FateViewer/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjSpaceLightDirHlp...

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Shader "Hidden/ObjSpaceLightDirHlpNode"
{
SubShader
{
Pass
{
CGPROGRAM
#pragma vertex vert_img
#pragma fragment frag
#include "UnityCG.cginc"
float4 _EditorWorldLightPos;
float4 frag( v2f_img i ) : SV_Target
{
float3 lightDir = mul(unity_WorldToObject, normalize( _EditorWorldLightPos.xyz ) );
return float4 ( lightDir, 1);
}
ENDCG
}
}
}