FateViewer/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ObjSpaceViewDirHlpNode.cs

35 lines
1.4 KiB
C#

// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System;
namespace AmplifyShaderEditor
{
[Serializable]
[NodeAttributes( "Object Space View Dir", "Object Transform", "Object space direction (not normalized) from given object space vertex position towards the camera" )]
public sealed class ObjSpaceViewDirHlpNode : HelperParentNode
{
protected override void CommonInit( int uniqueId )
{
base.CommonInit( uniqueId );
m_funcType = "ObjSpaceViewDir";
//TODO: revisit this later
m_funcLWFormatOverride = "( mul(GetWorldToObjectMatrix(), float4(_WorldSpaceCameraPos.xyz, 1)).xyz - {0}.xyz )";
m_funcHDFormatOverride = "( mul(GetWorldToObjectMatrix(), float4(_WorldSpaceCameraPos.xyz, 1)).xyz - {0}.xyz )";
m_inputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT4, false );
m_inputPorts[ 0 ].Vector4InternalData = new UnityEngine.Vector4( 0, 0, 0, 1 );
m_outputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT3, false );
m_outputPorts[ 0 ].Name = "XYZ";
AddOutputPort( WirePortDataType.FLOAT, "X" );
AddOutputPort( WirePortDataType.FLOAT, "Y" );
AddOutputPort( WirePortDataType.FLOAT, "Z" );
m_previewShaderGUID = "c7852de24cec4a744b5358921e23feee";
}
protected override void OnUniqueIDAssigned()
{
base.OnUniqueIDAssigned();
m_localVarName = "objectSpaceViewDir" + OutputId;
}
}
}