FateViewer/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/EncodeFloatRGBAHlpNode.cs

28 lines
890 B
C#

// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System;
namespace AmplifyShaderEditor
{
[Serializable]
[NodeAttributes( "Encode Float RGBA", "Miscellaneous", "Encodes [0..1] range float into RGBA color, for storage in low precision render target" )]
public sealed class EncodeFloatRGBAHlpNode : HelperParentNode
{
protected override void CommonInit( int uniqueId )
{
base.CommonInit( uniqueId );
m_funcType = "EncodeFloatRGBA";
m_inputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT, false );
m_outputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT4, false );
m_outputPorts[ 0 ].Name = "RGBA";
m_previewShaderGUID = "c21569bf5b9371b4ca13c0c00abd5562";
}
protected override void OnUniqueIDAssigned()
{
base.OnUniqueIDAssigned();
m_localVarName = "encodeFloatRGBA" + OutputId;
}
}
}