28 lines
836 B
C#
28 lines
836 B
C#
// Amplify Shader Editor - Visual Shader Editing Tool
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// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
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using System;
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namespace AmplifyShaderEditor
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{
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[Serializable]
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[NodeAttributes( "Encode Float RG ", "Miscellaneous", "Encodes [0..1] range float into a float2" )]
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public sealed class EncodeFloatRGHlpNode : HelperParentNode
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{
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protected override void CommonInit( int uniqueId )
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{
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base.CommonInit( uniqueId );
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m_funcType = "EncodeFloatRG ";
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m_inputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT, false );
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m_outputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT2, false );
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m_outputPorts[ 0 ].Name = "RG";
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m_previewShaderGUID = "a44b520baa5c39e41bc69a22ea46f24d";
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}
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protected override void OnUniqueIDAssigned()
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{
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base.OnUniqueIDAssigned();
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m_localVarName = "encodeFloatRG" + OutputId;
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}
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}
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}
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