30 lines
421 B
Plaintext
30 lines
421 B
Plaintext
Shader "Hidden/SimpleDivideOpNode"
|
|
{
|
|
Properties
|
|
{
|
|
_A ("_A", 2D) = "white" {}
|
|
_B ("_B", 2D) = "white" {}
|
|
}
|
|
SubShader
|
|
{
|
|
Pass
|
|
{
|
|
CGPROGRAM
|
|
#include "UnityCG.cginc"
|
|
#pragma vertex vert_img
|
|
#pragma fragment frag
|
|
|
|
sampler2D _A;
|
|
sampler2D _B;
|
|
|
|
float4 frag( v2f_img i ) : SV_Target
|
|
{
|
|
float4 a = tex2D( _A, i.uv );
|
|
float4 b = tex2D( _B, i.uv );
|
|
return a / b;
|
|
}
|
|
ENDCG
|
|
}
|
|
}
|
|
}
|