Shader "Hidden/PiNode"
{
SubShader
Pass
CGPROGRAM
#pragma vertex vert_img
#pragma fragment frag
#include "UnityCG.cginc"
sampler2D _A;
float4 frag(v2f_img i) : SV_Target
return tex2D( _A, i.uv ).r * UNITY_PI;
}
ENDCG