44 lines
1.7 KiB
C#
44 lines
1.7 KiB
C#
// Amplify Shader Editor - Visual Shader Editing Tool
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// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
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using System;
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namespace AmplifyShaderEditor
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{
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[Serializable]
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[NodeAttributes( "Object Space Light Dir", "Light", "Computes object space light direction (not normalized)" )]
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public sealed class ObjSpaceLightDirHlpNode : HelperParentNode
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{
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protected override void CommonInit( int uniqueId )
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{
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base.CommonInit( uniqueId );
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m_funcType = "ObjSpaceLightDir";
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m_inputPorts[ 0 ].Visible = false;
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m_outputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT3, false );
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m_outputPorts[ 0 ].Name = "XYZ";
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AddOutputPort( WirePortDataType.FLOAT, "X" );
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AddOutputPort( WirePortDataType.FLOAT, "Y" );
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AddOutputPort( WirePortDataType.FLOAT, "Z" );
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m_useInternalPortData = false;
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m_previewShaderGUID = "c7852de24cec4a744b5358921e23feee";
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m_drawPreviewAsSphere = true;
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}
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public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
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{
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if( dataCollector.IsTemplate )
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{
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//Template must have its Light Mode correctly configured on tags to work as intended
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return GetOutputVectorItem( 0, outputId, dataCollector.TemplateDataCollectorInstance.GetObjectSpaceLightDir( CurrentPrecisionType ) );
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}
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dataCollector.AddToIncludes( UniqueId, Constants.UnityCgLibFuncs );
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dataCollector.AddToInput( UniqueId, SurfaceInputs.WORLD_POS );
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string vertexPos = GeneratorUtils.GenerateVertexPosition( ref dataCollector, UniqueId, WirePortDataType.FLOAT4 );
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return GetOutputVectorItem( 0, outputId, GeneratorUtils.GenerateObjectLightDirection( ref dataCollector, UniqueId, CurrentPrecisionType, vertexPos ) );
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}
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}
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}
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