FateViewer/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DecodeFloatRGHlpNode.cs

28 lines
830 B
C#

// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System;
namespace AmplifyShaderEditor
{
[Serializable]
[NodeAttributes( "Decode Float RG", "Miscellaneous", "Decodes a previously-encoded RG float" )]
public sealed class DecodeFloatRGHlpNode : HelperParentNode
{
protected override void CommonInit( int uniqueId )
{
base.CommonInit( uniqueId );
m_funcType = "DecodeFloatRG";
m_inputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT2, false );
m_inputPorts[ 0 ].Name = "RG";
m_outputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT, false );
m_previewShaderGUID = "1fb3121b1c8febb4dbcc2a507a2df2db";
}
protected override void OnUniqueIDAssigned()
{
base.OnUniqueIDAssigned();
m_localVarName = "decodeFloatRG" + OutputId;
}
}
}