FateViewer/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_StaticSwitchNode.sh...

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Shader "Hidden/StaticSwitchNode"
{
Properties
{
_A ("_A", 2D) = "white" {}
_B ("_B", 2D) = "white" {}
_C ("_C", 2D) = "white" {}
_D ("_D", 2D) = "white" {}
_E ("_E", 2D) = "white" {}
_F ("_F", 2D) = "white" {}
_G ("_G", 2D) = "white" {}
_H ("_H", 2D) = "white" {}
_I ("_I", 2D) = "white" {}
}
SubShader
{
Pass
{
CGPROGRAM
#include "UnityCG.cginc"
#pragma vertex vert_img
#pragma fragment frag
sampler2D _A;
sampler2D _B;
sampler2D _C;
sampler2D _D;
sampler2D _E;
sampler2D _F;
sampler2D _G;
sampler2D _H;
sampler2D _I;
int _Condition;
float4 frag( v2f_img i ) : SV_Target
{
if( _Condition == 0)
return tex2D( _B, i.uv ); // A nd B are switched
else if( _Condition == 1 )
return tex2D( _A, i.uv );
else if( _Condition == 2 )
return tex2D( _C, i.uv );
else if( _Condition == 3 )
return tex2D( _D, i.uv );
else if( _Condition == 4 )
return tex2D( _E, i.uv );
else if( _Condition == 5 )
return tex2D( _F, i.uv );
else if( _Condition == 6 )
return tex2D( _G, i.uv );
else if( _Condition == 7 )
return tex2D( _H, i.uv );
else
return tex2D( _I, i.uv );
}
ENDCG
}
}
}