28 lines
890 B
C#
28 lines
890 B
C#
// Amplify Shader Editor - Visual Shader Editing Tool
|
|
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
|
|
|
|
using System;
|
|
namespace AmplifyShaderEditor
|
|
{
|
|
[Serializable]
|
|
[NodeAttributes( "Encode Float RGBA", "Miscellaneous", "Encodes [0..1] range float into RGBA color, for storage in low precision render target" )]
|
|
public sealed class EncodeFloatRGBAHlpNode : HelperParentNode
|
|
{
|
|
protected override void CommonInit( int uniqueId )
|
|
{
|
|
base.CommonInit( uniqueId );
|
|
m_funcType = "EncodeFloatRGBA";
|
|
m_inputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT, false );
|
|
m_outputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT4, false );
|
|
m_outputPorts[ 0 ].Name = "RGBA";
|
|
m_previewShaderGUID = "c21569bf5b9371b4ca13c0c00abd5562";
|
|
}
|
|
|
|
protected override void OnUniqueIDAssigned()
|
|
{
|
|
base.OnUniqueIDAssigned();
|
|
m_localVarName = "encodeFloatRGBA" + OutputId;
|
|
}
|
|
}
|
|
}
|