81 lines
2.0 KiB
C#
81 lines
2.0 KiB
C#
// Amplify Shader Editor - Visual Shader Editing Tool
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// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
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using UnityEngine;
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using UnityEditor;
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namespace AmplifyShaderEditor
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{
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[System.Serializable]
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[NodeAttributes( "Log", "Master", "Debug node to dump output to log", null, KeyCode.None, false )]
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public sealed class LogNode : MasterNode
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{
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private const string InputAmountStr = "Input amount";
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[SerializeField]
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private int m_inputCount = 1;
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[SerializeField]
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private int m_lastInputCount = 1;
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public LogNode() : base() { }
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public LogNode( int uniqueId, float x, float y, float width, float height ) : base( uniqueId, x, y, width, height ) { }
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protected override void CommonInit( int uniqueId )
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{
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base.CommonInit( uniqueId );
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AddMasterPorts();
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}
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public override void AddMasterPorts()
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{
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DeleteAllInputConnections( true );
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base.AddMasterPorts();
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for ( int i = 0; i < m_inputCount; i++ )
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{
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AddInputPort( WirePortDataType.OBJECT, false, i.ToString() );
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}
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m_sizeIsDirty = true;
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}
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public override void DrawProperties()
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{
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base.DrawProperties();
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EditorGUILayout.BeginVertical();
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{
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EditorGUILayout.LabelField( InputAmountStr );
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m_inputCount = EditorGUILayoutIntField( m_inputCount );
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}
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EditorGUILayout.EndVertical();
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if ( m_inputCount != m_lastInputCount )
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{
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m_lastInputCount = Mathf.Max( m_inputCount, 1 );
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AddMasterPorts();
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}
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}
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public override void Execute( Shader currentSelected )
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{
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string valueDump = "";
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string valueInstructions = "";
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MasterNodeDataCollector dataCollector = new MasterNodeDataCollector( this );
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foreach ( InputPort port in InputPorts )
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{
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if ( port.IsConnected )
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{
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valueInstructions += "Port: " + port.PortId + " Value: " + port.GenerateShaderForOutput( ref dataCollector, port.DataType, false );
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}
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}
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Debug.Log( "Value: " + valueDump );
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Debug.Log( "Instructions: " + valueInstructions );
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}
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public override void ReadFromString( ref string[] nodeParams )
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{
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base.ReadFromString( ref nodeParams );
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}
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}
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}
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