115 lines
2.7 KiB
Plaintext
115 lines
2.7 KiB
Plaintext
Shader /*ase_name*/"Hidden/Templates/Legacy/Sprites Default"/*end*/
|
|
{
|
|
Properties
|
|
{
|
|
[PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {}
|
|
_Color ("Tint", Color) = (1,1,1,1)
|
|
[MaterialToggle] PixelSnap ("Pixel snap", Float) = 0
|
|
[PerRendererData] _AlphaTex ("External Alpha", 2D) = "white" {}
|
|
/*ase_props*/
|
|
}
|
|
|
|
SubShader
|
|
{
|
|
Tags
|
|
{
|
|
"Queue"="Transparent"
|
|
"IgnoreProjector"="True"
|
|
"RenderType"="Transparent"
|
|
"PreviewType"="Plane"
|
|
"CanUseSpriteAtlas"="True"
|
|
}
|
|
|
|
Cull Off
|
|
Lighting Off
|
|
ZWrite Off
|
|
Blend One OneMinusSrcAlpha
|
|
|
|
/*ase_pass*/
|
|
Pass
|
|
{
|
|
CGPROGRAM
|
|
#ifndef UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX
|
|
#define UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(input)
|
|
#endif
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
#pragma target 3.0
|
|
#pragma multi_compile _ PIXELSNAP_ON
|
|
#pragma multi_compile _ ETC1_EXTERNAL_ALPHA
|
|
#include "UnityCG.cginc"
|
|
/*ase_pragma*/
|
|
|
|
struct appdata_t
|
|
{
|
|
float4 vertex : POSITION;
|
|
float4 color : COLOR;
|
|
float2 texcoord : TEXCOORD0;
|
|
UNITY_VERTEX_INPUT_INSTANCE_ID
|
|
/*ase_vdata:p=p;uv0=tc0.xy;c=c*/
|
|
};
|
|
|
|
struct v2f
|
|
{
|
|
float4 vertex : SV_POSITION;
|
|
fixed4 color : COLOR;
|
|
float2 texcoord : TEXCOORD0;
|
|
UNITY_VERTEX_INPUT_INSTANCE_ID
|
|
UNITY_VERTEX_OUTPUT_STEREO
|
|
/*ase_interp(1,):sp=sp.xyzw;uv0=tc0.xy;c=c*/
|
|
};
|
|
|
|
uniform fixed4 _Color;
|
|
uniform float _EnableExternalAlpha;
|
|
uniform sampler2D _MainTex;
|
|
uniform sampler2D _AlphaTex;
|
|
/*ase_globals*/
|
|
|
|
v2f vert( appdata_t IN /*ase_vert_input*/ )
|
|
{
|
|
v2f OUT;
|
|
UNITY_SETUP_INSTANCE_ID(IN);
|
|
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(OUT);
|
|
UNITY_TRANSFER_INSTANCE_ID(IN, OUT);
|
|
/*ase_vert_code:IN=appdata_t;OUT=v2f*/
|
|
|
|
IN.vertex.xyz += /*ase_vert_out:Offset;Float3*/ float3(0,0,0) /*end*/;
|
|
OUT.vertex = UnityObjectToClipPos(IN.vertex);
|
|
OUT.texcoord = IN.texcoord;
|
|
OUT.color = IN.color * _Color;
|
|
#ifdef PIXELSNAP_ON
|
|
OUT.vertex = UnityPixelSnap (OUT.vertex);
|
|
#endif
|
|
|
|
return OUT;
|
|
}
|
|
|
|
fixed4 SampleSpriteTexture (float2 uv)
|
|
{
|
|
fixed4 color = tex2D (_MainTex, uv);
|
|
|
|
#if ETC1_EXTERNAL_ALPHA
|
|
// get the color from an external texture (usecase: Alpha support for ETC1 on android)
|
|
fixed4 alpha = tex2D (_AlphaTex, uv);
|
|
color.a = lerp (color.a, alpha.r, _EnableExternalAlpha);
|
|
#endif //ETC1_EXTERNAL_ALPHA
|
|
|
|
return color;
|
|
}
|
|
|
|
fixed4 frag(v2f IN /*ase_frag_input*/ ) : SV_Target
|
|
{
|
|
UNITY_SETUP_INSTANCE_ID( IN );
|
|
UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX( IN );
|
|
|
|
/*ase_frag_code:IN=v2f*/
|
|
fixed4 c = /*ase_frag_out:Color;Float4*/SampleSpriteTexture (IN.texcoord) * IN.color/*end*/;
|
|
c.rgb *= c.a;
|
|
return c;
|
|
}
|
|
ENDCG
|
|
}
|
|
}
|
|
CustomEditor "ASEMaterialInspector"
|
|
}
|