142 lines
4.1 KiB
C#
142 lines
4.1 KiB
C#
// Amplify Shader Editor - Visual Shader Editing Tool
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// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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namespace AmplifyShaderEditor
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{
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[Serializable]
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public class AdditionalPragmasHelper
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{
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private const string AdditionalPragmasStr = " Additional Pragmas";
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private const float ShaderKeywordButtonLayoutWidth = 15;
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private ParentNode m_currentOwner;
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[SerializeField]
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private List<string> m_additionalPragmas = new List<string>();
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public List<string> PragmaList { get { return m_additionalPragmas; } set { m_additionalPragmas = value; } }
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[SerializeField]
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private List<string> m_outsidePragmas = new List<string>();
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public List<string> OutsideList { get { return m_outsidePragmas; } set { m_outsidePragmas = value; } }
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public void Draw( ParentNode owner )
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{
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m_currentOwner = owner;
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bool value = owner.ContainerGraph.ParentWindow.InnerWindowVariables.ExpandedAdditionalPragmas;
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NodeUtils.DrawPropertyGroup( ref value, AdditionalPragmasStr, DrawMainBody, DrawButtons );
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owner.ContainerGraph.ParentWindow.InnerWindowVariables.ExpandedAdditionalPragmas = value;
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}
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void DrawButtons()
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{
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EditorGUILayout.Separator();
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// Add keyword
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if( GUILayout.Button( string.Empty, UIUtils.PlusStyle, GUILayout.Width( ShaderKeywordButtonLayoutWidth ) ) )
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{
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m_additionalPragmas.Add( string.Empty );
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EditorGUI.FocusTextInControl( null );
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}
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//Remove keyword
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if( GUILayout.Button( string.Empty, UIUtils.MinusStyle, GUILayout.Width( ShaderKeywordButtonLayoutWidth ) ) )
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{
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if( m_additionalPragmas.Count > 0 )
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{
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m_additionalPragmas.RemoveAt( m_additionalPragmas.Count - 1 );
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EditorGUI.FocusTextInControl( null );
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}
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}
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}
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void DrawMainBody()
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{
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EditorGUILayout.Separator();
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int itemCount = m_additionalPragmas.Count;
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int markedToDelete = -1;
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for( int i = 0; i < itemCount; i++ )
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{
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EditorGUILayout.BeginHorizontal();
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{
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EditorGUI.BeginChangeCheck();
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m_additionalPragmas[ i ] = EditorGUILayout.TextField( m_additionalPragmas[ i ] );
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if( EditorGUI.EndChangeCheck() )
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{
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m_additionalPragmas[ i ] = UIUtils.RemoveShaderInvalidCharacters( m_additionalPragmas[ i ] );
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}
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// Add new port
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if( m_currentOwner.GUILayoutButton( string.Empty, UIUtils.PlusStyle, GUILayout.Width( ShaderKeywordButtonLayoutWidth ) ) )
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{
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m_additionalPragmas.Insert( i + 1, string.Empty );
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EditorGUI.FocusTextInControl( null );
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}
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//Remove port
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if( m_currentOwner.GUILayoutButton( string.Empty, UIUtils.MinusStyle, GUILayout.Width( ShaderKeywordButtonLayoutWidth ) ) )
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{
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markedToDelete = i;
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}
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}
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EditorGUILayout.EndHorizontal();
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}
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if( markedToDelete > -1 )
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{
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if( m_additionalPragmas.Count > markedToDelete )
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{
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m_additionalPragmas.RemoveAt( markedToDelete );
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EditorGUI.FocusTextInControl( null );
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}
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}
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EditorGUILayout.Separator();
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EditorGUILayout.HelpBox( "Please add your pragmas without the #pragma keywords", MessageType.Info );
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}
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public void ReadFromString( ref uint index, ref string[] nodeParams )
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{
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int count = Convert.ToInt32( nodeParams[ index++ ] );
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for( int i = 0; i < count; i++ )
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{
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m_additionalPragmas.Add( nodeParams[ index++ ] );
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}
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}
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public void WriteToString( ref string nodeInfo )
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{
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IOUtils.AddFieldValueToString( ref nodeInfo, m_additionalPragmas.Count );
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for( int i = 0; i < m_additionalPragmas.Count; i++ )
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{
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IOUtils.AddFieldValueToString( ref nodeInfo, m_additionalPragmas[ i ] );
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}
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}
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public void AddToDataCollector( ref MasterNodeDataCollector dataCollector )
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{
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for( int i = 0; i < m_additionalPragmas.Count; i++ )
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{
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if( !string.IsNullOrEmpty( m_additionalPragmas[ i ] ) )
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dataCollector.AddToPragmas( -1, m_additionalPragmas[ i ] );
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}
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for( int i = 0; i < m_outsidePragmas.Count; i++ )
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{
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if( !string.IsNullOrEmpty( m_outsidePragmas[ i ] ) )
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dataCollector.AddToPragmas( -1, m_outsidePragmas[ i ] );
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}
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}
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public void Destroy()
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{
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m_additionalPragmas.Clear();
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m_additionalPragmas = null;
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m_currentOwner = null;
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}
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}
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}
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