643 lines
21 KiB
C#
643 lines
21 KiB
C#
// Amplify Shader Editor - Visual Shader Editing Tool
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// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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namespace AmplifyShaderEditor
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{
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[Serializable]
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public sealed class TessellationOpHelper
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{
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public const string TessellationPortStr = "Tessellation";
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public const string TessSurfParam = "tessellate:tessFunction";
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public const string TessInclude = "Tessellation.cginc";
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//public const string CustomAppData = "\t\tstruct appdata\n" +
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// "\t\t{\n" +
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// "\t\t\tfloat4 vertex : POSITION;\n" +
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// "\t\t\tfloat4 tangent : TANGENT;\n" +
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// "\t\t\tfloat3 normal : NORMAL;\n" +
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// "\t\t\tfloat4 texcoord : TEXCOORD0;\n" +
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// "\t\t\tfloat4 texcoord1 : TEXCOORD1;\n" +
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// "\t\t\tfloat4 texcoord2 : TEXCOORD2;\n" +
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// "\t\t\tfloat4 texcoord3 : TEXCOORD3;\n" +
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// "\t\t\tfixed4 color : COLOR;\n" +
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// "\t\t\tUNITY_VERTEX_INPUT_INSTANCE_ID\n" +
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// "\t\t};\n\n";
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private const string TessUniformName = "_TessValue";
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private const string TessMinUniformName = "_TessMin";
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private const string TessMaxUniformName = "_TessMax";
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//private GUIContent EnableTessContent = new GUIContent( "Tessellation", "Activates the use of tessellation which subdivides polygons to increase geometry detail using a set of rules\nDefault: OFF" );
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private GUIContent TessFactorContent = new GUIContent( "Tess", "Tessellation factor\nDefault: 4" );
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private GUIContent TessMinDistanceContent = new GUIContent( "Min", "Minimum tessellation distance\nDefault: 10" );
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private GUIContent TessMaxDistanceContent = new GUIContent( "Max", "Maximum tessellation distance\nDefault: 25" );
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private readonly int[] TesselationTypeValues = { 0, 1, 2, 3 };
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private readonly string[] TesselationTypeLabels = { "Distance-based", "Fixed", "Edge Length", "Edge Length Cull" };
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private readonly string TesselationTypeStr = "Type";
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private const string TessProperty = "_TessValue( \"Max Tessellation\", Range( 1, 32 ) ) = {0}";
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private const string TessMinProperty = "_TessMin( \"Tess Min Distance\", Float ) = {0}";
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private const string TessMaxProperty = "_TessMax( \"Tess Max Distance\", Float ) = {0}";
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private const string TessFunctionOpen = "\t\tfloat4 tessFunction( appdata_full v0, appdata_full v1, appdata_full v2 )\n\t\t{\n";
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private const string TessFunctionClose = "\t\t}\n";
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// Custom function
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private const string CustomFunctionBody = "\t\t\treturn {0};\n";
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// Distance based function
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private const string DistBasedTessFunctionBody = "\t\t\treturn UnityDistanceBasedTess( v0.vertex, v1.vertex, v2.vertex, _TessMin, _TessMax, _TessValue );\n";
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// Fixed amount function
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private const string FixedAmountTessFunctionOpen = "\t\tfloat4 tessFunction( )\n\t\t{\n";
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private const string FixedAmountTessFunctionBody = "\t\t\treturn _TessValue;\n";
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// Edge Length
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private GUIContent EdgeLengthContent = new GUIContent( "Edge Length", "Tessellation levels ccomputed based on triangle edge length on the screen\nDefault: 4" );
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private const string EdgeLengthTessProperty = "_EdgeLength ( \"Edge length\", Range( 2, 50 ) ) = {0}";
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private const string EdgeLengthTessUniformName = "_EdgeLength";
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private const string EdgeLengthTessFunctionBody = "\t\t\treturn UnityEdgeLengthBasedTess (v0.vertex, v1.vertex, v2.vertex, _EdgeLength);\n";
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private const string EdgeLengthTessCullFunctionBody = "\t\t\treturn UnityEdgeLengthBasedTessCull (v0.vertex, v1.vertex, v2.vertex, _EdgeLength , _TessMaxDisp );\n";
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private const string EdgeLengthTessMaxDispProperty = "_TessMaxDisp( \"Max Displacement\", Float ) = {0}";
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private const string EdgeLengthTessMaxDispUniformName = "_TessMaxDisp";
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private GUIContent EdgeLengthTessMaxDisplacementContent = new GUIContent( "Max Disp.", "Max Displacement" );
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// Phong
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private GUIContent PhongEnableContent = new GUIContent( "Phong", "Modifies positions of the subdivided faces so that the resulting surface follows the mesh normals a bit\nDefault: OFF" );
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private GUIContent PhongStrengthContent = new GUIContent( "Strength", "Strength\nDefault: 0.5" );
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public const string PhongStrengthParam = "tessphong:_TessPhongStrength";
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private const string PhongStrengthProperty = "_TessPhongStrength( \"Phong Tess Strength\", Range( 0, 1 ) ) = {0}";
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private const string PhongStrengthUniformName = "_TessPhongStrength";
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[SerializeField]
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private bool m_enabled = false;
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//private bool m_expanded = false;
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[SerializeField]
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private int m_tessType = 2;
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[SerializeField]
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private float m_tessMinDistance = 10f;
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[SerializeField]
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private float m_tessMaxDistance = 25f;
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[SerializeField]
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private float m_tessFactor = 15f;
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[SerializeField]
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private float m_phongStrength = 0.5f;
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[SerializeField]
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private bool m_phongEnabled = false;
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[SerializeField]
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private string[] m_customData = { string.Empty, string.Empty, string.Empty };
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[SerializeField]
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private bool m_hasCustomFunction = false;
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[SerializeField]
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private string m_customFunction = String.Empty;
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[SerializeField]
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private string m_additionalData = string.Empty;
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[SerializeField]
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private StandardSurfaceOutputNode m_parentSurface;
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private Dictionary<string, bool> m_additionalDataDict = new Dictionary<string, bool>();
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private int m_masterNodeIndexPort = 0;
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private int m_vertexOffsetIndexPort = 0;
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//private int m_orderIndex = 1000;
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public void Draw( UndoParentNode owner, GUIStyle toolbarstyle, Material mat, bool connectedInput )
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{
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Color cachedColor = GUI.color;
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GUI.color = new Color( cachedColor.r, cachedColor.g, cachedColor.b, 0.5f );
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EditorGUILayout.BeginHorizontal( toolbarstyle );
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GUI.color = cachedColor;
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EditorGUI.BeginChangeCheck();
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m_parentSurface.ContainerGraph.ParentWindow.InnerWindowVariables.ExpandedTesselation = GUILayout.Toggle( m_parentSurface.ContainerGraph.ParentWindow.InnerWindowVariables.ExpandedTesselation, " Tessellation", UIUtils.MenuItemToggleStyle, GUILayout.ExpandWidth( true ) );
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if ( EditorGUI.EndChangeCheck() )
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{
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EditorPrefs.SetBool( "ExpandedTesselation", m_parentSurface.ContainerGraph.ParentWindow.InnerWindowVariables.ExpandedTesselation );
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}
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EditorGUI.BeginChangeCheck();
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m_enabled = owner.EditorGUILayoutToggle( string.Empty, m_enabled, UIUtils.MenuItemEnableStyle, GUILayout.Width( 16 ) );
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if ( EditorGUI.EndChangeCheck() )
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{
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if ( m_enabled )
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UpdateToMaterial( mat, !connectedInput );
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UIUtils.RequestSave();
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}
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EditorGUILayout.EndHorizontal();
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m_enabled = m_enabled || connectedInput;
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if ( m_parentSurface.ContainerGraph.ParentWindow.InnerWindowVariables.ExpandedTesselation )
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{
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cachedColor = GUI.color;
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GUI.color = new Color( cachedColor.r, cachedColor.g, cachedColor.b, ( EditorGUIUtility.isProSkin ? 0.5f : 0.25f ) );
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EditorGUILayout.BeginVertical( UIUtils.MenuItemBackgroundStyle );
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GUI.color = cachedColor;
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EditorGUILayout.Separator();
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EditorGUI.BeginDisabledGroup( !m_enabled );
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EditorGUI.indentLevel += 1;
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m_phongEnabled = owner.EditorGUILayoutToggle( PhongEnableContent, m_phongEnabled );
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if ( m_phongEnabled )
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{
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EditorGUI.indentLevel += 1;
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EditorGUI.BeginChangeCheck();
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m_phongStrength = owner.EditorGUILayoutSlider( PhongStrengthContent, m_phongStrength, 0.0f, 1.0f );
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if ( EditorGUI.EndChangeCheck() && mat != null )
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{
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if ( mat.HasProperty( PhongStrengthUniformName ) )
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mat.SetFloat( PhongStrengthUniformName, m_phongStrength );
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}
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EditorGUI.indentLevel -= 1;
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}
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bool guiEnabled = GUI.enabled;
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GUI.enabled = !connectedInput && m_enabled;
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m_tessType = owner.EditorGUILayoutIntPopup( TesselationTypeStr, m_tessType, TesselationTypeLabels, TesselationTypeValues );
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switch ( m_tessType )
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{
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case 0:
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{
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EditorGUI.BeginChangeCheck();
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m_tessFactor = owner.EditorGUILayoutSlider( TessFactorContent, m_tessFactor, 1, 32 );
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if ( EditorGUI.EndChangeCheck() && mat != null )
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{
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if ( mat.HasProperty( TessUniformName ) )
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mat.SetFloat( TessUniformName, m_tessFactor );
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}
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EditorGUI.BeginChangeCheck();
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m_tessMinDistance = owner.EditorGUILayoutFloatField( TessMinDistanceContent, m_tessMinDistance );
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if ( EditorGUI.EndChangeCheck() && mat != null )
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{
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if ( mat.HasProperty( TessMinUniformName ) )
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mat.SetFloat( TessMinUniformName, m_tessMinDistance );
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}
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EditorGUI.BeginChangeCheck();
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m_tessMaxDistance = owner.EditorGUILayoutFloatField( TessMaxDistanceContent, m_tessMaxDistance );
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if ( EditorGUI.EndChangeCheck() && mat != null )
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{
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if ( mat.HasProperty( TessMaxUniformName ) )
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mat.SetFloat( TessMaxUniformName, m_tessMaxDistance );
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}
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}
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break;
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case 1:
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{
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EditorGUI.BeginChangeCheck();
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m_tessFactor = owner.EditorGUILayoutSlider( TessFactorContent, m_tessFactor, 1, 32 );
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if ( EditorGUI.EndChangeCheck() && mat != null )
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{
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if ( mat.HasProperty( TessUniformName ) )
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mat.SetFloat( TessUniformName, m_tessFactor );
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}
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}
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break;
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case 2:
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{
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EditorGUI.BeginChangeCheck();
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m_tessFactor = owner.EditorGUILayoutSlider( EdgeLengthContent, m_tessFactor, 2, 50 );
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if ( EditorGUI.EndChangeCheck() && mat != null )
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{
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if ( mat.HasProperty( EdgeLengthTessUniformName ) )
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mat.SetFloat( EdgeLengthTessUniformName, m_tessFactor );
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}
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}
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break;
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case 3:
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{
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EditorGUI.BeginChangeCheck();
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m_tessFactor = owner.EditorGUILayoutSlider( EdgeLengthContent, m_tessFactor, 2, 50 );
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if ( EditorGUI.EndChangeCheck() && mat != null )
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{
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if ( mat.HasProperty( EdgeLengthTessUniformName ) )
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mat.SetFloat( EdgeLengthTessUniformName, m_tessFactor );
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}
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EditorGUI.BeginChangeCheck();
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m_tessMaxDistance = owner.EditorGUILayoutFloatField( EdgeLengthTessMaxDisplacementContent, m_tessMaxDistance );
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if ( EditorGUI.EndChangeCheck() && mat != null )
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{
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if ( mat.HasProperty( TessMinUniformName ) )
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mat.SetFloat( TessMinUniformName, m_tessMaxDistance );
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}
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}
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break;
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}
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GUI.enabled = guiEnabled;
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EditorGUI.indentLevel -= 1;
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EditorGUI.EndDisabledGroup();
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EditorGUILayout.Separator();
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EditorGUILayout.EndVertical();
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}
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}
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public void UpdateToMaterial( Material mat, bool updateInternals )
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{
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if ( mat == null )
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return;
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if ( m_phongEnabled )
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{
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if ( mat.HasProperty( PhongStrengthUniformName ) )
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mat.SetFloat( PhongStrengthUniformName, m_phongStrength );
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}
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if ( updateInternals )
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{
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switch ( m_tessType )
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{
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case 0:
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{
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if ( mat.HasProperty( TessUniformName ) )
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mat.SetFloat( TessUniformName, m_tessFactor );
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if ( mat.HasProperty( TessMinUniformName ) )
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mat.SetFloat( TessMinUniformName, m_tessMinDistance );
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if ( mat.HasProperty( TessMaxUniformName ) )
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mat.SetFloat( TessMaxUniformName, m_tessMaxDistance );
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}
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break;
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case 1:
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{
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if ( mat.HasProperty( TessUniformName ) )
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mat.SetFloat( TessUniformName, m_tessFactor );
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}
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break;
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case 2:
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{
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if ( mat.HasProperty( EdgeLengthTessUniformName ) )
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mat.SetFloat( EdgeLengthTessUniformName, m_tessFactor );
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}
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break;
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case 3:
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{
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if ( mat.HasProperty( EdgeLengthTessUniformName ) )
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mat.SetFloat( EdgeLengthTessUniformName, m_tessFactor );
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if ( mat.HasProperty( TessMinUniformName ) )
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mat.SetFloat( TessMinUniformName, m_tessMaxDistance );
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}
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break;
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}
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}
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}
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public void ReadFromString( ref uint index, ref string[] nodeParams )
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{
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m_enabled = Convert.ToBoolean( nodeParams[ index++ ] );
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m_tessType = Convert.ToInt32( nodeParams[ index++ ] );
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m_tessFactor = Convert.ToSingle( nodeParams[ index++ ] );
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m_tessMinDistance = Convert.ToSingle( nodeParams[ index++ ] );
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m_tessMaxDistance = Convert.ToSingle( nodeParams[ index++ ] );
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if ( UIUtils.CurrentShaderVersion() > 3001 )
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{
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m_phongEnabled = Convert.ToBoolean( nodeParams[ index++ ] );
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m_phongStrength = Convert.ToSingle( nodeParams[ index++ ] );
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}
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}
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public void WriteToString( ref string nodeInfo )
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{
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IOUtils.AddFieldValueToString( ref nodeInfo, m_enabled );
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IOUtils.AddFieldValueToString( ref nodeInfo, m_tessType );
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IOUtils.AddFieldValueToString( ref nodeInfo, m_tessFactor );
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IOUtils.AddFieldValueToString( ref nodeInfo, m_tessMinDistance );
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IOUtils.AddFieldValueToString( ref nodeInfo, m_tessMaxDistance );
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IOUtils.AddFieldValueToString( ref nodeInfo, m_phongEnabled );
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IOUtils.AddFieldValueToString( ref nodeInfo, m_phongStrength );
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}
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public string Uniforms()
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{
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string uniforms = string.Empty;
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switch( m_tessType )
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{
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case 0:
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{
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if( !m_hasCustomFunction )
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{
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//Tess
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uniforms += "\t\tuniform " + UIUtils.PrecisionWirePortToCgType( PrecisionType.Float, WirePortDataType.FLOAT ) + " " + TessUniformName + ";\n";
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//Min
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uniforms += "\t\tuniform " + UIUtils.PrecisionWirePortToCgType( PrecisionType.Float, WirePortDataType.FLOAT ) + " " + TessMinUniformName + ";\n";
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//Max
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uniforms += "\t\tuniform " + UIUtils.PrecisionWirePortToCgType( PrecisionType.Float, WirePortDataType.FLOAT ) + " " + TessMaxUniformName + ";\n";
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}
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}
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break;
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case 1:
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//Tess
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if( !m_hasCustomFunction )
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{
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uniforms += "\t\tuniform " + UIUtils.PrecisionWirePortToCgType( PrecisionType.Float, WirePortDataType.FLOAT ) + " " + TessUniformName + ";\n";
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}
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break;
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}
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if( m_phongEnabled )
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{
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uniforms += "\t\tuniform " + UIUtils.PrecisionWirePortToCgType( PrecisionType.Float, WirePortDataType.FLOAT ) + " " + PhongStrengthUniformName + ";\n" ;
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}
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return uniforms;
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}
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public void AddToDataCollector( ref MasterNodeDataCollector dataCollector, int reorder )
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{
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int orderIndex = reorder;
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switch ( m_tessType )
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{
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case 0:
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{
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dataCollector.AddToIncludes( -1, TessellationOpHelper.TessInclude );
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if ( !m_hasCustomFunction )
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{
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//Tess
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dataCollector.AddToProperties( -1, string.Format( TessProperty, m_tessFactor ), orderIndex++ );
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dataCollector.AddToUniforms( -1, "uniform " + UIUtils.PrecisionWirePortToCgType( PrecisionType.Float, WirePortDataType.FLOAT ) + " " + TessUniformName + ";" );
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//Min
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dataCollector.AddToProperties( -1, string.Format( TessMinProperty, m_tessMinDistance ), orderIndex++ );
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dataCollector.AddToUniforms( -1, "uniform " + UIUtils.PrecisionWirePortToCgType( PrecisionType.Float, WirePortDataType.FLOAT ) + " " + TessMinUniformName + ";" );
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//Max
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dataCollector.AddToProperties( -1, string.Format( TessMaxProperty, m_tessMaxDistance ), orderIndex++ );
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dataCollector.AddToUniforms( -1, "uniform " + UIUtils.PrecisionWirePortToCgType( PrecisionType.Float, WirePortDataType.FLOAT ) + " " + TessMaxUniformName + ";" );
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}
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}
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break;
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case 1:
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{
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//Tess
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if ( !m_hasCustomFunction )
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{
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dataCollector.AddToProperties( -1, string.Format( TessProperty, m_tessFactor ), orderIndex++ );
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dataCollector.AddToUniforms( -1, "uniform " + UIUtils.PrecisionWirePortToCgType( PrecisionType.Float, WirePortDataType.FLOAT ) + " " + TessUniformName + ";" );
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}
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}
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break;
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case 2:
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{
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dataCollector.AddToIncludes( -1, TessellationOpHelper.TessInclude );
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//Tess
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if ( !m_hasCustomFunction )
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{
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dataCollector.AddToProperties( -1, string.Format( EdgeLengthTessProperty, m_tessFactor ), orderIndex++ );
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dataCollector.AddToUniforms( -1, "uniform " + UIUtils.PrecisionWirePortToCgType( PrecisionType.Float, WirePortDataType.FLOAT ) + " " + EdgeLengthTessUniformName + ";" );
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}
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}
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break;
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case 3:
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{
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dataCollector.AddToIncludes( -1, TessellationOpHelper.TessInclude );
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if ( !m_hasCustomFunction )
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{
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//Tess
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dataCollector.AddToProperties( -1, string.Format( EdgeLengthTessProperty, m_tessFactor ), orderIndex++ );
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dataCollector.AddToUniforms( -1, "uniform " + UIUtils.PrecisionWirePortToCgType( PrecisionType.Float, WirePortDataType.FLOAT ) + " " + EdgeLengthTessUniformName + ";" );
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//Max Displacement
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dataCollector.AddToProperties( -1, string.Format( EdgeLengthTessMaxDispProperty, m_tessMaxDistance ), orderIndex++ );
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dataCollector.AddToUniforms( -1, "uniform " + UIUtils.PrecisionWirePortToCgType( PrecisionType.Float, WirePortDataType.FLOAT ) + " " + EdgeLengthTessMaxDispUniformName + ";" );
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}
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}
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break;
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}
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if ( m_phongEnabled )
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{
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dataCollector.AddToProperties( -1, string.Format( PhongStrengthProperty, m_phongStrength ), orderIndex++ );
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dataCollector.AddToUniforms( -1, "uniform " + UIUtils.PrecisionWirePortToCgType( PrecisionType.Float, WirePortDataType.FLOAT ) + " " + PhongStrengthUniformName + ";" );
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}
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}
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//ToDo: Optimize material property fetches to use Id instead of string
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public void UpdateFromMaterial( Material mat )
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{
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if ( m_enabled )
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{
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if ( m_phongEnabled )
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{
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if ( mat.HasProperty( PhongStrengthUniformName ) )
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m_phongStrength = mat.GetFloat( PhongStrengthUniformName );
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}
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switch ( m_tessType )
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{
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case 0:
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{
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if ( mat.HasProperty( TessUniformName ) )
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m_tessFactor = mat.GetFloat( TessUniformName );
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if ( mat.HasProperty( TessMinUniformName ) )
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m_tessMinDistance = mat.GetFloat( TessMinUniformName );
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if ( mat.HasProperty( TessMaxUniformName ) )
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m_tessMaxDistance = mat.GetFloat( TessMaxUniformName );
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}
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break;
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case 1:
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{
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if ( mat.HasProperty( TessUniformName ) )
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m_tessFactor = mat.GetFloat( TessUniformName );
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}
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break;
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case 2:
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{
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if ( mat.HasProperty( EdgeLengthTessUniformName ) )
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m_tessFactor = mat.GetFloat( EdgeLengthTessUniformName );
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}
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break;
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case 3:
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{
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if ( mat.HasProperty( EdgeLengthTessUniformName ) )
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m_tessFactor = mat.GetFloat( EdgeLengthTessUniformName );
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if ( mat.HasProperty( EdgeLengthTessMaxDispUniformName ) )
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m_tessMaxDistance = mat.GetFloat( EdgeLengthTessMaxDispUniformName );
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}
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break;
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}
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}
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}
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public void WriteToOptionalParams( ref string optionalParams )
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{
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optionalParams += TessellationOpHelper.TessSurfParam + Constants.OptionalParametersSep;
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if ( m_phongEnabled )
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{
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optionalParams += TessellationOpHelper.PhongStrengthParam + Constants.OptionalParametersSep;
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}
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}
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public void Reset()
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|
{
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m_hasCustomFunction = false;
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m_customFunction = string.Empty;
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|
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m_additionalData = string.Empty;
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m_additionalDataDict.Clear();
|
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switch ( m_tessType )
|
|
{
|
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case 0:
|
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{
|
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m_customData[ 0 ] = TessUniformName;
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m_customData[ 1 ] = TessMinUniformName;
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m_customData[ 2 ] = TessMaxUniformName;
|
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}
|
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break;
|
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case 1:
|
|
{
|
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m_customData[ 0 ] = TessUniformName;
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m_customData[ 1 ] = string.Empty;
|
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m_customData[ 2 ] = string.Empty;
|
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}
|
|
break;
|
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case 2:
|
|
{
|
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m_customData[ 0 ] = EdgeLengthTessUniformName;
|
|
m_customData[ 1 ] = string.Empty;
|
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m_customData[ 2 ] = string.Empty;
|
|
}
|
|
break;
|
|
case 3:
|
|
{
|
|
m_customData[ 0 ] = EdgeLengthTessUniformName;
|
|
m_customData[ 1 ] = EdgeLengthTessMaxDispUniformName;
|
|
m_customData[ 2 ] = string.Empty;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
public string GetCurrentTessellationFunction
|
|
{
|
|
get
|
|
{
|
|
if ( m_hasCustomFunction )
|
|
{
|
|
return TessFunctionOpen +
|
|
m_customFunction +
|
|
TessFunctionClose;
|
|
}
|
|
|
|
string tessFunction = string.Empty;
|
|
switch ( m_tessType )
|
|
{
|
|
case 0:
|
|
{
|
|
tessFunction = TessFunctionOpen +
|
|
DistBasedTessFunctionBody +
|
|
TessFunctionClose;
|
|
}
|
|
break;
|
|
case 1:
|
|
{
|
|
tessFunction = FixedAmountTessFunctionOpen +
|
|
FixedAmountTessFunctionBody +
|
|
TessFunctionClose;
|
|
}
|
|
break;
|
|
case 2:
|
|
{
|
|
tessFunction = TessFunctionOpen +
|
|
EdgeLengthTessFunctionBody +
|
|
TessFunctionClose;
|
|
}
|
|
break;
|
|
case 3:
|
|
{
|
|
tessFunction = TessFunctionOpen +
|
|
EdgeLengthTessCullFunctionBody +
|
|
TessFunctionClose;
|
|
}
|
|
break;
|
|
}
|
|
return tessFunction;
|
|
}
|
|
}
|
|
|
|
public void AddAdditionalData( string data )
|
|
{
|
|
if ( !m_additionalDataDict.ContainsKey( data ) )
|
|
{
|
|
m_additionalDataDict.Add( data, true );
|
|
m_additionalData += data;
|
|
}
|
|
}
|
|
|
|
public void AddCustomFunction( string returnData )
|
|
{
|
|
m_hasCustomFunction = true;
|
|
m_customFunction = m_additionalData + string.Format( CustomFunctionBody, returnData );
|
|
}
|
|
|
|
public void Destroy()
|
|
{
|
|
m_additionalDataDict.Clear();
|
|
m_additionalDataDict = null;
|
|
}
|
|
|
|
public bool IsTessellationPort( int index )
|
|
{
|
|
return index == m_masterNodeIndexPort;
|
|
}
|
|
|
|
public bool EnableTesselation { get { return m_enabled; } }
|
|
|
|
public int TessType { get { return m_tessType; } }
|
|
public int MasterNodeIndexPort
|
|
{
|
|
get { return m_masterNodeIndexPort; }
|
|
set { m_masterNodeIndexPort = value; }
|
|
}
|
|
public int VertexOffsetIndexPort
|
|
{
|
|
get { return m_vertexOffsetIndexPort; }
|
|
set { m_vertexOffsetIndexPort = value; }
|
|
}
|
|
|
|
public StandardSurfaceOutputNode ParentSurface { get { return m_parentSurface; } set { m_parentSurface = value; } }
|
|
}
|
|
}
|