfo.InvertedZoom;
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}
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bool instanced = CheckReference();
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if( instanced )
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{
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m_state = ReferenceState.Instance;
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m_previewTextProp = m_referenceSampler;
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}
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else if( m_texPort.IsConnected )
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{
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m_state = ReferenceState.Connected;
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m_previewTextProp = m_texPort.GetOutputNode( 0 ) as ParentNode;
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}
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else
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{
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m_state = ReferenceState.Self;
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m_previewTextProp = this;
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}
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if( m_previewTextProp == null )
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m_previewTextProp = this;
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}
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public override void Draw( DrawInfo drawInfo )
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{
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base.Draw( drawInfo );
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if( m_isEditingPicker && m_drawPicker )
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{
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Rect hitRect = m_previewRect;
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hitRect.height = 14 * drawInfo.InvertedZoom;
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hitRect.y = m_previewRect.yMax - hitRect.height;
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hitRect.width = 4 * 14 * drawInfo.InvertedZoom;
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bool restoreMouse = false;
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if( Event.current.type == EventType.MouseDown && hitRect.Contains( drawInfo.MousePosition ) )
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{
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restoreMouse = true;
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Event.current.type = EventType.Ignore;
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}
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EditorGUI.BeginChangeCheck();
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m_colorBuffer = GUI.color;
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GUI.color = Color.clear;
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if( m_materialMode )
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m_materialTextureArray = EditorGUIObjectField( m_previewRect, m_materialTextureArray, typeof( Texture2DArray ), false ) as Texture2DArray;
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else
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m_defaultTextureArray = EditorGUIObjectField( m_previewRect, m_defaultTextureArray, typeof( Texture2DArray ), false ) as Texture2DArray;
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GUI.color = m_colorBuffer;
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if( EditorGUI.EndChangeCheck() )
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{
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PreviewIsDirty = true;
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CheckTextureImporter( true );
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SetTitleText( PropertyInspectorName );
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SetAdditonalTitleText( string.Format( Constants.PropertyValueLabel, GetPropertyValStr() ) );
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ConfigureInputPorts();
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ConfigureOutputPorts();
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BeginDelayedDirtyProperty();
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m_requireMaterialUpdate = true;
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}
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if( restoreMouse )
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{
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|
Event.current.type = EventType.MouseDown;
|
|
}
|
|
|
|
if( ( drawInfo.CurrentEventType == EventType.MouseDown || drawInfo.CurrentEventType == EventType.MouseUp ) )
|
|
DrawPreviewMaskButtonsLayout( drawInfo, m_previewRect );
|
|
}
|
|
|
|
if( drawInfo.CurrentEventType != EventType.Repaint )
|
|
return;
|
|
|
|
switch( m_state )
|
|
{
|
|
default:
|
|
case ReferenceState.Self:
|
|
if( drawInfo.CurrentEventType == EventType.Repaint )
|
|
{
|
|
m_drawPreview = false;
|
|
m_drawPicker = true;
|
|
|
|
DrawTexturePicker( drawInfo );
|
|
}
|
|
break;
|
|
case ReferenceState.Connected:
|
|
if( drawInfo.CurrentEventType == EventType.Repaint )
|
|
{
|
|
m_drawPreview = true;
|
|
m_drawPicker = false;
|
|
|
|
if( m_previewTextProp != null )
|
|
{
|
|
SetTitleTextOnCallback( m_previewTextProp.TitleContent.text, ( instance, newTitle ) => instance.TitleContent.text = newTitle + " (Input)" );
|
|
SetAdditonalTitleText( m_previewTextProp.AdditonalTitleContent.text );
|
|
}
|
|
|
|
// Draw chain lock
|
|
GUI.Label( m_iconPos, string.Empty, UIUtils.GetCustomStyle( CustomStyle.SamplerTextureIcon ) );
|
|
|
|
// Draw frame around preview
|
|
GUI.Label( m_previewRect, string.Empty, UIUtils.GetCustomStyle( CustomStyle.SamplerFrame ) );
|
|
}
|
|
break;
|
|
case ReferenceState.Instance:
|
|
{
|
|
m_drawPreview = true;
|
|
m_drawPicker = false;
|
|
|
|
if( m_referenceSampler != null )
|
|
{
|
|
SetTitleTextOnCallback( m_referenceSampler.PreviewTextProp.TitleContent.text, ( instance, newTitle ) => instance.TitleContent.text = newTitle + Constants.InstancePostfixStr );
|
|
SetAdditonalTitleText( m_referenceSampler.PreviewTextProp.AdditonalTitleContent.text );
|
|
}
|
|
|
|
// Draw chain lock
|
|
GUI.Label( m_iconPos, string.Empty, UIUtils.GetCustomStyle( CustomStyle.SamplerTextureIcon ) );
|
|
|
|
// Draw frame around preview
|
|
GUI.Label( m_previewRect, string.Empty, UIUtils.GetCustomStyle( CustomStyle.SamplerFrame ) );
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
protected void DrawTexturePicker( DrawInfo drawInfo )
|
|
{
|
|
Rect newRect = m_previewRect;
|
|
Texture2DArray currentValue = m_materialMode ? m_materialTextureArray : m_defaultTextureArray;
|
|
|
|
if( currentValue == null )
|
|
GUI.Label( newRect, string.Empty, UIUtils.ObjectFieldThumb );
|
|
else
|
|
DrawPreview( drawInfo, m_previewRect );
|
|
|
|
if( ContainerGraph.LodLevel <= ParentGraph.NodeLOD.LOD2 )
|
|
{
|
|
Rect butRect = m_previewRect;
|
|
butRect.y -= 1;
|
|
butRect.x += 1;
|
|
|
|
Rect smallButton = newRect;
|
|
smallButton.height = 14 * drawInfo.InvertedZoom;
|
|
smallButton.y = newRect.yMax - smallButton.height - 2;
|
|
smallButton.width = 40 * drawInfo.InvertedZoom;
|
|
smallButton.x = newRect.xMax - smallButton.width - 2;
|
|
if( currentValue == null )
|
|
{
|
|
GUI.Label( newRect, m_labelText, UIUtils.ObjectFieldThumbOverlay );
|
|
}
|
|
else
|
|
{
|
|
DrawPreviewMaskButtonsRepaint( drawInfo, butRect );
|
|
}
|
|
GUI.Label( smallButton, "Select", UIUtils.GetCustomStyle( CustomStyle.SamplerButton ) );
|
|
}
|
|
|
|
GUI.Label( newRect, string.Empty, UIUtils.GetCustomStyle( CustomStyle.SamplerFrame ) );
|
|
}
|
|
|
|
public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
|
|
{
|
|
if( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) )
|
|
return GetOutputVectorItem( 0, outputId, m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ) );
|
|
|
|
|
|
OnPropertyNameChanged();
|
|
|
|
if( CheckReference() )
|
|
{
|
|
OrderIndex = m_referenceSampler.RawOrderIndex;
|
|
OrderIndexOffset = m_referenceSampler.OrderIndexOffset;
|
|
}
|
|
|
|
bool isVertex = ( dataCollector.PortCategory == MasterNodePortCategory.Vertex || dataCollector.PortCategory == MasterNodePortCategory.Tessellation );
|
|
|
|
bool instanced = false;
|
|
|
|
if( m_referenceType == TexReferenceType.Instance && m_referenceSampler != null )
|
|
instanced = true;
|
|
|
|
if( instanced )
|
|
{
|
|
if( !m_referenceSampler.TexPort.IsConnected )
|
|
base.GenerateShaderForOutput( outputId, ref dataCollector, ignoreLocalvar );
|
|
}
|
|
else if( !m_texPort.IsConnected )
|
|
base.GenerateShaderForOutput( outputId, ref dataCollector, ignoreLocalvar );
|
|
|
|
string level = string.Empty;
|
|
if( m_lodPort.Visible )
|
|
{
|
|
level = m_lodPort.GeneratePortInstructions( ref dataCollector );
|
|
}
|
|
|
|
if( isVertex && !m_lodPort.Visible )
|
|
level = "0";
|
|
|
|
string propertyName = string.Empty;
|
|
if( instanced )
|
|
{
|
|
if( m_referenceSampler.TexPort.IsConnected )
|
|
propertyName = m_referenceSampler.TexPort.GeneratePortInstructions( ref dataCollector );
|
|
else
|
|
propertyName = m_referenceSampler.PropertyName;
|
|
}
|
|
else if( m_texPort.IsConnected )
|
|
propertyName = m_texPort.GeneratePortInstructions( ref dataCollector );
|
|
else
|
|
propertyName = PropertyName;
|
|
|
|
string uvs = string.Empty;
|
|
if( m_uvPort.IsConnected )
|
|
{
|
|
uvs = m_uvPort.GeneratePortInstructions( ref dataCollector );
|
|
}
|
|
else
|
|
{
|
|
if( dataCollector.IsTemplate )
|
|
{
|
|
uvs = dataCollector.TemplateDataCollectorInstance.GetTextureCoord( m_uvSet, propertyName/*( instanced ? m_referenceSampler.PropertyName : PropertyName )*/, UniqueId, CurrentPrecisionType );
|
|
}
|
|
else
|
|
{
|
|
if( isVertex )
|
|
uvs = TexCoordVertexDataNode.GenerateVertexUVs( ref dataCollector, UniqueId, m_uvSet, propertyName );
|
|
else
|
|
uvs = TexCoordVertexDataNode.GenerateFragUVs( ref dataCollector, UniqueId, m_uvSet, propertyName );
|
|
}
|
|
}
|
|
string index = m_indexPort.GeneratePortInstructions( ref dataCollector );
|
|
|
|
string result = string.Empty;
|
|
|
|
if( dataCollector.IsTemplate && dataCollector.IsSRP )
|
|
{
|
|
//CAREFUL mipbias here means derivative (this needs index changes)
|
|
//TODO: unity now supports bias as well
|
|
if( m_mipMode == MipType.MipBias )
|
|
{
|
|
GeneratorUtils.AddCustomArraySamplingMacros( ref dataCollector );
|
|
result = propertyName + ".SampleGrad(sampler" + propertyName + ", float3(" + uvs + ", " + index + "), " + m_ddxPort.GeneratePortInstructions( ref dataCollector ) + ", " + m_ddyPort.GeneratePortInstructions( ref dataCollector ) + ");";
|
|
}
|
|
else if( m_lodPort.Visible || isVertex )
|
|
{
|
|
result = "SAMPLE_TEXTURE2D_ARRAY_LOD(" + propertyName + ", sampler" + propertyName + ", " + uvs + ", " + index + ", " + level + " )";
|
|
}
|
|
else
|
|
{
|
|
result = "SAMPLE_TEXTURE2D_ARRAY(" + propertyName + ", sampler" + propertyName + ", " + uvs + ", " + index + " )";
|
|
}
|
|
}
|
|
else
|
|
{
|
|
//CAREFUL mipbias here means derivative (this needs index changes)
|
|
if( m_mipMode == MipType.MipBias )
|
|
{
|
|
GeneratorUtils.AddCustomArraySamplingMacros( ref dataCollector );
|
|
result = "ASE_SAMPLE_TEX2DARRAY_GRAD(" + propertyName + ", float3(" + uvs + ", " + index + "), " + m_ddxPort.GeneratePortInstructions( ref dataCollector ) + ", " + m_ddyPort.GeneratePortInstructions( ref dataCollector ) + " )";
|
|
}
|
|
else if( m_lodPort.Visible || isVertex )
|
|
{
|
|
result = "UNITY_SAMPLE_TEX2DARRAY_LOD(" + propertyName + ", float3(" + uvs + ", " + index + "), " + level + " )";
|
|
}
|
|
else
|
|
{
|
|
result = "UNITY_SAMPLE_TEX2DARRAY" + ( m_lodPort.Visible || isVertex ? "_LOD" : "" ) + "(" + propertyName + ", float3(" + uvs + ", " + index + ") " + ( m_lodPort.Visible || isVertex ? ", " + level : "" ) + " )";
|
|
}
|
|
}
|
|
|
|
if( m_autoUnpackNormals )
|
|
{
|
|
bool isScaledNormal = false;
|
|
if( m_normalPort.IsConnected )
|
|
{
|
|
isScaledNormal = true;
|
|
}
|
|
else
|
|
{
|
|
if( m_normalPort.FloatInternalData != 1 )
|
|
{
|
|
isScaledNormal = true;
|
|
}
|
|
}
|
|
|
|
string scaleValue = isScaledNormal ? m_normalPort.GeneratePortInstructions( ref dataCollector ) : "1.0";
|
|
result = GeneratorUtils.GenerateUnpackNormalStr( ref dataCollector, CurrentPrecisionType, UniqueId, OutputId, result, isScaledNormal, scaleValue );
|
|
if( isScaledNormal && ( !dataCollector.IsTemplate || !dataCollector.IsSRP ) )
|
|
{
|
|
dataCollector.AddToIncludes( UniqueId, Constants.UnityStandardUtilsLibFuncs );
|
|
}
|
|
}
|
|
|
|
RegisterLocalVariable( 0, result, ref dataCollector, "texArray" + OutputId );
|
|
return GetOutputVectorItem( 0, outputId, m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ) );
|
|
}
|
|
|
|
public override string PropertyName
|
|
{
|
|
get
|
|
{
|
|
if( m_referenceType == TexReferenceType.Instance && m_referenceSampler != null )
|
|
return m_referenceSampler.PropertyName;
|
|
else
|
|
return base.PropertyName;
|
|
}
|
|
}
|
|
|
|
public override string PropertyInspectorName
|
|
{
|
|
get
|
|
{
|
|
if( m_referenceType == TexReferenceType.Instance && m_referenceSampler != null )
|
|
return m_referenceSampler.PropertyInspectorName;
|
|
else
|
|
return base.PropertyInspectorName;
|
|
}
|
|
}
|
|
|
|
public override string GetPropertyValue()
|
|
{
|
|
return PropertyAttributes + PropertyName + "(\"" + PropertyInspectorName + "\", 2DArray ) = \"\" {}";
|
|
}
|
|
|
|
public override bool GetUniformData( out string dataType, out string dataName, ref bool fullValue )
|
|
{
|
|
MasterNode currMasterNode = ( m_containerGraph.CurrentMasterNode != null ) ? m_containerGraph.CurrentMasterNode : m_containerGraph.ParentWindow.OutsideGraph.CurrentMasterNode;
|
|
if( currMasterNode != null && currMasterNode.CurrentDataCollector.IsTemplate && currMasterNode.CurrentDataCollector.IsSRP )
|
|
{
|
|
dataType = "TEXTURE2D_ARRAY( " + PropertyName + "";
|
|
dataName = ");\nuniform SAMPLER( sampler" + PropertyName + " )";
|
|
return true;
|
|
}
|
|
dataType = "UNITY_DECLARE_TEX2DARRAY(";
|
|
dataName = PropertyName + " )";
|
|
return true;
|
|
}
|
|
|
|
public override void ReadFromString( ref string[] nodeParams )
|
|
{
|
|
base.ReadFromString( ref nodeParams );
|
|
string textureName = GetCurrentParam( ref nodeParams );
|
|
m_defaultTextureArray = AssetDatabase.LoadAssetAtPath<Texture2DArray>( textureName );
|
|
m_uvSet = Convert.ToInt32( GetCurrentParam( ref nodeParams ) );
|
|
m_referenceType = (TexReferenceType)Enum.Parse( typeof( TexReferenceType ), GetCurrentParam( ref nodeParams ) );
|
|
m_referenceNodeId = Convert.ToInt32( GetCurrentParam( ref nodeParams ) );
|
|
if( UIUtils.CurrentShaderVersion() > 3202 )
|
|
m_mipMode = (MipType)Enum.Parse( typeof( MipType ), GetCurrentParam( ref nodeParams ) );
|
|
if( UIUtils.CurrentShaderVersion() > 5105 )
|
|
m_autoUnpackNormals = Convert.ToBoolean( GetCurrentParam( ref nodeParams ) );
|
|
|
|
if( m_referenceType == TexReferenceType.Instance )
|
|
{
|
|
UIUtils.UnregisterTextureArrayNode( this );
|
|
UIUtils.UnregisterPropertyNode( this );
|
|
}
|
|
|
|
ConfigureInputPorts();
|
|
ConfigureOutputPorts();
|
|
|
|
m_lodPort.Visible = ( m_mipMode == MipType.MipLevel );
|
|
m_ddxPort.Visible = ( m_mipMode == MipType.MipBias ); //not really bias, it's derivative
|
|
m_ddyPort.Visible = ( m_mipMode == MipType.MipBias ); //not really bias, it's derivative
|
|
|
|
UpdateHeaderColor();
|
|
|
|
if( m_defaultTextureArray )
|
|
{
|
|
m_materialTextureArray = m_defaultTextureArray;
|
|
}
|
|
|
|
if( !m_isNodeBeingCopied && m_referenceType == TexReferenceType.Object )
|
|
{
|
|
ContainerGraph.TextureArrayNodes.UpdateDataOnNode( UniqueId, DataToArray );
|
|
}
|
|
}
|
|
|
|
public override void RefreshExternalReferences()
|
|
{
|
|
base.RefreshExternalReferences();
|
|
|
|
m_referenceSampler = UIUtils.GetNode( m_referenceNodeId ) as TextureArrayNode;
|
|
m_referenceArrayId = UIUtils.GetTextureArrayNodeRegisterId( m_referenceNodeId );
|
|
OnPropertyNameChanged();
|
|
}
|
|
|
|
public override void WriteToString( ref string nodeInfo, ref string connectionsInfo )
|
|
{
|
|
base.WriteToString( ref nodeInfo, ref connectionsInfo );
|
|
IOUtils.AddFieldValueToString( ref nodeInfo, ( m_defaultTextureArray != null ) ? AssetDatabase.GetAssetPath( m_defaultTextureArray ) : Constants.NoStringValue );
|
|
IOUtils.AddFieldValueToString( ref nodeInfo, m_uvSet.ToString() );
|
|
IOUtils.AddFieldValueToString( ref nodeInfo, m_referenceType );
|
|
IOUtils.AddFieldValueToString( ref nodeInfo, ( ( m_referenceSampler != null ) ? m_referenceSampler.UniqueId : -1 ) );
|
|
IOUtils.AddFieldValueToString( ref nodeInfo, m_mipMode );
|
|
IOUtils.AddFieldValueToString( ref nodeInfo, m_autoUnpackNormals );
|
|
}
|
|
|
|
public override void ReadAdditionalClipboardData( ref string[] nodeParams )
|
|
{
|
|
base.ReadAdditionalClipboardData( ref nodeParams );
|
|
string textureName = GetCurrentParam( ref nodeParams );
|
|
m_materialTextureArray = AssetDatabase.LoadAssetAtPath<Texture2DArray>( textureName );
|
|
}
|
|
|
|
public override void WriteAdditionalClipboardData( ref string nodeInfo )
|
|
{
|
|
base.WriteAdditionalClipboardData( ref nodeInfo );
|
|
IOUtils.AddFieldValueToString( ref nodeInfo, ( m_materialTextureArray != null ) ? AssetDatabase.GetAssetPath( m_materialTextureArray ) : Constants.NoStringValue );
|
|
}
|
|
|
|
|
|
public override void UpdateMaterial( Material mat )
|
|
{
|
|
base.UpdateMaterial( mat );
|
|
if( UIUtils.IsProperty( m_currentParameterType ) && !InsideShaderFunction && m_referenceType == TexReferenceType.Object )
|
|
{
|
|
OnPropertyNameChanged();
|
|
if( mat.HasProperty( PropertyName ) )
|
|
{
|
|
mat.SetTexture( PropertyName, m_materialTextureArray );
|
|
}
|
|
}
|
|
}
|
|
|
|
public override void SetMaterialMode( Material mat, bool fetchMaterialValues )
|
|
{
|
|
base.SetMaterialMode( mat, fetchMaterialValues );
|
|
if( fetchMaterialValues && m_materialMode && UIUtils.IsProperty( m_currentParameterType ) )
|
|
{
|
|
if( mat.HasProperty( PropertyName ) )
|
|
{
|
|
m_materialTextureArray = (Texture2DArray)mat.GetTexture( PropertyName );
|
|
if( m_materialTextureArray == null )
|
|
m_materialTextureArray = m_defaultTextureArray;
|
|
}
|
|
}
|
|
}
|
|
|
|
public override void ForceUpdateFromMaterial( Material material )
|
|
{
|
|
if( UIUtils.IsProperty( m_currentParameterType ) && material.HasProperty( PropertyName ) )
|
|
{
|
|
m_materialTextureArray = (Texture2DArray)material.GetTexture( PropertyName );
|
|
if( m_materialTextureArray == null )
|
|
m_materialTextureArray = m_defaultTextureArray;
|
|
|
|
PreviewIsDirty = true;
|
|
}
|
|
}
|
|
|
|
public override bool UpdateShaderDefaults( ref Shader shader, ref TextureDefaultsDataColector defaultCol )
|
|
{
|
|
if( m_defaultTextureArray != null )
|
|
{
|
|
defaultCol.AddValue( PropertyName, m_defaultTextureArray );
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
public override string GetPropertyValStr()
|
|
{
|
|
return m_materialMode ? ( m_materialTextureArray != null ? m_materialTextureArray.name : IOUtils.NO_TEXTURES ) : ( m_defaultTextureArray != null ? m_defaultTextureArray.name : IOUtils.NO_TEXTURES );
|
|
}
|
|
|
|
public bool CheckReference()
|
|
{
|
|
if( m_referenceType == TexReferenceType.Instance && m_referenceArrayId > -1 )
|
|
{
|
|
m_referenceSampler = UIUtils.GetTextureArrayNode( m_referenceArrayId );
|
|
|
|
if( m_referenceSampler == null )
|
|
{
|
|
m_texPort.Locked = false;
|
|
m_referenceArrayId = -1;
|
|
}
|
|
else
|
|
m_texPort.Locked = true;
|
|
}
|
|
else
|
|
{
|
|
m_texPort.Locked = false;
|
|
}
|
|
|
|
return m_referenceSampler != null;
|
|
}
|
|
|
|
public override void SetupFromCastObject( UnityEngine.Object obj )
|
|
{
|
|
base.SetupFromCastObject( obj );
|
|
SetupFromObject( obj );
|
|
}
|
|
|
|
public override void OnObjectDropped( UnityEngine.Object obj )
|
|
{
|
|
SetupFromObject( obj );
|
|
}
|
|
|
|
private void SetupFromObject( UnityEngine.Object obj )
|
|
{
|
|
if( m_materialMode )
|
|
m_materialTextureArray = obj as Texture2DArray;
|
|
else
|
|
m_defaultTextureArray = obj as Texture2DArray;
|
|
}
|
|
|
|
public Texture2DArray TextureArray { get { return ( m_materialMode ? m_materialTextureArray : m_defaultTextureArray ); } }
|
|
|
|
public bool IsLinearTexture { get { return m_linearTexture; } }
|
|
|
|
public bool AutoUnpackNormals
|
|
{
|
|
get { return m_autoUnpackNormals; }
|
|
set { m_autoUnpackNormals = value; }
|
|
}
|
|
|
|
public override string DataToArray { get { return PropertyInspectorName; } }
|
|
|
|
public override void Destroy()
|
|
{
|
|
base.Destroy();
|
|
m_defaultTextureArray = null;
|
|
m_materialTextureArray = null;
|
|
|
|
m_texPort = null;
|
|
m_uvPort = null;
|
|
m_indexPort = null;
|
|
m_lodPort = null;
|
|
m_normalPort = null;
|
|
m_ddxPort = null;
|
|
m_ddyPort = null;
|
|
|
|
if( m_referenceType == TexReferenceType.Object )
|
|
{
|
|
UIUtils.UnregisterTextureArrayNode( this );
|
|
UIUtils.UnregisterPropertyNode( this );
|
|
}
|
|
|
|
if( UniqueId > -1 )
|
|
ContainerGraph.TextureArrayNodes.OnReorderEventComplete -= OnReorderEventComplete;
|
|
}
|
|
|
|
public ParentNode PreviewTextProp { get { return m_previewTextProp; } }
|
|
public InputPort TexPort { get { return m_texPort; } }
|
|
}
|
|
}
|