FateViewer/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/ObjectScaleNode.cs

76 lines
2.2 KiB
C#

// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System;
using UnityEngine;
using UnityEditor;
namespace AmplifyShaderEditor
{
[Serializable]
[NodeAttributes( "Object Scale", "Vertex Data", "Object Scale extracted directly from its transform matrix" )]
public class ObjectScaleNode : ParentNode
{
private const string RotationIndependentScaleStr = "Rotation Independent Scale";
[SerializeField]
private bool m_rotationIndependentScale = false;
protected override void CommonInit( int uniqueId )
{
base.CommonInit( uniqueId );
AddOutputVectorPorts( WirePortDataType.FLOAT3, "XYZ" );
m_drawPreviewAsSphere = true;
m_previewShaderGUID = "5540033c6c52f51468938c1a42bd2730";
m_textLabelWidth = 180;
UpdateMaterialPass();
m_autoWrapProperties = true;
}
public override void DrawProperties()
{
base.DrawProperties();
EditorGUI.BeginChangeCheck();
m_rotationIndependentScale = EditorGUILayoutToggle( RotationIndependentScaleStr, m_rotationIndependentScale );
if( EditorGUI.EndChangeCheck() )
{
UpdateMaterialPass();
}
}
public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
{
string objectScale = m_rotationIndependentScale ? GeneratorUtils.GenerateRotationIndependentObjectScale( ref dataCollector, UniqueId ):
GeneratorUtils.GenerateObjectScale( ref dataCollector, UniqueId );
return GetOutputVectorItem( 0, outputId, objectScale );
}
public override void ReadFromString( ref string[] nodeParams )
{
base.ReadFromString( ref nodeParams );
if( UIUtils.CurrentShaderVersion() < 17402 )
{
m_rotationIndependentScale = false;
}
else
{
m_rotationIndependentScale = Convert.ToBoolean( GetCurrentParam( ref nodeParams ) );
}
UpdateMaterialPass();
}
public override void WriteToString( ref string nodeInfo, ref string connectionsInfo )
{
base.WriteToString( ref nodeInfo, ref connectionsInfo );
IOUtils.AddFieldValueToString( ref nodeInfo, m_rotationIndependentScale );
}
void UpdateMaterialPass()
{
m_previewMaterialPassId = m_rotationIndependentScale ? 1 : 0;
PreviewIsDirty = true;
}
}
}