FateViewer/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/SimpleNodes/SimpleMaxOpNode.cs

25 lines
762 B
C#

// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System;
namespace AmplifyShaderEditor
{
[Serializable]
[NodeAttributes( "Max", "Math Operators", "Maximum of two scalars or each respective component of two vectors" )]
public sealed class SimpleMaxOpNode : DynamicTypeNode
{
protected override void CommonInit( int uniqueId )
{
base.CommonInit( uniqueId );
m_previewShaderGUID = "79d7f2a11092ac84a95ef6823b34adf2";
}
public override string BuildResults( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
{
base.BuildResults( outputId, ref dataCollector, ignoreLocalvar );
return "max( " + m_inputA + " , " + m_inputB + " )";
}
}
}