FateViewer/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ParallaxMappingNode.cs

149 lines
4.9 KiB
C#

using UnityEngine;
using UnityEditor;
using System;
namespace AmplifyShaderEditor
{
[Serializable]
[NodeAttributes( "Parallax Mapping", "UV Coordinates", "Calculates offseted UVs for parallax mapping" )]
public sealed class ParallaxMappingNode : ParentNode
{
private enum ParallaxType { Normal, Planar }
[SerializeField]
private int m_selectedParallaxTypeInt = 0;
[SerializeField]
private ParallaxType m_selectedParallaxType = ParallaxType.Normal;
private readonly string[] m_parallaxTypeStr = { "Normal", "Planar" };
private int m_cachedPropertyId = -1;
private UpperLeftWidgetHelper m_upperLeftWidget = new UpperLeftWidgetHelper();
protected override void CommonInit( int uniqueId )
{
base.CommonInit( uniqueId );
AddInputPort( WirePortDataType.FLOAT2, false, "UV" );
AddInputPort( WirePortDataType.FLOAT, false, "Height" );
AddInputPort( WirePortDataType.FLOAT, false, "Scale" );
AddInputPort( WirePortDataType.FLOAT3, false, "ViewDir (tan)" );
AddOutputPort( WirePortDataType.FLOAT2, "Out" );
m_useInternalPortData = true;
m_autoDrawInternalPortData = true;
m_autoWrapProperties = true;
m_textLabelWidth = 105;
UpdateTitle();
m_forceDrawPreviewAsPlane = true;
m_hasLeftDropdown = true;
m_previewShaderGUID = "589f12f68e00ac74286815aa56053fcc";
}
public override void Destroy()
{
base.Destroy();
m_upperLeftWidget = null;
}
public override void SetPreviewInputs()
{
base.SetPreviewInputs();
if( m_cachedPropertyId == -1 )
m_cachedPropertyId = Shader.PropertyToID( "_ParallaxType" );
PreviewMaterial.SetFloat( m_cachedPropertyId, ( m_selectedParallaxType == ParallaxType.Normal ? 0 : 1 ) );
}
public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
{
base.GenerateShaderForOutput( outputId, ref dataCollector, ignoreLocalvar );
string textcoords = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector );
string height = m_inputPorts[ 1 ].GeneratePortInstructions( ref dataCollector );
string scale = m_inputPorts[ 2 ].GeneratePortInstructions( ref dataCollector );
string viewDirTan = m_inputPorts[ 3 ].GeneratePortInstructions( ref dataCollector );
string localVarName = "Offset" + OutputId;
string calculation = "";
switch( m_selectedParallaxType )
{
default:
case ParallaxType.Normal:
calculation = "( ( " + height + " - 1 ) * " + viewDirTan + ".xy * " + scale + " ) + " + textcoords;
break;
case ParallaxType.Planar:
calculation = "( ( " + height + " - 1 ) * ( " + viewDirTan + ".xy / " + viewDirTan + ".z ) * " + scale + " ) + " + textcoords;
break;
}
dataCollector.AddLocalVariable( UniqueId, CurrentPrecisionType, m_outputPorts[ 0 ].DataType, localVarName, calculation );
//dataCollector.AddToLocalVariables( UniqueId, m_currentPrecisionType, m_outputPorts[ 0 ].DataType, localVarName, calculation );
return GetOutputVectorItem( 0, outputId, localVarName );
}
public override void Draw( DrawInfo drawInfo )
{
base.Draw( drawInfo );
EditorGUI.BeginChangeCheck();
m_selectedParallaxTypeInt = m_upperLeftWidget.DrawWidget( this, m_selectedParallaxTypeInt, m_parallaxTypeStr );
if( EditorGUI.EndChangeCheck() )
{
switch( m_selectedParallaxTypeInt )
{
default:
case 0: m_selectedParallaxType = ParallaxType.Normal; break;
case 1: m_selectedParallaxType = ParallaxType.Planar; break;
}
UpdateTitle();
}
}
public override void DrawProperties()
{
base.DrawProperties();
EditorGUI.BeginChangeCheck();
m_selectedParallaxTypeInt = EditorGUILayoutPopup( "Parallax Type", m_selectedParallaxTypeInt, m_parallaxTypeStr );
if( EditorGUI.EndChangeCheck() )
{
switch( m_selectedParallaxTypeInt )
{
default:
case 0: m_selectedParallaxType = ParallaxType.Normal; break;
case 1: m_selectedParallaxType = ParallaxType.Planar; break;
}
UpdateTitle();
}
EditorGUILayout.HelpBox( "Normal type does a cheaper approximation thats view dependent while Planar is more accurate but generates higher aliasing artifacts at steep angles.", MessageType.None );
}
void UpdateTitle()
{
m_additionalContent.text = string.Format( Constants.SubTitleTypeFormatStr, m_parallaxTypeStr[ m_selectedParallaxTypeInt ] );
}
public override void ReadFromString( ref string[] nodeParams )
{
base.ReadFromString( ref nodeParams );
m_selectedParallaxType = (ParallaxType)Enum.Parse( typeof( ParallaxType ), GetCurrentParam( ref nodeParams ) );
switch( m_selectedParallaxType )
{
default:
case ParallaxType.Normal: m_selectedParallaxTypeInt = 0; break;
case ParallaxType.Planar: m_selectedParallaxTypeInt = 1; break;
}
UpdateTitle();
}
public override void WriteToString( ref string nodeInfo, ref string connectionsInfo )
{
base.WriteToString( ref nodeInfo, ref connectionsInfo );
IOUtils.AddFieldValueToString( ref nodeInfo, m_selectedParallaxType );
}
}
}