35 lines
1.4 KiB
C#
35 lines
1.4 KiB
C#
// Amplify Shader Editor - Visual Shader Editing Tool
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// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
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using System;
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namespace AmplifyShaderEditor
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{
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[Serializable]
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[NodeAttributes( "Object Space View Dir", "Object Transform", "Object space direction (not normalized) from given object space vertex position towards the camera" )]
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public sealed class ObjSpaceViewDirHlpNode : HelperParentNode
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{
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protected override void CommonInit( int uniqueId )
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{
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base.CommonInit( uniqueId );
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m_funcType = "ObjSpaceViewDir";
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//TODO: revisit this later
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m_funcLWFormatOverride = "( mul(GetWorldToObjectMatrix(), float4(_WorldSpaceCameraPos.xyz, 1)).xyz - {0}.xyz )";
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m_funcHDFormatOverride = "( mul(GetWorldToObjectMatrix(), float4(_WorldSpaceCameraPos.xyz, 1)).xyz - {0}.xyz )";
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m_inputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT4, false );
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m_inputPorts[ 0 ].Vector4InternalData = new UnityEngine.Vector4( 0, 0, 0, 1 );
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m_outputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT3, false );
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m_outputPorts[ 0 ].Name = "XYZ";
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AddOutputPort( WirePortDataType.FLOAT, "X" );
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AddOutputPort( WirePortDataType.FLOAT, "Y" );
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AddOutputPort( WirePortDataType.FLOAT, "Z" );
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m_previewShaderGUID = "c7852de24cec4a744b5358921e23feee";
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}
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protected override void OnUniqueIDAssigned()
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{
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base.OnUniqueIDAssigned();
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m_localVarName = "objectSpaceViewDir" + OutputId;
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}
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}
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}
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