FateViewer/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/EncodeFloatRGHlpNode.cs

28 lines
836 B
C#

// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System;
namespace AmplifyShaderEditor
{
[Serializable]
[NodeAttributes( "Encode Float RG ", "Miscellaneous", "Encodes [0..1] range float into a float2" )]
public sealed class EncodeFloatRGHlpNode : HelperParentNode
{
protected override void CommonInit( int uniqueId )
{
base.CommonInit( uniqueId );
m_funcType = "EncodeFloatRG ";
m_inputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT, false );
m_outputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT2, false );
m_outputPorts[ 0 ].Name = "RG";
m_previewShaderGUID = "a44b520baa5c39e41bc69a22ea46f24d";
}
protected override void OnUniqueIDAssigned()
{
base.OnUniqueIDAssigned();
m_localVarName = "encodeFloatRG" + OutputId;
}
}
}