FateViewer/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Master/OutputNode.cs

91 lines
2.3 KiB
C#

using System;
using UnityEngine;
namespace AmplifyShaderEditor
{
public class OutputNode : SignalGeneratorNode
{
public static int LOD_SUBSHADER_VERSION = 17200;
[SerializeField]
protected bool m_isMainOutputNode = false;
[SerializeField]
protected int m_lodIndex = -1;
public OutputNode() : base() { }
public OutputNode( int uniqueId, float x, float y, float width, float height ) : base( uniqueId, x, y, width, height ) { }
public override void ResetNodeData()
{
base.ResetNodeData();
m_graphDepth = -1;
}
public virtual void SetupNodeCategories()
{
ContainerGraph.ResetNodesData();
//int count = m_inputPorts.Count;
//for( int i = 0; i < count; i++ )
//{
// if( m_inputPorts[ i ].IsConnected )
// {
// NodeData nodeData = new NodeData( m_inputPorts[ i ].Category );
// ParentNode node = m_inputPorts[ i ].GetOutputNode();
// node.PropagateNodeData( nodeData, ref collector );
// }
//}
}
public override void WriteToString( ref string nodeInfo, ref string connectionsInfo )
{
base.WriteToString( ref nodeInfo, ref connectionsInfo );
IOUtils.AddFieldValueToString( ref nodeInfo, m_isMainOutputNode );
IOUtils.AddFieldValueToString( ref nodeInfo, m_lodIndex );
}
public override void ReadFromString( ref string[] nodeParams )
{
base.ReadFromString( ref nodeParams );
m_isMainOutputNode = Convert.ToBoolean( GetCurrentParam( ref nodeParams ) );
if( UIUtils.CurrentShaderVersion() > LOD_SUBSHADER_VERSION )
{
m_lodIndex = Convert.ToInt32( GetCurrentParam( ref nodeParams ) );
}
if( IsLODMainMasterNode && !ContainerGraph.IsDuplicating )
{
ContainerGraph.AssignMasterNode( this, true );
}
}
public override void AfterDuplication()
{
base.AfterDuplication();
m_isMainOutputNode = false;
}
public bool IsMainOutputNode
{
get { return m_isMainOutputNode; }
set
{
if( value != m_isMainOutputNode )
{
m_isMainOutputNode = value;
if( m_isMainOutputNode )
{
GenerateSignalPropagation();
}
else
{
GenerateSignalInibitor();
}
}
}
}
public int LODIndex { get { return m_lodIndex; } set { m_lodIndex = value; } }
public bool IsLODMainMasterNode { get { return m_isMainOutputNode && m_lodIndex == -1; } }
}
}