FateViewer/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DecodeFloatRGBAHlpNode.cs

28 lines
834 B
C#

// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System;
namespace AmplifyShaderEditor
{
[Serializable]
[NodeAttributes( "Decode Float RGBA", "Miscellaneous", "Decodes RGBA color into a float" )]
public sealed class DecodeFloatRGBAHlpNode : HelperParentNode
{
protected override void CommonInit( int uniqueId )
{
base.CommonInit( uniqueId );
m_funcType = "DecodeFloatRGBA";
m_inputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT4, false );
m_inputPorts[ 0 ].Name = "RGBA";
m_outputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT, false );
m_previewShaderGUID = "f71b31b15ff3f2042bafbed40acd29f4";
}
protected override void OnUniqueIDAssigned()
{
base.OnUniqueIDAssigned();
m_localVarName = "decodeFloatRGBA" + OutputId;
}
}
}