Shader "Hidden/IntNode"
{
Properties {
_InputInt ("_InputInt", Int) = 0
}
SubShader
Pass
CGPROGRAM
#include "UnityCG.cginc"
#pragma vertex vert_img
#pragma fragment frag
int _InputInt;
float4 frag( v2f_img i ) : SV_Target
return _InputInt;
ENDCG