28 lines
830 B
C#
28 lines
830 B
C#
// Amplify Shader Editor - Visual Shader Editing Tool
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// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
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using System;
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namespace AmplifyShaderEditor
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{
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[Serializable]
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[NodeAttributes( "Decode Float RG", "Miscellaneous", "Decodes a previously-encoded RG float" )]
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public sealed class DecodeFloatRGHlpNode : HelperParentNode
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{
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protected override void CommonInit( int uniqueId )
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{
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base.CommonInit( uniqueId );
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m_funcType = "DecodeFloatRG";
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m_inputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT2, false );
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m_inputPorts[ 0 ].Name = "RG";
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m_outputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT, false );
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m_previewShaderGUID = "1fb3121b1c8febb4dbcc2a507a2df2db";
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}
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protected override void OnUniqueIDAssigned()
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{
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base.OnUniqueIDAssigned();
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m_localVarName = "decodeFloatRG" + OutputId;
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}
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}
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}
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