34 lines
1.2 KiB
C#
34 lines
1.2 KiB
C#
// Amplify Shader Editor - Visual Shader Editing Tool
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// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
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using System;
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namespace AmplifyShaderEditor
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{
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[Serializable]
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[NodeAttributes( "Object To View Pos", "Object Transform", "Transforms a point from object space to view space" )]
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public sealed class UnityObjToViewPosHlpNode : HelperParentNode
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{
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protected override void CommonInit( int uniqueId )
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{
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base.CommonInit( uniqueId );
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m_funcType = "UnityObjectToViewPos";
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//TODO: revisit this later
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m_funcLWFormatOverride = "TransformWorldToView( TransformObjectToWorld( {0}) )";
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m_funcHDFormatOverride = "TransformWorldToView( TransformObjectToWorld( {0}) )";
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m_inputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT3, false );
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m_outputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT3, false );
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m_outputPorts[ 0 ].Name = "XYZ";
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AddOutputPort( WirePortDataType.FLOAT, "X" );
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AddOutputPort( WirePortDataType.FLOAT, "Y" );
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AddOutputPort( WirePortDataType.FLOAT, "Z" );
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m_previewShaderGUID = "b790bc1d468a51840a9facef372b4729";
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}
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protected override void OnUniqueIDAssigned()
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{
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base.OnUniqueIDAssigned();
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m_localVarName = "unityObjectToViewPos" + OutputId;
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}
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}
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}
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