54 lines
2.1 KiB
C#
54 lines
2.1 KiB
C#
// Amplify Shader Editor - Visual Shader Editing Tool
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// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
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//
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// Custom Node HeightMap Texture Masking
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// Donated by Rea
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using UnityEngine;
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using System;
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namespace AmplifyShaderEditor
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{
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[Serializable]
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[NodeAttributes( "HeightMap Texture Blend", "Textures", "Advanced Texture Blending by using heightMap and splatMask, usefull for texture layering ", null, KeyCode.None, true, false, null, null, "Rea" )]
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public sealed class HeightMapBlendNode : ParentNode
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{
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protected override void CommonInit( int uniqueId )
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{
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base.CommonInit( uniqueId );
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AddInputPort( WirePortDataType.FLOAT, false, "HeightMap" );
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AddInputPort( WirePortDataType.FLOAT, false, "SplatMask" );
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AddInputPort( WirePortDataType.FLOAT, false, "BlendStrength" );
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AddOutputVectorPorts( WirePortDataType.FLOAT, Constants.EmptyPortValue );
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m_textLabelWidth = 120;
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m_useInternalPortData = true;
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m_inputPorts[ 2 ].FloatInternalData = 1;
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m_previewShaderGUID = "b2ac23d6d5dcb334982b6f31c2e7a734";
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}
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public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
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{
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if ( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) )
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return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory );
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string HeightMap = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector );
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string SplatMask = m_inputPorts[ 1 ].GeneratePortInstructions( ref dataCollector);
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string Blend = m_inputPorts[ 2 ].GeneratePortInstructions( ref dataCollector );
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string HeightMask = "saturate(pow(((" + HeightMap + "*" + SplatMask + ")*4)+(" + SplatMask + "*2)," + Blend + "))";
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string varName = "HeightMask" + OutputId;
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RegisterLocalVariable( 0, HeightMask, ref dataCollector , varName );
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return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory );
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}
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/*
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A = (heightMap * SplatMask)*4
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B = SplatMask*2
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C = pow(A+B,Blend)
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saturate(C)
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saturate(pow(((heightMap * SplatMask)*4)+(SplatMask*2),Blend));
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*/
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}
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}
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