1358 lines
44 KiB
C#
1358 lines
44 KiB
C#
// Amplify Shader Editor - Visual Shader Editing Tool
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// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
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using UnityEngine;
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using UnityEditor;
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using System;
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using System.Collections.Generic;
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#if !UNITY_2018_1_OR_NEWER
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namespace AmplifyShaderEditor
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{
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// Disabling Substance Deprecated warning
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#pragma warning disable 0618
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[Serializable]
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[NodeAttributes( "Substance Sample", "Textures", "Samples a procedural material", KeyCode.None, true, 0, int.MaxValue, typeof( SubstanceArchive ), typeof( ProceduralMaterial ) )]
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public sealed class SubstanceSamplerNode : PropertyNode
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{
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private const string GlobalVarDecStr = "uniform sampler2D {0};";
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private const string PropertyDecStr = "{0}(\"{0}\", 2D) = \"white\"";
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private const string AutoNormalStr = "Auto-Normal";
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private const string SubstanceStr = "Substance";
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private float TexturePreviewSizeX = 128;
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private float TexturePreviewSizeY = 128;
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private float PickerPreviewWidthAdjust = 18;
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private bool m_editing;
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private CacheNodeConnections m_cacheNodeConnections;
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[SerializeField]
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private int m_firstOutputConnected = 0;
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[SerializeField]
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private ProceduralMaterial m_proceduralMaterial;
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[SerializeField]
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private int m_textureCoordSet = 0;
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[SerializeField]
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private ProceduralOutputType[] m_textureTypes;
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[SerializeField]
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private bool m_autoNormal = true;
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private System.Type m_type;
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private Texture[] m_textures = new Texture[] { };
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private List<int> m_outputConns = new List<int>();
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private Rect m_previewArea;
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private Rect m_pickerArea;
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protected override void CommonInit( int uniqueId )
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{
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base.CommonInit( uniqueId );
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AddInputPort( WirePortDataType.FLOAT2, false, "UV" );
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AddOutputPort( WirePortDataType.COLOR, Constants.EmptyPortValue );
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m_insideSize.Set( TexturePreviewSizeX + PickerPreviewWidthAdjust, TexturePreviewSizeY + 10 );
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m_type = typeof( ProceduralMaterial );
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m_currentParameterType = PropertyType.Property;
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m_freeType = false;
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m_freeName = false;
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m_autoWrapProperties = true;
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m_customPrefix = "Substance Sample ";
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m_drawPrecisionUI = false;
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m_showPreview = true;
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m_drawPreviewExpander = false;
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m_selectedLocation = PreviewLocation.TopCenter;
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m_cacheNodeConnections = new CacheNodeConnections();
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m_previewShaderGUID = "6f322c1da33f1e744941aafcb0ad1a2d";
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m_showAutoRegisterUI = false;
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}
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public override void RenderNodePreview()
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{
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//Runs at least one time
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if( !m_initialized )
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{
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// nodes with no preview don't update at all
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PreviewIsDirty = false;
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return;
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}
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if( !PreviewIsDirty )
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return;
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SetPreviewInputs();
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PreviewMaterial.SetInt( "_CustomUVs", m_inputPorts[ 0 ].IsConnected ? 1 : 0 );
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if( m_proceduralMaterial == null )
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return;
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Texture[] texs = m_proceduralMaterial.GetGeneratedTextures();
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int count = m_outputPorts.Count;
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for( int i = 0; i < count; i++ )
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{
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RenderTexture temp = RenderTexture.active;
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RenderTexture.active = m_outputPorts[ i ].OutputPreviewTexture;
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PreviewMaterial.SetTexture( "_GenTex", texs[ i ] );
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if( m_autoNormal && m_textureTypes[ i ] == ProceduralOutputType.Normal )
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Graphics.Blit( null, m_outputPorts[ i ].OutputPreviewTexture, PreviewMaterial, 1 );
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else
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Graphics.Blit( null, m_outputPorts[ i ].OutputPreviewTexture, PreviewMaterial, 0 );
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RenderTexture.active = temp;
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}
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PreviewIsDirty = m_continuousPreviewRefresh;
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}
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public override void OnOutputPortConnected( int portId, int otherNodeId, int otherPortId )
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{
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base.OnOutputPortConnected( portId, otherNodeId, otherPortId );
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m_firstOutputConnected = -1;
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}
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public override void OnOutputPortDisconnected( int portId )
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{
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base.OnOutputPortDisconnected( portId );
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m_firstOutputConnected = -1;
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}
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void CalculateFirstOutputConnected()
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{
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m_outputConns.Clear();
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int count = m_outputPorts.Count;
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bool connectionsAvailable = false;
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for( int i = 0; i < count; i++ )
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{
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if( m_outputPorts[ i ].IsConnected )
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{
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connectionsAvailable = true;
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}
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}
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for( int i = 0; i < count; i++ )
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{
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if( connectionsAvailable )
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{
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if( m_outputPorts[ i ].IsConnected )
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{
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if( m_firstOutputConnected < 0 )
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m_firstOutputConnected = i;
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m_outputConns.Add( i );
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}
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}
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else
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{
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m_outputConns.Add( i );
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}
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}
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if( m_firstOutputConnected < 0 )
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m_firstOutputConnected = 0;
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}
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public override void OnNodeLayout( DrawInfo drawInfo )
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{
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base.OnNodeLayout( drawInfo );
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m_previewArea = m_remainingBox;
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m_previewArea.width = TexturePreviewSizeX * drawInfo.InvertedZoom;
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m_previewArea.height = TexturePreviewSizeY * drawInfo.InvertedZoom;
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m_previewArea.x += 0.5f * m_remainingBox.width - 0.5f * m_previewArea.width;
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m_pickerArea = m_previewArea;
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m_pickerArea.width = 40 * drawInfo.InvertedZoom;
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m_pickerArea.x = m_previewArea.xMax - m_pickerArea.width - 2;
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m_pickerArea.height = 14 * drawInfo.InvertedZoom;
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m_pickerArea.y = m_previewArea.yMax - m_pickerArea.height - 2;
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}
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public override void DrawGUIControls( DrawInfo drawInfo )
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{
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base.DrawGUIControls( drawInfo );
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if( !( drawInfo.CurrentEventType == EventType.MouseDown || drawInfo.CurrentEventType == EventType.MouseUp || drawInfo.CurrentEventType == EventType.ExecuteCommand || drawInfo.CurrentEventType == EventType.DragPerform ) )
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return;
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bool insideBox = m_previewArea.Contains( drawInfo.MousePosition );
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if( insideBox )
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{
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m_editing = true;
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}
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else if( m_editing && !insideBox && drawInfo.CurrentEventType != EventType.ExecuteCommand )
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{
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GUI.FocusControl( null );
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m_editing = false;
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}
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}
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public override void Draw( DrawInfo drawInfo )
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{
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base.Draw( drawInfo );
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if( m_editing )
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{
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m_textures = m_proceduralMaterial != null ? m_proceduralMaterial.GetGeneratedTextures() : null;
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if( GUI.Button( m_pickerArea, string.Empty, GUIStyle.none ) )
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{
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int controlID = EditorGUIUtility.GetControlID( FocusType.Passive );
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EditorGUIUtility.ShowObjectPicker<ProceduralMaterial>( m_proceduralMaterial, false, "", controlID );
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}
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string commandName = Event.current.commandName;
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UnityEngine.Object newValue = null;
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if( commandName == "ObjectSelectorUpdated" )
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{
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newValue = EditorGUIUtility.GetObjectPickerObject();
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if( newValue != (UnityEngine.Object)m_proceduralMaterial )
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{
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PreviewIsDirty = true;
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UndoRecordObject( "Changing value EditorGUIObjectField on node Substance Sample" );
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m_proceduralMaterial = newValue != null ? (ProceduralMaterial)newValue : null;
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m_textures = m_proceduralMaterial != null ? m_proceduralMaterial.GetGeneratedTextures() : null;
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OnNewSubstanceSelected( m_textures );
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}
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}
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else if( commandName == "ObjectSelectorClosed" )
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{
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newValue = EditorGUIUtility.GetObjectPickerObject();
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if( newValue != (UnityEngine.Object)m_proceduralMaterial )
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{
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PreviewIsDirty = true;
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UndoRecordObject( "Changing value EditorGUIObjectField on node Substance Sample" );
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m_proceduralMaterial = newValue != null ? (ProceduralMaterial)newValue : null;
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m_textures = m_proceduralMaterial != null ? m_proceduralMaterial.GetGeneratedTextures() : null;
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OnNewSubstanceSelected( m_textures );
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}
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m_editing = false;
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}
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if( GUI.Button( m_previewArea, string.Empty, GUIStyle.none ) )
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{
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if( m_proceduralMaterial != null )
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{
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Selection.activeObject = m_proceduralMaterial;
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EditorGUIUtility.PingObject( Selection.activeObject );
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}
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m_editing = false;
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}
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}
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if( drawInfo.CurrentEventType == EventType.Repaint )
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{
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if( !m_editing )
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m_textures = m_proceduralMaterial != null ? m_proceduralMaterial.GetGeneratedTextures() : null;
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if( m_textures != null )
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{
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if( m_firstOutputConnected < 0 )
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{
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CalculateFirstOutputConnected();
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}
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else if( m_textures.Length != m_textureTypes.Length )
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{
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OnNewSubstanceSelected( m_textures );
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}
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int texCount = m_outputConns.Count;
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Rect individuals = m_previewArea;
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individuals.height /= texCount;
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for( int i = 0; i < texCount; i++ )
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{
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EditorGUI.DrawPreviewTexture( individuals, m_textures[ m_outputConns[ i ] ], null, ScaleMode.ScaleAndCrop );
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individuals.y += individuals.height;
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}
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}
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else
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{
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GUI.Label( m_previewArea, string.Empty, UIUtils.ObjectFieldThumb );
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}
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if( ContainerGraph.LodLevel <= ParentGraph.NodeLOD.LOD2 )
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{
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Rect smallButton = m_previewArea;
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smallButton.height = 14 * drawInfo.InvertedZoom;
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smallButton.y = m_previewArea.yMax - smallButton.height - 2;
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smallButton.width = 40 * drawInfo.InvertedZoom;
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smallButton.x = m_previewArea.xMax - smallButton.width - 2;
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if( m_textures == null )
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{
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GUI.Label( m_previewArea, "None (Procedural Material)", UIUtils.ObjectFieldThumbOverlay );
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}
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GUI.Label( m_pickerArea, "Select", UIUtils.GetCustomStyle( CustomStyle.SamplerButton ) );
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}
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GUI.Label( m_previewArea, string.Empty, UIUtils.GetCustomStyle( CustomStyle.SamplerFrame ) );
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}
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}
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void OnNewSubstanceSelected( Texture[] textures )
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{
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CacheCurrentSettings();
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ConfigPortsFromMaterial( true, textures );
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ConnectFromCache();
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m_requireMaterialUpdate = true;
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CalculateFirstOutputConnected();
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ContainerGraph.ParentWindow.RequestRepaint();
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}
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public override void DrawProperties()
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{
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base.DrawProperties();
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EditorGUI.BeginChangeCheck();
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m_proceduralMaterial = EditorGUILayoutObjectField( SubstanceStr, m_proceduralMaterial, m_type, false ) as ProceduralMaterial;
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if( EditorGUI.EndChangeCheck() )
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{
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Texture[] textures = m_proceduralMaterial != null ? m_proceduralMaterial.GetGeneratedTextures() : null;
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if( textures != null )
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{
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OnNewSubstanceSelected( textures );
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}
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}
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m_textureCoordSet = EditorGUILayoutIntPopup( Constants.AvailableUVSetsLabel, m_textureCoordSet, Constants.AvailableUVSetsStr, Constants.AvailableUVSets );
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EditorGUI.BeginChangeCheck();
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m_autoNormal = EditorGUILayoutToggle( AutoNormalStr, m_autoNormal );
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if( EditorGUI.EndChangeCheck() )
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{
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for( int i = 0; i < m_textureTypes.Length; i++ )
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{
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WirePortDataType portType = ( m_autoNormal && m_textureTypes[ i ] == ProceduralOutputType.Normal ) ? WirePortDataType.FLOAT3 : WirePortDataType.COLOR;
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if( m_outputPorts[ i ].DataType != portType )
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{
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m_outputPorts[ i ].ChangeType( portType, false );
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}
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}
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}
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}
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private void CacheCurrentSettings()
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{
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m_cacheNodeConnections.Clear();
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for( int portId = 0; portId < m_outputPorts.Count; portId++ )
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{
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if( m_outputPorts[ portId ].IsConnected )
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{
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int connCount = m_outputPorts[ portId ].ConnectionCount;
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for( int connIdx = 0; connIdx < connCount; connIdx++ )
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{
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WireReference connection = m_outputPorts[ portId ].GetConnection( connIdx );
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m_cacheNodeConnections.Add( m_outputPorts[ portId ].Name, new NodeCache( connection.NodeId, connection.PortId ) );
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}
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}
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}
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}
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private void ConnectFromCache()
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{
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for( int i = 0; i < m_outputPorts.Count; i++ )
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{
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List<NodeCache> connections = m_cacheNodeConnections.GetList( m_outputPorts[ i ].Name );
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if( connections != null )
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{
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int count = connections.Count;
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for( int connIdx = 0; connIdx < count; connIdx++ )
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{
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UIUtils.SetConnection( connections[ connIdx ].TargetNodeId, connections[ connIdx ].TargetPortId, UniqueId, i );
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}
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}
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}
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}
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private void ConfigPortsFromMaterial( bool invalidateConnections = false, Texture[] newTextures = null )
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{
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SetAdditonalTitleText( ( m_proceduralMaterial != null ) ? string.Format( Constants.PropertyValueLabel, m_proceduralMaterial.name ) : "Value( <None> )" );
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Texture[] textures = newTextures != null ? newTextures : ( ( m_proceduralMaterial != null ) ? m_proceduralMaterial.GetGeneratedTextures() : null );
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if( textures != null )
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{
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m_firstOutputConnected = -1;
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string nameToRemove = m_proceduralMaterial.name + "_";
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m_textureTypes = new ProceduralOutputType[ textures.Length ];
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for( int i = 0; i < textures.Length; i++ )
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{
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ProceduralTexture procTex = textures[ i ] as ProceduralTexture;
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m_textureTypes[ i ] = procTex.GetProceduralOutputType();
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WirePortDataType portType = ( m_autoNormal && m_textureTypes[ i ] == ProceduralOutputType.Normal ) ? WirePortDataType.FLOAT3 : WirePortDataType.COLOR;
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string newName = textures[ i ].name.Replace( nameToRemove, string.Empty );
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char firstLetter = Char.ToUpper( newName[ 0 ] );
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newName = firstLetter.ToString() + newName.Substring( 1 );
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if( i < m_outputPorts.Count )
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{
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m_outputPorts[ i ].ChangeProperties( newName, portType, false );
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if( invalidateConnections )
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{
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m_outputPorts[ i ].FullDeleteConnections();
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}
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}
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else
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{
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AddOutputPort( portType, newName );
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}
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}
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if( textures.Length < m_outputPorts.Count )
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{
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int itemsToRemove = m_outputPorts.Count - textures.Length;
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for( int i = 0; i < itemsToRemove; i++ )
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{
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int idx = m_outputPorts.Count - 1;
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if( m_outputPorts[ idx ].IsConnected )
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{
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m_outputPorts[ idx ].ForceClearConnection();
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}
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RemoveOutputPort( idx );
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}
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}
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}
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else
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{
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int itemsToRemove = m_outputPorts.Count - 1;
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m_outputPorts[ 0 ].ChangeProperties( Constants.EmptyPortValue, WirePortDataType.COLOR, false );
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m_outputPorts[ 0 ].ForceClearConnection();
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for( int i = 0; i < itemsToRemove; i++ )
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{
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int idx = m_outputPorts.Count - 1;
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if( m_outputPorts[ idx ].IsConnected )
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{
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m_outputPorts[ idx ].ForceClearConnection();
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}
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RemoveOutputPort( idx );
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}
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}
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m_sizeIsDirty = true;
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m_isDirty = true;
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}
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private void ConfigFromObject( UnityEngine.Object obj )
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{
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ProceduralMaterial newMat = AssetDatabase.LoadAssetAtPath<ProceduralMaterial>( AssetDatabase.GetAssetPath( obj ) );
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if( newMat != null )
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{
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m_proceduralMaterial = newMat;
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ConfigPortsFromMaterial();
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}
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}
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public override void OnObjectDropped( UnityEngine.Object obj )
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{
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ConfigFromObject( obj );
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}
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public override void SetupFromCastObject( UnityEngine.Object obj )
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{
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ConfigFromObject( obj );
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}
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public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
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{
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if( m_proceduralMaterial == null )
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{
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return "(0).xxxx";
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}
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if( m_outputPorts[ outputId ].IsLocalValue( dataCollector.PortCategory ) )
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{
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return m_outputPorts[ outputId ].LocalValue( dataCollector.PortCategory );
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}
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Texture[] textures = m_proceduralMaterial.GetGeneratedTextures();
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string uvPropertyName = string.Empty;
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for( int i = 0; i < m_outputPorts.Count; i++ )
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{
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if( m_outputPorts[ i ].HasConnectedNode )
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{
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uvPropertyName = textures[ i ].name;
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break;
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}
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}
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string name = textures[ outputId ].name + OutputId;
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dataCollector.AddToUniforms( UniqueId, string.Format( GlobalVarDecStr, textures[ outputId ].name ) );
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dataCollector.AddToProperties( UniqueId, string.Format( PropertyDecStr, textures[ outputId ].name ) + "{}", -1 );
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bool isVertex = ( dataCollector.PortCategory == MasterNodePortCategory.Vertex || dataCollector.PortCategory == MasterNodePortCategory.Tessellation );
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string value = string.Format( "tex2D{0}({1}, {2})", ( isVertex ? "lod" : string.Empty ), textures[ outputId ].name, GetUVCoords( ref dataCollector, ignoreLocalvar, uvPropertyName ) );
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if( m_autoNormal && m_textureTypes[ outputId ] == ProceduralOutputType.Normal )
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{
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value = GeneratorUtils.GenerateUnpackNormalStr( ref dataCollector, CurrentPrecisionType, UniqueId, OutputId, value, false, "1.0" );
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}
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dataCollector.AddPropertyNode( this );
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RegisterLocalVariable( outputId, value, ref dataCollector, name );
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return m_outputPorts[ outputId ].LocalValue( dataCollector.PortCategory );
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}
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public string GetUVCoords( ref MasterNodeDataCollector dataCollector, bool ignoreLocalVar, string propertyName )
|
|
{
|
|
bool isVertex = ( dataCollector.PortCategory == MasterNodePortCategory.Vertex || dataCollector.PortCategory == MasterNodePortCategory.Tessellation );
|
|
if( m_inputPorts[ 0 ].IsConnected )
|
|
{
|
|
return m_inputPorts[ 0 ].GenerateShaderForOutput( ref dataCollector, isVertex ? WirePortDataType.FLOAT4 : WirePortDataType.FLOAT2, ignoreLocalVar, true );
|
|
}
|
|
else
|
|
{
|
|
string uvChannelName = IOUtils.GetUVChannelName( propertyName, m_textureCoordSet );
|
|
|
|
if( dataCollector.IsTemplate )
|
|
{
|
|
string propertyHelperVar = propertyName + "_ST";
|
|
dataCollector.AddToUniforms( UniqueId, "float4", propertyHelperVar, dataCollector.IsSRP );
|
|
string uvName = string.Empty;
|
|
if( dataCollector.TemplateDataCollectorInstance.HasUV( m_textureCoordSet ) )
|
|
{
|
|
uvName = dataCollector.TemplateDataCollectorInstance.GetUVName( m_textureCoordSet );
|
|
}
|
|
else
|
|
{
|
|
uvName = dataCollector.TemplateDataCollectorInstance.RegisterUV( m_textureCoordSet );
|
|
}
|
|
|
|
uvChannelName = "uv" + propertyName;
|
|
if( isVertex )
|
|
{
|
|
string value = string.Format( Constants.TilingOffsetFormat, uvName, propertyHelperVar + ".xy", propertyHelperVar + ".zw" );
|
|
string lodLevel = "0";
|
|
|
|
value = "float4( " + value + ", 0 , " + lodLevel + " )";
|
|
dataCollector.AddLocalVariable( UniqueId, CurrentPrecisionType, WirePortDataType.FLOAT4, uvChannelName, value );
|
|
}
|
|
else
|
|
{
|
|
dataCollector.AddLocalVariable( UniqueId, CurrentPrecisionType, WirePortDataType.FLOAT2, uvChannelName, string.Format( Constants.TilingOffsetFormat, uvName, propertyHelperVar + ".xy", propertyHelperVar + ".zw" ) );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
string vertexCoords = Constants.VertexShaderInputStr + ".texcoord";
|
|
if( m_textureCoordSet > 0 )
|
|
{
|
|
vertexCoords += m_textureCoordSet.ToString();
|
|
}
|
|
|
|
|
|
string dummyPropUV = "_texcoord" + ( m_textureCoordSet > 0 ? ( m_textureCoordSet + 1 ).ToString() : "" );
|
|
string dummyUV = "uv" + ( m_textureCoordSet > 0 ? ( m_textureCoordSet + 1 ).ToString() : "" ) + dummyPropUV;
|
|
|
|
dataCollector.AddToUniforms( UniqueId, "uniform float4 " + propertyName + "_ST;" );
|
|
dataCollector.AddToProperties( UniqueId, "[HideInInspector] " + dummyPropUV + "( \"\", 2D ) = \"white\" {}", 100 );
|
|
dataCollector.AddToInput( UniqueId, dummyUV, WirePortDataType.FLOAT2 );
|
|
|
|
if( isVertex )
|
|
{
|
|
dataCollector.AddToVertexLocalVariables( UniqueId, "float4 " + uvChannelName + " = float4(" + vertexCoords + " * " + propertyName + "_ST.xy + " + propertyName + "_ST.zw, 0 ,0);" );
|
|
return uvChannelName;
|
|
}
|
|
else
|
|
dataCollector.AddToLocalVariables( UniqueId, PrecisionType.Float, WirePortDataType.FLOAT2, uvChannelName, Constants.InputVarStr + "." + dummyUV + " * " + propertyName + "_ST.xy + " + propertyName + "_ST.zw" );
|
|
|
|
}
|
|
|
|
return uvChannelName;
|
|
}
|
|
}
|
|
|
|
public override void UpdateMaterial( Material mat )
|
|
{
|
|
base.UpdateMaterial( mat );
|
|
if( m_proceduralMaterial != null )
|
|
{
|
|
Texture[] textures = m_proceduralMaterial.GetGeneratedTextures();
|
|
for( int i = 0; i < textures.Length; i++ )
|
|
{
|
|
if( mat.HasProperty( textures[ i ].name ) && !InsideShaderFunction )
|
|
{
|
|
mat.SetTexture( textures[ i ].name, textures[ i ] );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public override bool UpdateShaderDefaults( ref Shader shader, ref TextureDefaultsDataColector defaultCol )
|
|
{
|
|
if( m_proceduralMaterial != null )
|
|
{
|
|
Texture[] textures = m_proceduralMaterial.GetGeneratedTextures();
|
|
for( int i = 0; i < textures.Length; i++ )
|
|
{
|
|
defaultCol.AddValue( textures[ i ].name, textures[ i ] );
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
public override void Destroy()
|
|
{
|
|
base.Destroy();
|
|
m_textures = null;
|
|
m_proceduralMaterial = null;
|
|
m_cacheNodeConnections.Clear();
|
|
m_cacheNodeConnections = null;
|
|
m_outputConns.Clear();
|
|
m_outputConns = null;
|
|
}
|
|
|
|
public override string GetPropertyValStr()
|
|
{
|
|
return m_proceduralMaterial ? m_proceduralMaterial.name : string.Empty;
|
|
}
|
|
|
|
public override void ReadFromString( ref string[] nodeParams )
|
|
{
|
|
base.ReadFromString( ref nodeParams );
|
|
string guid = GetCurrentParam( ref nodeParams );
|
|
m_textureCoordSet = Convert.ToInt32( GetCurrentParam( ref nodeParams ) );
|
|
m_autoNormal = Convert.ToBoolean( GetCurrentParam( ref nodeParams ) );
|
|
if( guid.Length > 1 )
|
|
{
|
|
m_proceduralMaterial = AssetDatabase.LoadAssetAtPath<ProceduralMaterial>( AssetDatabase.GUIDToAssetPath( guid ) );
|
|
if( m_proceduralMaterial != null )
|
|
{
|
|
ConfigPortsFromMaterial();
|
|
}
|
|
else
|
|
{
|
|
UIUtils.ShowMessage( UniqueId, "Substance not found ", MessageSeverity.Error );
|
|
}
|
|
}
|
|
}
|
|
|
|
public override void WriteToString( ref string nodeInfo, ref string connectionsInfo )
|
|
{
|
|
base.WriteToString( ref nodeInfo, ref connectionsInfo );
|
|
string guid = ( m_proceduralMaterial != null ) ? AssetDatabase.AssetPathToGUID( AssetDatabase.GetAssetPath( m_proceduralMaterial ) ) : "0";
|
|
IOUtils.AddFieldValueToString( ref nodeInfo, guid );
|
|
IOUtils.AddFieldValueToString( ref nodeInfo, m_textureCoordSet );
|
|
IOUtils.AddFieldValueToString( ref nodeInfo, m_autoNormal );
|
|
}
|
|
|
|
}
|
|
#pragma warning restore 0618
|
|
}
|
|
#elif SUBSTANCE_PLUGIN_ENABLED
|
|
|
|
using Substance.Game;
|
|
|
|
namespace AmplifyShaderEditor
|
|
{
|
|
public enum ASEProceduralOutputType
|
|
{
|
|
Color,
|
|
Normal,
|
|
}
|
|
// Disabling Substance Deprecated warning
|
|
#pragma warning disable 0618
|
|
[Serializable]
|
|
[NodeAttributes( "Substance Sample", "Textures", "Samples a procedural material", KeyCode.None, true, 0, int.MaxValue, typeof( SubstanceGraph ), typeof( Substance.Game.Substance ) )]
|
|
public sealed class SubstanceSamplerNode : PropertyNode
|
|
{
|
|
private const string NormalMapCheck = "normal";
|
|
private const string GlobalVarDecStr = "uniform sampler2D {0};";
|
|
private const string PropertyDecStr = "{0}(\"{1}\", 2D) = \"white\"";
|
|
|
|
private const string AutoNormalStr = "Auto-Normal";
|
|
private const string SubstanceStr = "Substance";
|
|
|
|
private float TexturePreviewSizeX = 128;
|
|
private float TexturePreviewSizeY = 128;
|
|
|
|
private float PickerPreviewWidthAdjust = 18;
|
|
|
|
private bool m_editing;
|
|
|
|
private CacheNodeConnections m_cacheNodeConnections;
|
|
|
|
[SerializeField]
|
|
private int m_firstOutputConnected = 0;
|
|
|
|
[SerializeField]
|
|
private Substance.Game.SubstanceGraph m_substanceGraph;
|
|
[SerializeField]
|
|
private string m_substanceGUID = string.Empty;
|
|
|
|
[SerializeField]
|
|
private int m_textureCoordSet = 0;
|
|
|
|
[SerializeField]
|
|
private ASEProceduralOutputType[] m_textureTypes;
|
|
|
|
[SerializeField]
|
|
private bool m_autoNormal = true;
|
|
|
|
private System.Type m_type;
|
|
|
|
private List<Texture2D> m_textures = new List<Texture2D>();
|
|
|
|
private List<int> m_outputConns = new List<int>();
|
|
|
|
private Rect m_previewArea;
|
|
|
|
private Rect m_pickerArea;
|
|
|
|
protected override void CommonInit( int uniqueId )
|
|
{
|
|
base.CommonInit( uniqueId );
|
|
AddInputPort( WirePortDataType.FLOAT2, false, "UV" );
|
|
AddOutputPort( WirePortDataType.COLOR, Constants.EmptyPortValue );
|
|
m_insideSize.Set( TexturePreviewSizeX + PickerPreviewWidthAdjust, TexturePreviewSizeY + 10 );
|
|
m_type = typeof( Substance.Game.Substance );
|
|
m_currentParameterType = PropertyType.Property;
|
|
m_freeType = false;
|
|
m_freeName = false;
|
|
m_autoWrapProperties = true;
|
|
m_customPrefix = "Substance Sample ";
|
|
m_drawPrecisionUI = false;
|
|
m_showPreview = true;
|
|
m_drawPreviewExpander = false;
|
|
m_selectedLocation = PreviewLocation.TopCenter;
|
|
m_cacheNodeConnections = new CacheNodeConnections();
|
|
m_previewShaderGUID = "6f322c1da33f1e744941aafcb0ad1a2d";
|
|
m_showAutoRegisterUI = false;
|
|
}
|
|
|
|
public override void RenderNodePreview()
|
|
{
|
|
if( !m_initialized )
|
|
return;
|
|
|
|
SetPreviewInputs();
|
|
PreviewMaterial.SetInt( "_CustomUVs", m_inputPorts[ 0 ].IsConnected ? 1 : 0 );
|
|
|
|
if( m_substanceGraph == null )
|
|
return;
|
|
|
|
List<Texture2D> texs = m_substanceGraph.generatedTextures;
|
|
int count = m_outputPorts.Count;
|
|
for( int i = 0; i < count; i++ )
|
|
{
|
|
RenderTexture temp = RenderTexture.active;
|
|
RenderTexture.active = m_outputPorts[ i ].OutputPreviewTexture;
|
|
|
|
PreviewMaterial.SetTexture( "_GenTex", texs[ i ] );
|
|
|
|
if( m_autoNormal && m_textureTypes[ i ] == ASEProceduralOutputType.Normal )
|
|
Graphics.Blit( null, m_outputPorts[ i ].OutputPreviewTexture, PreviewMaterial, 1 );
|
|
else
|
|
Graphics.Blit( null, m_outputPorts[ i ].OutputPreviewTexture, PreviewMaterial, 0 );
|
|
RenderTexture.active = temp;
|
|
}
|
|
}
|
|
|
|
public override void OnOutputPortConnected( int portId, int otherNodeId, int otherPortId )
|
|
{
|
|
base.OnOutputPortConnected( portId, otherNodeId, otherPortId );
|
|
m_firstOutputConnected = -1;
|
|
}
|
|
|
|
public override void OnOutputPortDisconnected( int portId )
|
|
{
|
|
base.OnOutputPortDisconnected( portId );
|
|
m_firstOutputConnected = -1;
|
|
}
|
|
|
|
void CalculateFirstOutputConnected()
|
|
{
|
|
m_outputConns.Clear();
|
|
int count = m_outputPorts.Count;
|
|
bool connectionsAvailable = false;
|
|
for( int i = 0; i < count; i++ )
|
|
{
|
|
if( m_outputPorts[ i ].IsConnected )
|
|
{
|
|
connectionsAvailable = true;
|
|
}
|
|
}
|
|
|
|
for( int i = 0; i < count; i++ )
|
|
{
|
|
if( connectionsAvailable )
|
|
{
|
|
if( m_outputPorts[ i ].IsConnected )
|
|
{
|
|
if( m_firstOutputConnected < 0 )
|
|
m_firstOutputConnected = i;
|
|
|
|
m_outputConns.Add( i );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
m_outputConns.Add( i );
|
|
}
|
|
}
|
|
|
|
if( m_firstOutputConnected < 0 )
|
|
m_firstOutputConnected = 0;
|
|
}
|
|
|
|
public override void OnNodeLayout( DrawInfo drawInfo )
|
|
{
|
|
base.OnNodeLayout( drawInfo );
|
|
|
|
m_previewArea = m_remainingBox;
|
|
m_previewArea.width = TexturePreviewSizeX * drawInfo.InvertedZoom;
|
|
m_previewArea.height = TexturePreviewSizeY * drawInfo.InvertedZoom;
|
|
m_previewArea.x += 0.5f * m_remainingBox.width - 0.5f * m_previewArea.width;
|
|
m_pickerArea = m_previewArea;
|
|
m_pickerArea.width = 40 * drawInfo.InvertedZoom;
|
|
m_pickerArea.x = m_previewArea.xMax - m_pickerArea.width - 2;
|
|
m_pickerArea.height = 14 * drawInfo.InvertedZoom;
|
|
m_pickerArea.y = m_previewArea.yMax - m_pickerArea.height - 2;
|
|
}
|
|
|
|
public override void DrawGUIControls( DrawInfo drawInfo )
|
|
{
|
|
base.DrawGUIControls( drawInfo );
|
|
|
|
if( !( drawInfo.CurrentEventType == EventType.MouseDown || drawInfo.CurrentEventType == EventType.MouseUp || drawInfo.CurrentEventType == EventType.ExecuteCommand || drawInfo.CurrentEventType == EventType.DragPerform ) )
|
|
return;
|
|
|
|
bool insideBox = m_previewArea.Contains( drawInfo.MousePosition );
|
|
|
|
if( insideBox )
|
|
{
|
|
m_editing = true;
|
|
}
|
|
else if( m_editing && !insideBox && drawInfo.CurrentEventType != EventType.ExecuteCommand )
|
|
{
|
|
GUI.FocusControl( null );
|
|
m_editing = false;
|
|
}
|
|
}
|
|
|
|
|
|
public override void Draw( DrawInfo drawInfo )
|
|
{
|
|
base.Draw( drawInfo );
|
|
|
|
if( m_editing )
|
|
{
|
|
m_textures = m_substanceGraph != null ? m_substanceGraph.generatedTextures : null;
|
|
if( GUI.Button( m_pickerArea, string.Empty, GUIStyle.none ) )
|
|
{
|
|
int controlID = EditorGUIUtility.GetControlID( FocusType.Passive );
|
|
EditorGUIUtility.ShowObjectPicker<SubstanceGraph>( m_substanceGraph, false, "", controlID );
|
|
}
|
|
|
|
string commandName = Event.current.commandName;
|
|
UnityEngine.Object newValue = null;
|
|
if( commandName == "ObjectSelectorUpdated" )
|
|
{
|
|
newValue = EditorGUIUtility.GetObjectPickerObject();
|
|
if( newValue != (UnityEngine.Object)m_substanceGraph )
|
|
{
|
|
UndoRecordObject( "Changing value EditorGUIObjectField on node Substance Sample" );
|
|
|
|
SubstanceGraph = newValue != null ? (SubstanceGraph)newValue : null;
|
|
m_textures = m_substanceGraph != null ? m_substanceGraph.generatedTextures : null;
|
|
OnNewSubstanceSelected( m_textures );
|
|
}
|
|
}
|
|
else if( commandName == "ObjectSelectorClosed" )
|
|
{
|
|
newValue = EditorGUIUtility.GetObjectPickerObject();
|
|
if( newValue != (UnityEngine.Object)m_substanceGraph )
|
|
{
|
|
UndoRecordObject( "Changing value EditorGUIObjectField on node Substance Sample" );
|
|
|
|
SubstanceGraph = newValue != null ? (SubstanceGraph)newValue : null;
|
|
m_textures = m_substanceGraph != null ? m_substanceGraph.generatedTextures : null;
|
|
OnNewSubstanceSelected( m_textures );
|
|
}
|
|
m_editing = false;
|
|
}
|
|
|
|
if( GUI.Button( m_previewArea, string.Empty, GUIStyle.none ) )
|
|
{
|
|
if( m_substanceGraph != null )
|
|
{
|
|
Selection.activeObject = m_substanceGraph;
|
|
EditorGUIUtility.PingObject( Selection.activeObject );
|
|
}
|
|
m_editing = false;
|
|
}
|
|
}
|
|
|
|
if( drawInfo.CurrentEventType == EventType.Repaint )
|
|
{
|
|
if( !m_editing )
|
|
m_textures = m_substanceGraph != null ? m_substanceGraph.generatedTextures : null;
|
|
|
|
if( m_textures != null )
|
|
{
|
|
if( m_firstOutputConnected < 0 )
|
|
{
|
|
CalculateFirstOutputConnected();
|
|
}
|
|
else if( m_textures.Count != m_textureTypes.Length )
|
|
{
|
|
OnNewSubstanceSelected( m_textures );
|
|
}
|
|
|
|
int texCount = m_outputConns.Count;
|
|
Rect individuals = m_previewArea;
|
|
individuals.height /= texCount;
|
|
|
|
for( int i = 0; i < texCount; i++ )
|
|
{
|
|
|
|
//EditorGUI.DrawPreviewTexture( individuals, m_textures[ m_outputConns[ i ] ], null, ScaleMode.ScaleAndCrop );
|
|
EditorGUI.DrawPreviewTexture( individuals, m_outputPorts[ m_outputConns[ i ] ].OutputPreviewTexture, null, ScaleMode.ScaleAndCrop );
|
|
individuals.y += individuals.height;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
GUI.Label( m_previewArea, string.Empty, UIUtils.ObjectFieldThumb );
|
|
}
|
|
|
|
if( ContainerGraph.LodLevel <= ParentGraph.NodeLOD.LOD2 )
|
|
{
|
|
Rect smallButton = m_previewArea;
|
|
smallButton.height = 14 * drawInfo.InvertedZoom;
|
|
smallButton.y = m_previewArea.yMax - smallButton.height - 2;
|
|
smallButton.width = 40 * drawInfo.InvertedZoom;
|
|
smallButton.x = m_previewArea.xMax - smallButton.width - 2;
|
|
if( m_textures == null )
|
|
{
|
|
GUI.Label( m_previewArea, "None (Procedural Material)", UIUtils.ObjectFieldThumbOverlay );
|
|
}
|
|
GUI.Label( m_pickerArea, "Select", UIUtils.GetCustomStyle( CustomStyle.SamplerButton ) );
|
|
}
|
|
|
|
GUI.Label( m_previewArea, string.Empty, UIUtils.GetCustomStyle( CustomStyle.SamplerFrame ) );
|
|
}
|
|
}
|
|
|
|
void OnNewSubstanceSelected( List<Texture2D> textures )
|
|
{
|
|
CacheCurrentSettings();
|
|
ConfigPortsFromMaterial( true, textures );
|
|
ConnectFromCache();
|
|
m_requireMaterialUpdate = true;
|
|
CalculateFirstOutputConnected();
|
|
ContainerGraph.ParentWindow.RequestRepaint();
|
|
}
|
|
|
|
public override void DrawProperties()
|
|
{
|
|
base.DrawProperties();
|
|
EditorGUI.BeginChangeCheck();
|
|
SubstanceGraph = EditorGUILayoutObjectField( SubstanceStr, m_substanceGraph, m_type, false ) as SubstanceGraph;
|
|
if( EditorGUI.EndChangeCheck() )
|
|
{
|
|
List<Texture2D> textures = m_substanceGraph != null ? m_substanceGraph.generatedTextures : null;
|
|
if( textures != null )
|
|
{
|
|
OnNewSubstanceSelected( textures );
|
|
}
|
|
}
|
|
|
|
m_textureCoordSet = EditorGUILayoutIntPopup( Constants.AvailableUVSetsLabel, m_textureCoordSet, Constants.AvailableUVSetsStr, Constants.AvailableUVSets );
|
|
EditorGUI.BeginChangeCheck();
|
|
m_autoNormal = EditorGUILayoutToggle( AutoNormalStr, m_autoNormal );
|
|
if( EditorGUI.EndChangeCheck() )
|
|
{
|
|
for( int i = 0; i < m_textureTypes.Length; i++ )
|
|
{
|
|
WirePortDataType portType = ( m_autoNormal && m_textureTypes[ i ] == ASEProceduralOutputType.Normal ) ? WirePortDataType.FLOAT3 : WirePortDataType.COLOR;
|
|
if( m_outputPorts[ i ].DataType != portType )
|
|
{
|
|
m_outputPorts[ i ].ChangeType( portType, false );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
private void CacheCurrentSettings()
|
|
{
|
|
m_cacheNodeConnections.Clear();
|
|
for( int portId = 0; portId < m_outputPorts.Count; portId++ )
|
|
{
|
|
if( m_outputPorts[ portId ].IsConnected )
|
|
{
|
|
int connCount = m_outputPorts[ portId ].ConnectionCount;
|
|
for( int connIdx = 0; connIdx < connCount; connIdx++ )
|
|
{
|
|
WireReference connection = m_outputPorts[ portId ].GetConnection( connIdx );
|
|
m_cacheNodeConnections.Add( m_outputPorts[ portId ].Name, new NodeCache( connection.NodeId, connection.PortId ) );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
private void ConnectFromCache()
|
|
{
|
|
for( int i = 0; i < m_outputPorts.Count; i++ )
|
|
{
|
|
List<NodeCache> connections = m_cacheNodeConnections.GetList( m_outputPorts[ i ].Name );
|
|
if( connections != null )
|
|
{
|
|
int count = connections.Count;
|
|
for( int connIdx = 0; connIdx < count; connIdx++ )
|
|
{
|
|
UIUtils.SetConnection( connections[ connIdx ].TargetNodeId, connections[ connIdx ].TargetPortId, UniqueId, i );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
private void ConfigPortsFromMaterial( bool invalidateConnections = false, List<Texture2D> newTextures = null )
|
|
{
|
|
SetAdditonalTitleText( ( m_substanceGraph != null ) ? string.Format( Constants.PropertyValueLabel, m_substanceGraph.name ) : "Value( <None> )" );
|
|
|
|
List<Texture2D> textures = newTextures != null ? newTextures : ( ( m_substanceGraph != null ) ? m_substanceGraph.generatedTextures : null );
|
|
if( textures != null )
|
|
{
|
|
m_firstOutputConnected = -1;
|
|
string nameToRemove = m_substanceGraph.graphLabel + "_";
|
|
m_textureTypes = new ASEProceduralOutputType[ textures.Count ];
|
|
for( int i = 0; i < textures.Count; i++ )
|
|
{
|
|
//TODO: Replace for a more efficient test as soon as Laurent gives more infos
|
|
bool isNormal = textures[ i ].format == TextureFormat.BC5 || textures[ i ].name.EndsWith( NormalMapCheck );
|
|
m_textureTypes[ i ] = isNormal?ASEProceduralOutputType.Normal:ASEProceduralOutputType.Color;
|
|
|
|
WirePortDataType portType = ( m_autoNormal && m_textureTypes[ i ] == ASEProceduralOutputType.Normal ) ? WirePortDataType.FLOAT3 : WirePortDataType.COLOR;
|
|
string newName = textures[ i ].name.Replace( nameToRemove, string.Empty );
|
|
char firstLetter = Char.ToUpper( newName[ 0 ] );
|
|
newName = firstLetter.ToString() + newName.Substring( 1 );
|
|
if( i < m_outputPorts.Count )
|
|
{
|
|
m_outputPorts[ i ].ChangeProperties( newName, portType, false );
|
|
if( invalidateConnections )
|
|
{
|
|
m_outputPorts[ i ].FullDeleteConnections();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
AddOutputPort( portType, newName );
|
|
}
|
|
}
|
|
|
|
if( textures.Count < m_outputPorts.Count )
|
|
{
|
|
int itemsToRemove = m_outputPorts.Count - textures.Count;
|
|
for( int i = 0; i < itemsToRemove; i++ )
|
|
{
|
|
int idx = m_outputPorts.Count - 1;
|
|
if( m_outputPorts[ idx ].IsConnected )
|
|
{
|
|
m_outputPorts[ idx ].ForceClearConnection();
|
|
}
|
|
RemoveOutputPort( idx );
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
int itemsToRemove = m_outputPorts.Count - 1;
|
|
m_outputPorts[ 0 ].ChangeProperties( Constants.EmptyPortValue, WirePortDataType.COLOR, false );
|
|
m_outputPorts[ 0 ].ForceClearConnection();
|
|
|
|
for( int i = 0; i < itemsToRemove; i++ )
|
|
{
|
|
int idx = m_outputPorts.Count - 1;
|
|
if( m_outputPorts[ idx ].IsConnected )
|
|
{
|
|
m_outputPorts[ idx ].ForceClearConnection();
|
|
}
|
|
RemoveOutputPort( idx );
|
|
}
|
|
}
|
|
|
|
m_sizeIsDirty = true;
|
|
m_isDirty = true;
|
|
}
|
|
|
|
private void ConfigFromObject( UnityEngine.Object obj )
|
|
{
|
|
SubstanceGraph newGraph = obj as SubstanceGraph;// AssetDatabase.LoadAssetAtPath<SubstanceGraph>( AssetDatabase.GetAssetPath( obj ) );
|
|
if( newGraph != null )
|
|
{
|
|
SubstanceGraph = newGraph;
|
|
ConfigPortsFromMaterial();
|
|
}
|
|
|
|
Substance.Game.Substance newSubstance = obj as Substance.Game.Substance;// AssetDatabase.LoadAssetAtPath<SubstanceGraph>( AssetDatabase.GetAssetPath( obj ) );
|
|
if( newSubstance != null && newSubstance.graphs.Count > 0 )
|
|
{
|
|
SubstanceGraph = newSubstance.graphs[0];
|
|
ConfigPortsFromMaterial();
|
|
}
|
|
|
|
}
|
|
|
|
public override void OnObjectDropped( UnityEngine.Object obj )
|
|
{
|
|
ConfigFromObject( obj );
|
|
}
|
|
|
|
public override void SetupFromCastObject( UnityEngine.Object obj )
|
|
{
|
|
ConfigFromObject( obj );
|
|
}
|
|
|
|
public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
|
|
{
|
|
if( m_substanceGraph == null )
|
|
{
|
|
return "(0).xxxx";
|
|
}
|
|
|
|
if( m_outputPorts[ outputId ].IsLocalValue( dataCollector.PortCategory ) )
|
|
{
|
|
return m_outputPorts[ outputId ].LocalValue( dataCollector.PortCategory );
|
|
}
|
|
|
|
List<Texture2D> textures = m_substanceGraph.generatedTextures;
|
|
|
|
string uvPropertyName = string.Empty;
|
|
for( int i = 0; i < m_outputPorts.Count; i++ )
|
|
{
|
|
if( m_outputPorts[ i ].HasConnectedNode )
|
|
{
|
|
uvPropertyName = UIUtils.GeneratePropertyName( textures[ i ].name , PropertyType.Property );
|
|
break;
|
|
}
|
|
}
|
|
|
|
string propertyName = UIUtils.GeneratePropertyName( textures[ outputId ].name, PropertyType.Property );
|
|
string name = propertyName + OutputId;
|
|
dataCollector.AddToUniforms( UniqueId, string.Format( GlobalVarDecStr, propertyName ) );
|
|
dataCollector.AddToProperties( UniqueId, string.Format( PropertyDecStr, propertyName, textures[ outputId ].name ) + "{}", -1 );
|
|
bool isVertex = ( dataCollector.PortCategory == MasterNodePortCategory.Vertex || dataCollector.PortCategory == MasterNodePortCategory.Tessellation );
|
|
string value = string.Format( "tex2D{0}({1}, {2})", ( isVertex ? "lod" : string.Empty ), propertyName, GetUVCoords( ref dataCollector, ignoreLocalvar, uvPropertyName ) );
|
|
if( m_autoNormal && m_textureTypes[ outputId ] == ASEProceduralOutputType.Normal )
|
|
{
|
|
value = GeneratorUtils.GenerateUnpackNormalStr( ref dataCollector, CurrentPrecisionType, UniqueId, OutputId, value, false, "1.0" );
|
|
}
|
|
|
|
dataCollector.AddPropertyNode( this );
|
|
RegisterLocalVariable( outputId, value, ref dataCollector, name );
|
|
|
|
return m_outputPorts[ outputId ].LocalValue( dataCollector.PortCategory );
|
|
}
|
|
|
|
public string GetUVCoords( ref MasterNodeDataCollector dataCollector, bool ignoreLocalVar, string propertyName )
|
|
{
|
|
bool isVertex = ( dataCollector.PortCategory == MasterNodePortCategory.Vertex || dataCollector.PortCategory == MasterNodePortCategory.Tessellation );
|
|
if( m_inputPorts[ 0 ].IsConnected )
|
|
{
|
|
return m_inputPorts[ 0 ].GenerateShaderForOutput( ref dataCollector, isVertex ? WirePortDataType.FLOAT4 : WirePortDataType.FLOAT2, ignoreLocalVar, true );
|
|
}
|
|
else
|
|
{
|
|
string uvChannelName = IOUtils.GetUVChannelName( propertyName, m_textureCoordSet );
|
|
|
|
if( dataCollector.IsTemplate )
|
|
{
|
|
string propertyHelperVar = propertyName + "_ST";
|
|
dataCollector.AddToUniforms( UniqueId, "float4", propertyHelperVar, dataCollector.IsSRP );
|
|
string uvName = string.Empty;
|
|
string result = string.Empty;
|
|
if( dataCollector.TemplateDataCollectorInstance.GetCustomInterpolatedData( TemplateHelperFunctions.IntToUVChannelInfo[ m_textureCoordSet ], WirePortDataType.FLOAT4, PrecisionType.Float, ref result, false, dataCollector.PortCategory ) )
|
|
{
|
|
if( m_inputPorts[ 0 ].DataType != WirePortDataType.FLOAT4 )
|
|
result += UIUtils.GetAutoSwizzle( m_inputPorts[ 0 ].DataType );
|
|
uvName = result;
|
|
}
|
|
else
|
|
if( dataCollector.TemplateDataCollectorInstance.HasUV( m_textureCoordSet ) )
|
|
{
|
|
uvName = dataCollector.TemplateDataCollectorInstance.GetUVName( m_textureCoordSet );
|
|
}
|
|
else
|
|
{
|
|
uvName = dataCollector.TemplateDataCollectorInstance.RegisterUV( m_textureCoordSet );
|
|
}
|
|
|
|
uvChannelName = "uv" + propertyName;
|
|
if( isVertex )
|
|
{
|
|
string value = string.Format( Constants.TilingOffsetFormat, uvName, propertyHelperVar + ".xy", propertyHelperVar + ".zw" );
|
|
string lodLevel = "0";
|
|
|
|
value = "float4( " + value + ", 0 , " + lodLevel + " )";
|
|
dataCollector.AddLocalVariable( UniqueId, m_currentPrecisionType, WirePortDataType.FLOAT4, uvChannelName, value );
|
|
}
|
|
else
|
|
{
|
|
dataCollector.AddLocalVariable( UniqueId, m_currentPrecisionType, WirePortDataType.FLOAT2, uvChannelName, string.Format( Constants.TilingOffsetFormat, uvName, propertyHelperVar + ".xy", propertyHelperVar + ".zw" ) );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
string vertexCoords = Constants.VertexShaderInputStr + ".texcoord";
|
|
if( m_textureCoordSet > 0 )
|
|
{
|
|
vertexCoords += m_textureCoordSet.ToString();
|
|
}
|
|
|
|
|
|
string dummyPropUV = "_texcoord" + ( m_textureCoordSet > 0 ? ( m_textureCoordSet + 1 ).ToString() : "" );
|
|
string dummyUV = "uv" + ( m_textureCoordSet > 0 ? ( m_textureCoordSet + 1 ).ToString() : "" ) + dummyPropUV;
|
|
|
|
dataCollector.AddToUniforms( UniqueId, "uniform float4 " + propertyName + "_ST;" );
|
|
dataCollector.AddToProperties( UniqueId, "[HideInInspector] " + dummyPropUV + "( \"\", 2D ) = \"white\" {}", 100 );
|
|
dataCollector.AddToInput( UniqueId, dummyUV, WirePortDataType.FLOAT2 );
|
|
|
|
if( isVertex )
|
|
{
|
|
dataCollector.AddToVertexLocalVariables( UniqueId, "float4 " + uvChannelName + " = float4(" + vertexCoords + " * " + propertyName + "_ST.xy + " + propertyName + "_ST.zw, 0 ,0);" );
|
|
return uvChannelName;
|
|
}
|
|
else
|
|
dataCollector.AddToLocalVariables( UniqueId, PrecisionType.Float, WirePortDataType.FLOAT2, uvChannelName, Constants.InputVarStr + "." + dummyUV + " * " + propertyName + "_ST.xy + " + propertyName + "_ST.zw" );
|
|
|
|
}
|
|
|
|
return uvChannelName;
|
|
}
|
|
}
|
|
|
|
public override void UpdateMaterial( Material mat )
|
|
{
|
|
base.UpdateMaterial( mat );
|
|
if( m_substanceGraph != null )
|
|
{
|
|
List<Texture2D> textures = m_substanceGraph.generatedTextures;
|
|
for( int i = 0; i < textures.Count; i++ )
|
|
{
|
|
string textureName = UIUtils.GeneratePropertyName( textures[ i ].name, PropertyType.Property );
|
|
if( mat.HasProperty( textureName ) && !InsideShaderFunction )
|
|
{
|
|
mat.SetTexture( textureName, textures[ i ] );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public override bool UpdateShaderDefaults( ref Shader shader, ref TextureDefaultsDataColector defaultCol )
|
|
{
|
|
if( m_substanceGraph != null )
|
|
{
|
|
List<Texture2D> textures = m_substanceGraph.generatedTextures;
|
|
for( int i = 0; i < textures.Count; i++ )
|
|
{
|
|
defaultCol.AddValue( UIUtils.GeneratePropertyName( textures[ i ].name, PropertyType.Property ), textures[ i ] );
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
public override void OnNodeLogicUpdate( DrawInfo drawInfo )
|
|
{
|
|
base.OnNodeLogicUpdate( drawInfo );
|
|
if( m_substanceGraph == null && !string.IsNullOrEmpty( m_substanceGUID ) )
|
|
{
|
|
SubstanceGraph = AssetDatabase.LoadAssetAtPath<SubstanceGraph>( AssetDatabase.GUIDToAssetPath( m_substanceGUID ) );
|
|
if( m_substanceGraph == null )
|
|
{
|
|
m_substanceGUID = string.Empty;
|
|
}
|
|
}
|
|
}
|
|
|
|
public override void Destroy()
|
|
{
|
|
base.Destroy();
|
|
m_textures = null;
|
|
m_substanceGraph = null;
|
|
m_substanceGUID = string.Empty;
|
|
m_cacheNodeConnections.Clear();
|
|
m_cacheNodeConnections = null;
|
|
m_outputConns.Clear();
|
|
m_outputConns = null;
|
|
}
|
|
|
|
public override string GetPropertyValStr()
|
|
{
|
|
return m_substanceGraph ? m_substanceGraph.name : string.Empty;
|
|
}
|
|
|
|
public override void ReadFromString( ref string[] nodeParams )
|
|
{
|
|
base.ReadFromString( ref nodeParams );
|
|
string guid = GetCurrentParam( ref nodeParams );
|
|
m_textureCoordSet = Convert.ToInt32( GetCurrentParam( ref nodeParams ) );
|
|
m_autoNormal = Convert.ToBoolean( GetCurrentParam( ref nodeParams ) );
|
|
if( guid.Length > 1 )
|
|
{
|
|
SubstanceGraph = AssetDatabase.LoadAssetAtPath<SubstanceGraph>( AssetDatabase.GUIDToAssetPath( guid ) );
|
|
if( m_substanceGraph != null )
|
|
{
|
|
ConfigPortsFromMaterial();
|
|
}
|
|
else
|
|
{
|
|
UIUtils.ShowMessage( "Substance not found ", MessageSeverity.Error );
|
|
}
|
|
}
|
|
}
|
|
|
|
public override void WriteToString( ref string nodeInfo, ref string connectionsInfo )
|
|
{
|
|
base.WriteToString( ref nodeInfo, ref connectionsInfo );
|
|
string guid = ( m_substanceGraph != null ) ? AssetDatabase.AssetPathToGUID( AssetDatabase.GetAssetPath( m_substanceGraph ) ) : "0";
|
|
IOUtils.AddFieldValueToString( ref nodeInfo, guid );
|
|
IOUtils.AddFieldValueToString( ref nodeInfo, m_textureCoordSet );
|
|
IOUtils.AddFieldValueToString( ref nodeInfo, m_autoNormal );
|
|
}
|
|
|
|
public override void RefreshExternalReferences()
|
|
{
|
|
base.RefreshExternalReferences();
|
|
if( m_substanceGraph != null )
|
|
{
|
|
int count = m_outputPorts.Count;
|
|
for( int i = 0; i < count; i++ )
|
|
{
|
|
if( m_autoNormal && m_textureTypes[ i ] == ASEProceduralOutputType.Normal )
|
|
m_outputPorts[ i ].ChangeType( WirePortDataType.FLOAT3, false );
|
|
else
|
|
m_outputPorts[ i ].ChangeType( WirePortDataType.FLOAT4, false );
|
|
}
|
|
}
|
|
}
|
|
|
|
public SubstanceGraph SubstanceGraph
|
|
{
|
|
set
|
|
{
|
|
m_substanceGraph = value;
|
|
if( value != null )
|
|
{
|
|
m_substanceGUID = AssetDatabase.AssetPathToGUID( AssetDatabase.GetAssetPath( value ) );
|
|
}
|
|
else
|
|
{
|
|
m_substanceGUID = string.Empty;
|
|
}
|
|
}
|
|
get { return m_substanceGraph; }
|
|
}
|
|
}
|
|
#pragma warning restore 0618
|
|
}
|
|
#endif
|