FateViewer/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Master/FunctionSwitchByPipeline.cs

103 lines
3.5 KiB
C#

// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using UnityEngine;
using UnityEditor;
using System;
namespace AmplifyShaderEditor
{
[Serializable]
[NodeAttributes( "Switch by Pipeline", "Functions", "Executes branch according to current pipeline", NodeAvailabilityFlags = (int)NodeAvailability.ShaderFunction )]
public sealed class FunctionSwitchByPipeline : ParentNode
{
protected override void CommonInit( int uniqueId )
{
base.CommonInit( uniqueId );
AddInputPort( WirePortDataType.FLOAT, false, "Surface", -1, MasterNodePortCategory.Fragment, 0 );
AddInputPort( WirePortDataType.FLOAT, false, "Default RP", -1, MasterNodePortCategory.Fragment, 3 );
AddInputPort( WirePortDataType.FLOAT, false, "Lightweight", -1, MasterNodePortCategory.Fragment, 1 );
AddInputPort( WirePortDataType.FLOAT, false, "HD", -1, MasterNodePortCategory.Fragment, 2 );
AddOutputPort( WirePortDataType.FLOAT, Constants.EmptyPortValue );
}
public override void OnInputPortConnected( int portId, int otherNodeId, int otherPortId, bool activateNode = true )
{
base.OnInputPortConnected( portId, otherNodeId, otherPortId, activateNode );
GetInputPortByUniqueId( portId ).MatchPortToConnection();
UpdateOutputPort();
}
public override void OnConnectedOutputNodeChanges( int outputPortId, int otherNodeId, int otherPortId, string name, WirePortDataType type )
{
base.OnConnectedOutputNodeChanges( outputPortId, otherNodeId, otherPortId, name, type );
GetInputPortByUniqueId( outputPortId ).MatchPortToConnection();
UpdateOutputPort();
}
void UpdateOutputPort()
{
switch( UIUtils.CurrentWindow.OutsideGraph.CurrentSRPType )
{
case TemplateSRPType.BuiltIn:
{
InputPort port = UIUtils.CurrentWindow.OutsideGraph.IsStandardSurface ? GetInputPortByUniqueId( 0 ) : GetInputPortByUniqueId( 3 );
m_outputPorts[ 0 ].ChangeType( port.DataType, false );
}
break;
case TemplateSRPType.Lightweight:
{
InputPort port = GetInputPortByUniqueId( 1 );
m_outputPorts[ 0 ].ChangeType( port.DataType, false );
}
break;
case TemplateSRPType.HD:
{
InputPort port = GetInputPortByUniqueId( 2 );
m_outputPorts[ 0 ].ChangeType( port.DataType, false );
}
break;
}
}
public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
{
base.GenerateShaderForOutput( outputId, ref dataCollector, ignoreLocalvar );
switch( dataCollector.CurrentSRPType )
{
case TemplateSRPType.BuiltIn:
{
InputPort port = UIUtils.CurrentWindow.OutsideGraph.IsStandardSurface ? GetInputPortByUniqueId( 0 ) : GetInputPortByUniqueId( 3 );
return port.GeneratePortInstructions( ref dataCollector );
}
case TemplateSRPType.Lightweight:
{
InputPort port = GetInputPortByUniqueId( 1 );
return port.GeneratePortInstructions( ref dataCollector );
}
case TemplateSRPType.HD:
{
InputPort port = GetInputPortByUniqueId( 2 );
return port.GeneratePortInstructions( ref dataCollector );
}
}
return "0";
}
public override void RefreshExternalReferences()
{
base.RefreshExternalReferences();
if( UIUtils.CurrentShaderVersion() < 16303 )
{
InputPort standardPort = GetInputPortByUniqueId( 0 );
if( standardPort.IsConnected )
{
UIUtils.SetConnection( UniqueId, 3, standardPort.GetConnection().NodeId, standardPort.GetConnection().PortId );
}
}
}
}
}