1524 lines
45 KiB
C#
1524 lines
45 KiB
C#
// Amplify Shader Editor - Visual Shader Editing Tool
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// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
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using System;
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using UnityEngine;
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using UnityEditor;
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namespace AmplifyShaderEditor
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{
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[Serializable]
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public sealed class InputPort : WirePort
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{
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private const string InputDefaultNameStr = "Input";
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[SerializeField]
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private int m_externalNodeLink = -1;
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[SerializeField]
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private int m_externalPortLink = -1;
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[SerializeField]
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private string m_externalLinkId = string.Empty;
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[SerializeField]
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private bool m_typeLocked;
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[SerializeField]
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private string m_internalData = string.Empty;
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[SerializeField]
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private string m_internalDataWrapper = string.Empty;
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[SerializeField]
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private string m_dataName = string.Empty;
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[SerializeField]
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private string m_internalDataPropertyLabel = string.Empty;
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// this will only is important on master node
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[SerializeField]
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private MasterNodePortCategory m_category = MasterNodePortCategory.Fragment;
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[SerializeField]
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private PortGenType m_genType;
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private string m_propertyName = string.Empty;
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private int m_cachedPropertyId = -1;
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private int m_cachedIntShaderID = -1;
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private int m_cachedFloatShaderID = -1;
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private int m_cachedVectorShaderID = -1;
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private int m_cachedColorShaderID = -1;
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private int m_cached2DShaderID = -1;
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private int m_cachedDefaultTexShaderID = -1;
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[SerializeField]
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private bool m_drawInternalData = false;
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//[SerializeField]
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//private RenderTexture m_inputPreview = null;
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//[SerializeField]
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private RenderTexture m_inputPreviewTexture = null;
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private Material m_inputPreviewMaterial = null;
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private Shader m_inputPreviewShader = null;
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[SerializeField]
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private int m_previewInternalInt = 0;
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[SerializeField]
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private float m_previewInternalFloat = 0;
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[SerializeField]
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private Vector2 m_previewInternalVec2 = Vector2.zero;
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[SerializeField]
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private Vector3 m_previewInternalVec3 = Vector3.zero;
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[SerializeField]
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private Vector4 m_previewInternalVec4 = Vector4.zero;
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[SerializeField]
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private Color m_previewInternalColor = Color.clear;
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[SerializeField]
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private Matrix4x4 m_previewInternalMatrix4x4 = Matrix4x4.identity;
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private int m_propertyNameInt = 0;
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private ParentNode m_node = null;
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public InputPort() : base( -1, -1, WirePortDataType.FLOAT, string.Empty ) { m_typeLocked = true; }
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public InputPort( int nodeId, int portId, WirePortDataType dataType, string name, bool typeLocked, int orderId = -1, MasterNodePortCategory category = MasterNodePortCategory.Fragment, PortGenType genType = PortGenType.NonCustomLighting ) : base( nodeId, portId, dataType, name, orderId )
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{
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m_dataName = name;
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m_internalDataPropertyLabel = ( string.IsNullOrEmpty( name ) || name.Equals( Constants.EmptyPortValue ) ) ? InputDefaultNameStr : name;
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m_typeLocked = typeLocked;
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m_category = category;
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m_genType = genType;
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}
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public InputPort( int nodeId, int portId, WirePortDataType dataType, string name, string dataName, bool typeLocked, int orderId = -1, MasterNodePortCategory category = MasterNodePortCategory.Fragment, PortGenType genType = PortGenType.NonCustomLighting ) : base( nodeId, portId, dataType, name, orderId )
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{
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m_dataName = dataName;
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m_internalDataPropertyLabel = ( string.IsNullOrEmpty( name ) || name.Equals( Constants.EmptyPortValue ) ) ? InputDefaultNameStr : name;
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m_typeLocked = typeLocked;
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m_category = category;
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m_genType = genType;
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}
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public void SetExternalLink( int nodeId, int portId )
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{
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m_externalNodeLink = nodeId;
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m_externalPortLink = portId;
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}
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public override bool CheckValidType( WirePortDataType dataType )
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{
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if( m_typeLocked )
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return ( dataType == m_dataType );
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return base.CheckValidType( dataType );
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}
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public override void FullDeleteConnections()
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{
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UIUtils.DeleteConnection( true, m_nodeId, m_portId, true, true );
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}
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public override void NotifyExternalRefencesOnChange()
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{
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for( int i = 0; i < m_externalReferences.Count; i++ )
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{
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ParentNode node = UIUtils.GetNode( m_externalReferences[ i ].NodeId );
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if( node )
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{
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OutputPort port = node.GetOutputPortByUniqueId( m_externalReferences[ i ].PortId );
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port.UpdateInfoOnExternalConn( m_nodeId, m_portId, m_dataType );
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node.OnConnectedInputNodeChanges( m_externalReferences[ i ].PortId, m_nodeId, m_portId, m_name, m_dataType );
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}
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}
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}
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public void UpdatePreviewInternalData()
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{
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switch( m_dataType )
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{
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case WirePortDataType.INT: m_previewInternalInt = IntInternalData; break;
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case WirePortDataType.FLOAT: m_previewInternalFloat = FloatInternalData; break;
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case WirePortDataType.FLOAT2: m_previewInternalVec2 = Vector2InternalData; break;
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case WirePortDataType.FLOAT3: m_previewInternalVec3 = Vector3InternalData; break;
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case WirePortDataType.FLOAT4: m_previewInternalVec4 = Vector4InternalData; break;
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case WirePortDataType.COLOR: m_previewInternalColor = ColorInternalData; break;
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}
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}
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void UpdateVariablesFromInternalData()
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{
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string[] data = String.IsNullOrEmpty( m_internalData ) ? null : m_internalData.Split( IOUtils.VECTOR_SEPARATOR );
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bool reset = ( data == null || data.Length == 0 );
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m_internalDataUpdated = false;
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try
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{
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switch( m_dataType )
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{
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case WirePortDataType.OBJECT:break;
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case WirePortDataType.FLOAT: m_previewInternalFloat = reset ? 0 : Convert.ToSingle( data[ 0 ] ); break;
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case WirePortDataType.INT:
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{
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if( reset )
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{
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m_previewInternalInt = 0;
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}
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else
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{
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if( data[ 0 ].Contains( "." ) )
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{
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m_previewInternalInt = (int)Convert.ToSingle( data[ 0 ] );
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}
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else
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{
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m_previewInternalInt = Convert.ToInt32( data[ 0 ] );
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}
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}
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}
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break;
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case WirePortDataType.FLOAT2:
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{
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if( reset )
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{
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m_previewInternalVec2 = Vector2.zero;
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}
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else
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{
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if( data.Length < 2 )
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{
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m_previewInternalVec2.x = Convert.ToSingle( data[ 0 ] );
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m_previewInternalVec2.y = 0;
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}
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else
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{
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m_previewInternalVec2.x = Convert.ToSingle( data[ 0 ] );
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m_previewInternalVec2.y = Convert.ToSingle( data[ 1 ] );
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}
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}
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}
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break;
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case WirePortDataType.FLOAT3:
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{
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if( reset )
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{
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m_previewInternalVec3 = Vector3.zero;
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}
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else
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{
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int count = Mathf.Min( data.Length, 3 );
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for( int i = 0; i < count; i++ )
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{
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m_previewInternalVec3[ i ] = Convert.ToSingle( data[ i ] );
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}
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if( count < 3 )
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{
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for( int i = count; i < 3; i++ )
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{
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m_previewInternalVec3[ i ] = 0;
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}
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}
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}
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}
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break;
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case WirePortDataType.FLOAT4:
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{
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if( reset )
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{
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m_previewInternalVec4 = Vector4.zero;
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}
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else
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{
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int count = Mathf.Min( data.Length, 4 );
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for( int i = 0; i < count; i++ )
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{
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m_previewInternalVec4[ i ] = Convert.ToSingle( data[ i ] );
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}
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if( count < 4 )
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{
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for( int i = count; i < 4; i++ )
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{
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m_previewInternalVec4[ i ] = 0;
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}
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}
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}
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}
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break;
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case WirePortDataType.COLOR:
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{
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if( reset )
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{
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m_previewInternalColor = Color.black;
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}
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else
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{
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int count = Mathf.Min( data.Length, 4 );
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for( int i = 0; i < count; i++ )
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{
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m_previewInternalColor[ i ] = Convert.ToSingle( data[ i ] );
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}
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if( count < 4 )
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{
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for( int i = count; i < 4; i++ )
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{
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m_previewInternalColor[ i ] = 0;
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}
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}
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}
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}
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break;
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case WirePortDataType.FLOAT3x3:
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case WirePortDataType.FLOAT4x4:
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{
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if( reset )
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{
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m_previewInternalMatrix4x4 = Matrix4x4.identity;
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}
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else
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{
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int count = Mathf.Min( data.Length, 16 );
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int overallIdx = 0;
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for( int i = 0; i < 4; i++ )
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{
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for( int j = 0; j < 4; j++ )
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{
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if( overallIdx < count )
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{
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m_previewInternalMatrix4x4[ i, j ] = Convert.ToSingle( data[ overallIdx ] );
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}
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else
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{
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m_previewInternalMatrix4x4[ i, j ] = ( ( i == j ) ? 1 : 0 );
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}
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overallIdx++;
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}
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}
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}
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}
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break;
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}
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}
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catch( Exception e )
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{
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if( DebugConsoleWindow.DeveloperMode )
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Debug.LogException( e );
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}
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}
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void UpdateInternalDataFromVariables( bool forceDecimal = false )
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{
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switch( m_dataType )
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{
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case WirePortDataType.OBJECT:break;
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case WirePortDataType.FLOAT:
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{
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if( forceDecimal && m_previewInternalFloat == (int)m_previewInternalFloat )
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m_internalData = m_previewInternalFloat.ToString("0.0##############"); // to make sure integer values like 0 or 1 are generated as 0.0 and 1.0
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else
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m_internalData = m_previewInternalFloat.ToString();
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m_internalDataWrapper = string.Empty;
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}
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break;
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case WirePortDataType.INT:
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{
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m_internalData = m_previewInternalInt.ToString();
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m_internalDataWrapper = string.Empty;
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}
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break;
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case WirePortDataType.FLOAT2:
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{
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m_internalData = m_previewInternalVec2.x.ToString() + IOUtils.VECTOR_SEPARATOR +
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m_previewInternalVec2.y.ToString();
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m_internalDataWrapper = "float2( {0} )";
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}
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break;
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case WirePortDataType.FLOAT3:
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{
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m_internalData = m_previewInternalVec3.x.ToString() + IOUtils.VECTOR_SEPARATOR +
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m_previewInternalVec3.y.ToString() + IOUtils.VECTOR_SEPARATOR +
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m_previewInternalVec3.z.ToString();
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m_internalDataWrapper = "float3( {0} )";
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}
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break;
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case WirePortDataType.FLOAT4:
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{
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m_internalData = m_previewInternalVec4.x.ToString() + IOUtils.VECTOR_SEPARATOR +
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m_previewInternalVec4.y.ToString() + IOUtils.VECTOR_SEPARATOR +
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m_previewInternalVec4.z.ToString() + IOUtils.VECTOR_SEPARATOR +
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m_previewInternalVec4.w.ToString();
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m_internalDataWrapper = "float4( {0} )";
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}
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break;
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case WirePortDataType.COLOR:
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{
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m_internalData = m_previewInternalColor.r.ToString() + IOUtils.VECTOR_SEPARATOR +
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m_previewInternalColor.g.ToString() + IOUtils.VECTOR_SEPARATOR +
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m_previewInternalColor.b.ToString() + IOUtils.VECTOR_SEPARATOR +
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m_previewInternalColor.a.ToString();
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m_internalDataWrapper = "float4( {0} )";
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}
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break;
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case WirePortDataType.FLOAT3x3:
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{
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m_internalData = m_previewInternalMatrix4x4[ 0, 0 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 0, 1 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 0, 2 ].ToString() + IOUtils.VECTOR_SEPARATOR +
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m_previewInternalMatrix4x4[ 1, 0 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 1, 1 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 1, 2 ].ToString() + IOUtils.VECTOR_SEPARATOR +
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m_previewInternalMatrix4x4[ 2, 0 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 2, 1 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 2, 2 ].ToString();
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m_internalDataWrapper = "float3x3( {0} )";
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}
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break;
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case WirePortDataType.FLOAT4x4:
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{
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m_internalData = m_previewInternalMatrix4x4[ 0, 0 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 0, 1 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 0, 2 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 0, 3 ].ToString() + IOUtils.VECTOR_SEPARATOR +
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m_previewInternalMatrix4x4[ 1, 0 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 1, 1 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 1, 2 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 1, 3 ].ToString() + IOUtils.VECTOR_SEPARATOR +
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m_previewInternalMatrix4x4[ 2, 0 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 2, 1 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 2, 2 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 2, 3 ].ToString() + IOUtils.VECTOR_SEPARATOR +
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m_previewInternalMatrix4x4[ 3, 0 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 3, 1 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 3, 2 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 3, 3 ].ToString();
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m_internalDataWrapper = "float4x4( {0} )";
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}
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break;
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}
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}
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//This gets the 3x3 matrix inside of the 4x4
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private string Matrix3x3WrappedData()
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{
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string tempInternal = string.Empty;
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string[] data = String.IsNullOrEmpty( m_internalData ) ? null : m_internalData.Split( IOUtils.VECTOR_SEPARATOR );
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if( data.Length == 16 )
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{
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int o = 0;
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for( int i = 0; i < 8; i++ )
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{
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if( i == 3 || i == 6 )
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o++;
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tempInternal += data[ i + o ] + IOUtils.VECTOR_SEPARATOR;
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}
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tempInternal += data[ 10 ];
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return String.Format( m_internalDataWrapper, tempInternal );
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}
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else
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{
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return String.Format( m_internalDataWrapper, m_internalData );
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}
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}
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private string SamplerWrappedData( ref MasterNodeDataCollector dataCollector )
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{
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m_internalData = "_Sampler" + PortId + UIUtils.GetNode( m_nodeId ).OutputId;
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dataCollector.AddToUniforms( m_nodeId, GeneratorUtils.GetPropertyDeclaraction( m_internalData, TextureType.Texture2D, ";" ) );
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return m_internalData;
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}
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//TODO: Replace GenerateShaderForOutput(...) calls to this one
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// This is a new similar method to GenerateShaderForOutput(...) which always autocasts
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public string GeneratePortInstructions( ref MasterNodeDataCollector dataCollector )
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{
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InputPort linkPort = ExternalLink;
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if( linkPort != null )
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{
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return linkPort.GeneratePortInstructions( ref dataCollector );
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}
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string result = string.Empty;
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if( m_externalReferences.Count > 0 && !m_locked )
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{
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result = UIUtils.GetNode( m_externalReferences[ 0 ].NodeId ).GenerateShaderForOutput( m_externalReferences[ 0 ].PortId, ref dataCollector, false );
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if( m_externalReferences[ 0 ].DataType != m_dataType )
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{
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result = UIUtils.CastPortType( ref dataCollector, UIUtils.GetNode( m_nodeId ).CurrentPrecisionType, new NodeCastInfo( m_externalReferences[ 0 ].NodeId, m_externalReferences[ 0 ].PortId ), null, m_externalReferences[ 0 ].DataType, m_dataType, result );
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}
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}
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else
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{
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UpdateInternalDataFromVariables( true );
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if( DataType == WirePortDataType.FLOAT3x3 )
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result = Matrix3x3WrappedData();
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else if( DataType == WirePortDataType.SAMPLER2D )
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result = SamplerWrappedData( ref dataCollector );
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else
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result = !String.IsNullOrEmpty( m_internalDataWrapper ) ? String.Format( m_internalDataWrapper, m_internalData ) : m_internalData;
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}
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return result;
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}
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public string GenerateShaderForOutput( ref MasterNodeDataCollector dataCollector, bool ignoreLocalVar )
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{
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InputPort linkPort = ExternalLink;
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if( linkPort != null )
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{
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return linkPort.GenerateShaderForOutput( ref dataCollector, ignoreLocalVar );
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}
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string result = string.Empty;
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if( m_externalReferences.Count > 0 && !m_locked )
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{
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result = UIUtils.GetNode( m_externalReferences[ 0 ].NodeId ).GenerateShaderForOutput( m_externalReferences[ 0 ].PortId, ref dataCollector, ignoreLocalVar );
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}
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else
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{
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UpdateInternalDataFromVariables( true );
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if( !String.IsNullOrEmpty( m_internalDataWrapper ) )
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{
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if( DataType == WirePortDataType.FLOAT3x3 )
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result = Matrix3x3WrappedData();
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else
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result = String.Format( m_internalDataWrapper, m_internalData );
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}
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else
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{
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result = m_internalData;
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}
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}
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return result;
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}
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|
|
public string GenerateShaderForOutput( ref MasterNodeDataCollector dataCollector, WirePortDataType inputPortType, bool ignoreLocalVar, bool autoCast = false )
|
|
{
|
|
InputPort linkPort = ExternalLink;
|
|
if( linkPort != null )
|
|
{
|
|
return linkPort.GenerateShaderForOutput( ref dataCollector, inputPortType, ignoreLocalVar, autoCast );
|
|
}
|
|
|
|
string result = string.Empty;
|
|
if( m_externalReferences.Count > 0 && !m_locked )
|
|
{
|
|
result = UIUtils.GetNode( m_externalReferences[ 0 ].NodeId ).GenerateShaderForOutput( m_externalReferences[ 0 ].PortId, ref dataCollector, ignoreLocalVar );
|
|
if( autoCast && m_externalReferences[ 0 ].DataType != inputPortType )
|
|
{
|
|
result = UIUtils.CastPortType( ref dataCollector, UIUtils.GetNode( m_nodeId ).CurrentPrecisionType, new NodeCastInfo( m_externalReferences[ 0 ].NodeId, m_externalReferences[ 0 ].PortId ), null, m_externalReferences[ 0 ].DataType, inputPortType, result );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
UpdateInternalDataFromVariables( true );
|
|
if( !String.IsNullOrEmpty( m_internalDataWrapper ) )
|
|
{
|
|
if( DataType == WirePortDataType.FLOAT3x3 )
|
|
result = Matrix3x3WrappedData();
|
|
else
|
|
result = String.Format( m_internalDataWrapper, m_internalData );
|
|
}
|
|
else
|
|
{
|
|
result = m_internalData;
|
|
}
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
public OutputPort GetOutputConnection( int connID = 0 )
|
|
{
|
|
if( connID < m_externalReferences.Count )
|
|
{
|
|
return UIUtils.GetNode( m_externalReferences[ connID ].NodeId ).GetOutputPortByUniqueId( m_externalReferences[ connID ].PortId );
|
|
}
|
|
return null;
|
|
}
|
|
|
|
public ParentNode GetOutputNodeWhichIsNotRelay( int connID = 0 )
|
|
{
|
|
if( connID < m_externalReferences.Count )
|
|
{
|
|
ParentNode node = UIUtils.GetNode( m_externalReferences[ connID ].NodeId );
|
|
if( node is WireNode || node is RelayNode || node is FunctionInput )
|
|
{
|
|
return node.InputPorts[ 0 ].GetOutputNodeWhichIsNotRelay( connID );
|
|
}
|
|
|
|
return node;
|
|
}
|
|
return null;
|
|
}
|
|
|
|
public ParentNode GetOutputNode( int connID = 0 )
|
|
{
|
|
if( connID < m_externalReferences.Count )
|
|
{
|
|
return UIUtils.GetNode( m_externalReferences[ connID ].NodeId );
|
|
}
|
|
return null;
|
|
}
|
|
|
|
public bool TypeLocked
|
|
{
|
|
get { return m_typeLocked; }
|
|
}
|
|
|
|
public void WriteToString( ref string myString )
|
|
{
|
|
if( m_externalReferences.Count != 1 || m_isDummy )
|
|
{
|
|
return;
|
|
}
|
|
|
|
IOUtils.AddTypeToString( ref myString, IOUtils.WireConnectionParam );
|
|
IOUtils.AddFieldValueToString( ref myString, m_nodeId );
|
|
IOUtils.AddFieldValueToString( ref myString, m_portId );
|
|
IOUtils.AddFieldValueToString( ref myString, m_externalReferences[ 0 ].NodeId );
|
|
IOUtils.AddFieldValueToString( ref myString, m_externalReferences[ 0 ].PortId );
|
|
IOUtils.AddLineTerminator( ref myString );
|
|
}
|
|
|
|
public void ShowInternalData( Rect rect, UndoParentNode owner, bool useCustomLabel = false, string customLabel = null )
|
|
{
|
|
string label = ( useCustomLabel == true && customLabel != null ) ? customLabel : m_internalDataPropertyLabel;
|
|
switch( m_dataType )
|
|
{
|
|
case WirePortDataType.OBJECT:
|
|
{
|
|
InternalData = owner.EditorGUITextField( rect, label, InternalData );
|
|
}
|
|
break;
|
|
case WirePortDataType.FLOAT:
|
|
{
|
|
FloatInternalData = owner.EditorGUIFloatField( rect, label, FloatInternalData );
|
|
}
|
|
break;
|
|
case WirePortDataType.FLOAT2:
|
|
{
|
|
Vector2InternalData = owner.EditorGUIVector2Field( rect, label, Vector2InternalData );
|
|
}
|
|
break;
|
|
case WirePortDataType.FLOAT3:
|
|
{
|
|
Vector3InternalData = owner.EditorGUIVector3Field( rect, label, Vector3InternalData );
|
|
}
|
|
break;
|
|
case WirePortDataType.FLOAT4:
|
|
{
|
|
Vector4InternalData = owner.EditorGUIVector4Field( rect, label, Vector4InternalData );
|
|
}
|
|
break;
|
|
case WirePortDataType.FLOAT3x3:
|
|
{
|
|
Matrix4x4 matrix = Matrix4x4InternalData;
|
|
Vector3 currVec3 = Vector3.zero;
|
|
for( int i = 0; i < 3; i++ )
|
|
{
|
|
Vector4 currVec = matrix.GetRow( i );
|
|
currVec3.Set( currVec.x, currVec.y, currVec.z );
|
|
EditorGUI.BeginChangeCheck();
|
|
currVec3 = owner.EditorGUIVector3Field( rect, label + "[ " + i + " ]", currVec3 );
|
|
rect.y += 2*EditorGUIUtility.singleLineHeight;
|
|
if( EditorGUI.EndChangeCheck() )
|
|
{
|
|
currVec.Set( currVec3.x, currVec3.y, currVec3.z, currVec.w );
|
|
matrix.SetRow( i, currVec );
|
|
}
|
|
}
|
|
Matrix4x4InternalData = matrix;
|
|
}
|
|
break;
|
|
case WirePortDataType.FLOAT4x4:
|
|
{
|
|
Matrix4x4 matrix = Matrix4x4InternalData;
|
|
for( int i = 0; i < 4; i++ )
|
|
{
|
|
Vector4 currVec = matrix.GetRow( i );
|
|
EditorGUI.BeginChangeCheck();
|
|
currVec = owner.EditorGUIVector4Field( rect, label + "[ " + i + " ]", currVec );
|
|
rect.y += 2*EditorGUIUtility.singleLineHeight;
|
|
if( EditorGUI.EndChangeCheck() )
|
|
{
|
|
matrix.SetRow( i, currVec );
|
|
}
|
|
}
|
|
Matrix4x4InternalData = matrix;
|
|
}
|
|
break;
|
|
case WirePortDataType.COLOR:
|
|
{
|
|
ColorInternalData = owner.EditorGUIColorField( rect, label, ColorInternalData );
|
|
}
|
|
break;
|
|
case WirePortDataType.INT:
|
|
{
|
|
IntInternalData = owner.EditorGUIIntField( rect, label, IntInternalData );
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
public void ShowInternalData( UndoParentNode owner, bool useCustomLabel = false, string customLabel = null )
|
|
{
|
|
string label = ( useCustomLabel == true && customLabel != null ) ? customLabel : m_internalDataPropertyLabel;
|
|
switch( m_dataType )
|
|
{
|
|
case WirePortDataType.OBJECT:
|
|
case WirePortDataType.FLOAT:
|
|
{
|
|
FloatInternalData = owner.EditorGUILayoutFloatField( label, FloatInternalData );
|
|
}
|
|
break;
|
|
case WirePortDataType.FLOAT2:
|
|
{
|
|
Vector2InternalData = owner.EditorGUILayoutVector2Field( label, Vector2InternalData );
|
|
}
|
|
break;
|
|
case WirePortDataType.FLOAT3:
|
|
{
|
|
Vector3InternalData = owner.EditorGUILayoutVector3Field( label, Vector3InternalData );
|
|
}
|
|
break;
|
|
case WirePortDataType.FLOAT4:
|
|
{
|
|
Vector4InternalData = owner.EditorGUILayoutVector4Field( label, Vector4InternalData );
|
|
}
|
|
break;
|
|
case WirePortDataType.FLOAT3x3:
|
|
{
|
|
Matrix4x4 matrix = Matrix4x4InternalData;
|
|
Vector3 currVec3 = Vector3.zero;
|
|
for( int i = 0; i < 3; i++ )
|
|
{
|
|
Vector4 currVec = matrix.GetRow( i );
|
|
currVec3.Set( currVec.x, currVec.y, currVec.z );
|
|
EditorGUI.BeginChangeCheck();
|
|
currVec3 = owner.EditorGUILayoutVector3Field( label + "[ " + i + " ]", currVec3 );
|
|
if( EditorGUI.EndChangeCheck() )
|
|
{
|
|
currVec.Set( currVec3.x, currVec3.y, currVec3.z, currVec.w );
|
|
matrix.SetRow( i, currVec );
|
|
}
|
|
}
|
|
Matrix4x4InternalData = matrix;
|
|
}
|
|
break;
|
|
case WirePortDataType.FLOAT4x4:
|
|
{
|
|
Matrix4x4 matrix = Matrix4x4InternalData;
|
|
for( int i = 0; i < 4; i++ )
|
|
{
|
|
Vector4 currVec = matrix.GetRow( i );
|
|
EditorGUI.BeginChangeCheck();
|
|
currVec = owner.EditorGUILayoutVector4Field( label + "[ " + i + " ]", currVec );
|
|
if( EditorGUI.EndChangeCheck() )
|
|
{
|
|
matrix.SetRow( i, currVec );
|
|
}
|
|
}
|
|
Matrix4x4InternalData = matrix;
|
|
}
|
|
break;
|
|
case WirePortDataType.COLOR:
|
|
{
|
|
ColorInternalData = owner.EditorGUILayoutColorField( label, ColorInternalData );
|
|
}
|
|
break;
|
|
case WirePortDataType.INT:
|
|
{
|
|
IntInternalData = owner.EditorGUILayoutIntField( label, IntInternalData );
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
public bool IsZeroInternalData
|
|
{
|
|
get
|
|
{
|
|
switch( m_dataType )
|
|
{
|
|
|
|
case WirePortDataType.FLOAT: return Mathf.Abs(m_previewInternalFloat) < 0.001f;
|
|
case WirePortDataType.UINT:
|
|
case WirePortDataType.INT: return m_previewInternalInt == 0;
|
|
case WirePortDataType.FLOAT2:
|
|
return (Mathf.Abs( m_previewInternalVec2.x ) < 0.001f &&
|
|
Mathf.Abs( m_previewInternalVec2.y ) < 0.001f);
|
|
case WirePortDataType.FLOAT3:
|
|
return (Mathf.Abs( m_previewInternalVec3.x ) < 0.001f &&
|
|
Mathf.Abs( m_previewInternalVec3.y ) < 0.001f &&
|
|
Mathf.Abs( m_previewInternalVec3.z ) < 0.001f );
|
|
case WirePortDataType.FLOAT4:
|
|
return (Mathf.Abs( m_previewInternalVec4.x ) < 0.001f &&
|
|
Mathf.Abs( m_previewInternalVec4.y ) < 0.001f &&
|
|
Mathf.Abs( m_previewInternalVec4.z ) < 0.001f &&
|
|
Mathf.Abs( m_previewInternalVec4.w ) < 0.001f );
|
|
case WirePortDataType.COLOR:
|
|
return (Mathf.Abs( m_previewInternalColor.r ) < 0.001f &&
|
|
Mathf.Abs( m_previewInternalColor.g ) < 0.001f &&
|
|
Mathf.Abs( m_previewInternalColor.b ) < 0.001f &&
|
|
Mathf.Abs( m_previewInternalColor.a ) < 0.001f);
|
|
|
|
}
|
|
return true;
|
|
}
|
|
}
|
|
public float FloatInternalData
|
|
{
|
|
set { m_previewInternalFloat = value; m_internalDataUpdated = false; }
|
|
get { return m_previewInternalFloat; }
|
|
}
|
|
|
|
public int IntInternalData
|
|
{
|
|
set { m_previewInternalInt = value; m_internalDataUpdated = false; }
|
|
get { return m_previewInternalInt; }
|
|
}
|
|
|
|
public Vector2 Vector2InternalData
|
|
{
|
|
set { m_previewInternalVec2 = value; m_internalDataUpdated = false; }
|
|
get { return m_previewInternalVec2; }
|
|
}
|
|
|
|
public Vector3 Vector3InternalData
|
|
{
|
|
set { m_previewInternalVec3 = value; m_internalDataUpdated = false; }
|
|
get { return m_previewInternalVec3; }
|
|
}
|
|
|
|
public Vector4 Vector4InternalData
|
|
{
|
|
set { m_previewInternalVec4 = value; m_internalDataUpdated = false; }
|
|
get { return m_previewInternalVec4; }
|
|
}
|
|
|
|
public Color ColorInternalData
|
|
{
|
|
set { m_previewInternalColor = value; m_internalDataUpdated = false; }
|
|
get { return m_previewInternalColor; }
|
|
}
|
|
|
|
public Matrix4x4 Matrix4x4InternalData
|
|
{
|
|
set { m_previewInternalMatrix4x4 = value; m_internalDataUpdated = false; }
|
|
get { return m_previewInternalMatrix4x4; }
|
|
}
|
|
|
|
public string SamplerInternalData
|
|
{
|
|
set { InternalData = UIUtils.RemoveInvalidCharacters( value ); m_internalDataUpdated = false; }
|
|
get { return m_internalData; }
|
|
}
|
|
|
|
public override void ForceClearConnection()
|
|
{
|
|
UIUtils.DeleteConnection( true, m_nodeId, m_portId, false, true );
|
|
}
|
|
|
|
private bool m_internalDataUpdated = false;
|
|
private string m_displayInternalData = string.Empty;
|
|
public string DisplayInternalData
|
|
{
|
|
get
|
|
{
|
|
if( !m_internalDataUpdated )
|
|
{
|
|
UpdateInternalDataFromVariables();
|
|
m_internalDataUpdated = true;
|
|
m_displayInternalData = "( "+ m_internalData + " )";
|
|
}
|
|
return m_displayInternalData;
|
|
}
|
|
}
|
|
|
|
public string InternalData
|
|
{
|
|
get
|
|
{
|
|
UpdateInternalDataFromVariables();
|
|
return m_internalData;
|
|
}
|
|
set
|
|
{
|
|
m_internalData = value;
|
|
UpdateVariablesFromInternalData();
|
|
}
|
|
}
|
|
|
|
public string WrappedInternalData
|
|
{
|
|
get
|
|
{
|
|
UpdateInternalDataFromVariables();
|
|
return string.IsNullOrEmpty( m_internalDataWrapper ) ? m_internalData : String.Format( m_internalDataWrapper, m_internalData );
|
|
}
|
|
}
|
|
|
|
public override WirePortDataType DataType
|
|
{
|
|
get { return base.DataType; }
|
|
// must be set to update internal data. do not delete
|
|
set
|
|
{
|
|
m_internalDataUpdated = false;
|
|
switch( DataType )
|
|
{
|
|
case WirePortDataType.FLOAT:
|
|
{
|
|
switch( value )
|
|
{
|
|
case WirePortDataType.FLOAT2: m_previewInternalVec2.x = m_previewInternalFloat; break;
|
|
case WirePortDataType.FLOAT3: m_previewInternalVec3.x = m_previewInternalFloat; break;
|
|
case WirePortDataType.FLOAT4: m_previewInternalVec4.x = m_previewInternalFloat; break;
|
|
case WirePortDataType.FLOAT3x3:
|
|
case WirePortDataType.FLOAT4x4: m_previewInternalMatrix4x4[ 0 ] = m_previewInternalFloat; break;
|
|
case WirePortDataType.COLOR: m_previewInternalColor.r = m_previewInternalFloat; break;
|
|
case WirePortDataType.INT: m_previewInternalInt = (int)m_previewInternalFloat; break;
|
|
}
|
|
}
|
|
break;
|
|
case WirePortDataType.FLOAT2:
|
|
{
|
|
switch( value )
|
|
{
|
|
case WirePortDataType.FLOAT: m_previewInternalFloat = m_previewInternalVec2.x; break;
|
|
case WirePortDataType.FLOAT3:
|
|
{
|
|
m_previewInternalVec3.x = m_previewInternalVec2.x;
|
|
m_previewInternalVec3.y = m_previewInternalVec2.y;
|
|
}
|
|
break;
|
|
case WirePortDataType.FLOAT4:
|
|
{
|
|
m_previewInternalVec4.x = m_previewInternalVec2.x;
|
|
m_previewInternalVec4.y = m_previewInternalVec2.y;
|
|
}
|
|
break;
|
|
case WirePortDataType.FLOAT3x3:
|
|
case WirePortDataType.FLOAT4x4:
|
|
{
|
|
m_previewInternalMatrix4x4[ 0 ] = m_previewInternalVec2.x;
|
|
m_previewInternalMatrix4x4[ 1 ] = m_previewInternalVec2.y;
|
|
}
|
|
break;
|
|
case WirePortDataType.COLOR:
|
|
{
|
|
m_previewInternalColor.r = m_previewInternalVec2.x;
|
|
m_previewInternalColor.g = m_previewInternalVec2.y;
|
|
}
|
|
break;
|
|
case WirePortDataType.INT: m_previewInternalInt = (int)m_previewInternalVec2.x; break;
|
|
}
|
|
}
|
|
break;
|
|
case WirePortDataType.FLOAT3:
|
|
{
|
|
switch( value )
|
|
{
|
|
case WirePortDataType.FLOAT: m_previewInternalFloat = m_previewInternalVec3.x; break;
|
|
case WirePortDataType.FLOAT2:
|
|
{
|
|
m_previewInternalVec2.x = m_previewInternalVec3.x;
|
|
m_previewInternalVec2.y = m_previewInternalVec3.y;
|
|
}
|
|
break;
|
|
case WirePortDataType.FLOAT4:
|
|
{
|
|
m_previewInternalVec4.x = m_previewInternalVec3.x;
|
|
m_previewInternalVec4.y = m_previewInternalVec3.y;
|
|
m_previewInternalVec4.z = m_previewInternalVec3.z;
|
|
}
|
|
break;
|
|
case WirePortDataType.FLOAT3x3:
|
|
case WirePortDataType.FLOAT4x4:
|
|
{
|
|
m_previewInternalMatrix4x4[ 0 ] = m_previewInternalVec3.x;
|
|
m_previewInternalMatrix4x4[ 1 ] = m_previewInternalVec3.y;
|
|
m_previewInternalMatrix4x4[ 2 ] = m_previewInternalVec3.z;
|
|
}
|
|
break;
|
|
case WirePortDataType.COLOR:
|
|
{
|
|
m_previewInternalColor.r = m_previewInternalVec3.x;
|
|
m_previewInternalColor.g = m_previewInternalVec3.y;
|
|
m_previewInternalColor.b = m_previewInternalVec3.z;
|
|
}
|
|
break;
|
|
case WirePortDataType.INT: m_previewInternalInt = (int)m_previewInternalVec3.x; break;
|
|
}
|
|
}
|
|
break;
|
|
case WirePortDataType.FLOAT4:
|
|
{
|
|
switch( value )
|
|
{
|
|
case WirePortDataType.FLOAT: m_previewInternalFloat = m_previewInternalVec4.x; break;
|
|
case WirePortDataType.FLOAT2:
|
|
{
|
|
m_previewInternalVec2.x = m_previewInternalVec4.x;
|
|
m_previewInternalVec2.y = m_previewInternalVec4.y;
|
|
}
|
|
break;
|
|
case WirePortDataType.FLOAT3:
|
|
{
|
|
m_previewInternalVec3.x = m_previewInternalVec4.x;
|
|
m_previewInternalVec3.y = m_previewInternalVec4.y;
|
|
m_previewInternalVec3.z = m_previewInternalVec4.z;
|
|
}
|
|
break;
|
|
case WirePortDataType.FLOAT3x3:
|
|
case WirePortDataType.FLOAT4x4:
|
|
{
|
|
m_previewInternalMatrix4x4[ 0 ] = m_previewInternalVec4.x;
|
|
m_previewInternalMatrix4x4[ 1 ] = m_previewInternalVec4.y;
|
|
m_previewInternalMatrix4x4[ 2 ] = m_previewInternalVec4.z;
|
|
m_previewInternalMatrix4x4[ 3 ] = m_previewInternalVec4.w;
|
|
}
|
|
break;
|
|
case WirePortDataType.COLOR:
|
|
{
|
|
m_previewInternalColor.r = m_previewInternalVec4.x;
|
|
m_previewInternalColor.g = m_previewInternalVec4.y;
|
|
m_previewInternalColor.b = m_previewInternalVec4.z;
|
|
m_previewInternalColor.a = m_previewInternalVec4.w;
|
|
}
|
|
break;
|
|
case WirePortDataType.INT: m_previewInternalInt = (int)m_previewInternalVec4.x; break;
|
|
}
|
|
}
|
|
break;
|
|
case WirePortDataType.FLOAT3x3:
|
|
case WirePortDataType.FLOAT4x4:
|
|
{
|
|
switch( value )
|
|
{
|
|
case WirePortDataType.FLOAT: m_previewInternalFloat = m_previewInternalMatrix4x4[ 0 ]; break;
|
|
case WirePortDataType.FLOAT2:
|
|
{
|
|
m_previewInternalVec2.x = m_previewInternalMatrix4x4[ 0 ];
|
|
m_previewInternalVec2.y = m_previewInternalMatrix4x4[ 1 ];
|
|
}
|
|
break;
|
|
case WirePortDataType.FLOAT3:
|
|
{
|
|
m_previewInternalVec3.x = m_previewInternalMatrix4x4[ 0 ];
|
|
m_previewInternalVec3.y = m_previewInternalMatrix4x4[ 1 ];
|
|
m_previewInternalVec3.z = m_previewInternalMatrix4x4[ 2 ];
|
|
}
|
|
break;
|
|
case WirePortDataType.FLOAT4:
|
|
{
|
|
m_previewInternalVec4.x = m_previewInternalMatrix4x4[ 0 ];
|
|
m_previewInternalVec4.y = m_previewInternalMatrix4x4[ 1 ];
|
|
m_previewInternalVec4.z = m_previewInternalMatrix4x4[ 2 ];
|
|
m_previewInternalVec4.w = m_previewInternalMatrix4x4[ 3 ];
|
|
}
|
|
break;
|
|
case WirePortDataType.COLOR:
|
|
{
|
|
m_previewInternalColor.r = m_previewInternalMatrix4x4[ 0 ];
|
|
m_previewInternalColor.g = m_previewInternalMatrix4x4[ 1 ];
|
|
m_previewInternalColor.b = m_previewInternalMatrix4x4[ 2 ];
|
|
m_previewInternalColor.a = m_previewInternalMatrix4x4[ 3 ];
|
|
}
|
|
break;
|
|
case WirePortDataType.INT: m_previewInternalInt = (int)m_previewInternalMatrix4x4[ 0 ]; break;
|
|
}
|
|
}
|
|
break;
|
|
case WirePortDataType.COLOR:
|
|
{
|
|
switch( value )
|
|
{
|
|
case WirePortDataType.FLOAT: m_previewInternalFloat = m_previewInternalColor.r; break;
|
|
case WirePortDataType.FLOAT2:
|
|
{
|
|
m_previewInternalVec2.x = m_previewInternalColor.r;
|
|
m_previewInternalVec2.y = m_previewInternalColor.g;
|
|
}
|
|
break;
|
|
case WirePortDataType.FLOAT3:
|
|
{
|
|
m_previewInternalVec3.x = m_previewInternalColor.r;
|
|
m_previewInternalVec3.y = m_previewInternalColor.g;
|
|
m_previewInternalVec3.z = m_previewInternalColor.b;
|
|
}
|
|
break;
|
|
case WirePortDataType.FLOAT4:
|
|
{
|
|
m_previewInternalVec4.x = m_previewInternalColor.r;
|
|
m_previewInternalVec4.y = m_previewInternalColor.g;
|
|
m_previewInternalVec4.z = m_previewInternalColor.b;
|
|
m_previewInternalVec4.w = m_previewInternalColor.a;
|
|
}
|
|
break;
|
|
case WirePortDataType.FLOAT3x3:
|
|
case WirePortDataType.FLOAT4x4:
|
|
{
|
|
m_previewInternalMatrix4x4[ 0 ] = m_previewInternalColor.r;
|
|
m_previewInternalMatrix4x4[ 1 ] = m_previewInternalColor.g;
|
|
m_previewInternalMatrix4x4[ 2 ] = m_previewInternalColor.b;
|
|
m_previewInternalMatrix4x4[ 3 ] = m_previewInternalColor.a;
|
|
}
|
|
break;
|
|
case WirePortDataType.INT: m_previewInternalInt = (int)m_previewInternalColor.r; break;
|
|
}
|
|
}
|
|
break;
|
|
case WirePortDataType.INT:
|
|
{
|
|
switch( value )
|
|
{
|
|
case WirePortDataType.FLOAT: m_previewInternalFloat = m_previewInternalInt; break;
|
|
case WirePortDataType.FLOAT2: m_previewInternalVec2.x = m_previewInternalInt; break;
|
|
case WirePortDataType.FLOAT3: m_previewInternalVec3.x = m_previewInternalInt; break;
|
|
case WirePortDataType.FLOAT4: m_previewInternalVec4.x = m_previewInternalInt; break;
|
|
case WirePortDataType.FLOAT3x3:
|
|
case WirePortDataType.FLOAT4x4: m_previewInternalMatrix4x4[ 0 ] = m_previewInternalInt; break;
|
|
case WirePortDataType.COLOR: m_previewInternalColor.r = m_previewInternalInt; break;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
base.DataType = value;
|
|
}
|
|
}
|
|
|
|
public string DataName
|
|
{
|
|
get { return m_dataName; }
|
|
set { m_dataName = value; }
|
|
}
|
|
|
|
public bool IsFragment { get { return m_category == MasterNodePortCategory.Fragment || m_category == MasterNodePortCategory.Debug; } }
|
|
public MasterNodePortCategory Category
|
|
{
|
|
set { m_category = value; }
|
|
get { return m_category; }
|
|
}
|
|
|
|
private int CachedIntPropertyID
|
|
{
|
|
get
|
|
{
|
|
if( m_cachedIntShaderID == -1 )
|
|
m_cachedIntShaderID = Shader.PropertyToID( "_InputInt" );
|
|
return m_cachedIntShaderID;
|
|
}
|
|
}
|
|
|
|
private int CachedFloatPropertyID
|
|
{
|
|
get
|
|
{
|
|
if( m_cachedFloatShaderID == -1 )
|
|
m_cachedFloatShaderID = Shader.PropertyToID( "_InputFloat" );
|
|
return m_cachedFloatShaderID;
|
|
}
|
|
}
|
|
|
|
private int CachedVectorPropertyID
|
|
{
|
|
get
|
|
{
|
|
if( m_cachedVectorShaderID == -1 )
|
|
m_cachedVectorShaderID = Shader.PropertyToID( "_InputVector" );
|
|
return m_cachedVectorShaderID;
|
|
}
|
|
}
|
|
|
|
private int CachedColorPropertyID
|
|
{
|
|
get
|
|
{
|
|
if( m_cachedColorShaderID == -1 )
|
|
m_cachedColorShaderID = Shader.PropertyToID( "_InputColor" );
|
|
return m_cachedColorShaderID;
|
|
}
|
|
}
|
|
|
|
private int CachedDefaultTexPropertyID
|
|
{
|
|
get
|
|
{
|
|
if( m_cachedDefaultTexShaderID == -1 )
|
|
m_cachedDefaultTexShaderID = Shader.PropertyToID( "_Default" );
|
|
return m_cachedDefaultTexShaderID;
|
|
}
|
|
}
|
|
|
|
private int Cached2DPropertyID
|
|
{
|
|
get
|
|
{
|
|
if( m_cached2DShaderID == -1 )
|
|
m_cached2DShaderID = Shader.PropertyToID( "_Input2D" );
|
|
return m_cached2DShaderID;
|
|
}
|
|
}
|
|
|
|
public int CachedPropertyId
|
|
{
|
|
get { return m_cachedPropertyId; }
|
|
}
|
|
|
|
public bool InputNodeHasPreview( ParentGraph container )
|
|
{
|
|
ParentNode node = null;
|
|
if( m_externalReferences.Count > 0)
|
|
{
|
|
node = container.GetNode( m_externalReferences[ 0 ].NodeId );
|
|
}
|
|
|
|
if( node != null )
|
|
return node.HasPreviewShader;
|
|
|
|
return false;
|
|
}
|
|
|
|
public void PreparePortCacheID()
|
|
{
|
|
if( m_propertyNameInt != PortId || string.IsNullOrEmpty( m_propertyName ) )
|
|
{
|
|
m_propertyNameInt = PortId;
|
|
m_propertyName = "_" + Convert.ToChar( PortId + 65 );
|
|
m_cachedPropertyId = Shader.PropertyToID( m_propertyName );
|
|
}
|
|
|
|
if( m_cachedPropertyId == -1 )
|
|
m_cachedPropertyId = Shader.PropertyToID( m_propertyName );
|
|
}
|
|
|
|
public void SetPreviewInputTexture( ParentGraph container )
|
|
{
|
|
PreparePortCacheID();
|
|
|
|
if( (object)m_node == null )
|
|
{
|
|
m_node = container.GetNode( NodeId );
|
|
//m_node = UIUtils.GetNode( NodeId );
|
|
}
|
|
|
|
if( ExternalReferences.Count>0 )
|
|
{
|
|
m_node.PreviewMaterial.SetTexture( m_cachedPropertyId, container.GetNode( ExternalReferences[ 0 ].NodeId ).GetOutputPortByUniqueId( ExternalReferences[ 0 ].PortId ).OutputPreviewTexture );
|
|
}
|
|
//m_node.PreviewMaterial.SetTexture( m_cachedPropertyId, GetOutputConnection( 0 ).OutputPreviewTexture );
|
|
}
|
|
|
|
private void SetPortPreviewShader( Shader portShader )
|
|
{
|
|
if( m_inputPreviewShader != portShader )
|
|
{
|
|
m_inputPreviewShader = portShader;
|
|
InputPreviewMaterial.shader = portShader;
|
|
}
|
|
}
|
|
|
|
public void SetPreviewInputValue( ParentGraph container )
|
|
{
|
|
if( m_inputPreviewTexture == null )
|
|
{
|
|
m_inputPreviewTexture = new RenderTexture( 128, 128, 0, RenderTextureFormat.ARGBFloat, RenderTextureReadWrite.Linear );
|
|
m_inputPreviewTexture.wrapMode = TextureWrapMode.Repeat;
|
|
}
|
|
|
|
switch( DataType )
|
|
{
|
|
case WirePortDataType.INT:
|
|
{
|
|
SetPortPreviewShader( UIUtils.IntShader );
|
|
|
|
InputPreviewMaterial.SetInt( CachedIntPropertyID, m_previewInternalInt );
|
|
}
|
|
break;
|
|
case WirePortDataType.FLOAT:
|
|
{
|
|
SetPortPreviewShader( UIUtils.FloatShader );
|
|
//Debug.Log( m_previewInternalFloat );
|
|
InputPreviewMaterial.SetFloat( CachedFloatPropertyID, m_previewInternalFloat );
|
|
}
|
|
break;
|
|
case WirePortDataType.FLOAT2:
|
|
{
|
|
SetPortPreviewShader( UIUtils.Vector2Shader );
|
|
|
|
Vector2 v2 = m_previewInternalVec2;// Vector2InternalData;
|
|
InputPreviewMaterial.SetVector( CachedVectorPropertyID, new Vector4( v2.x, v2.y, 0, 0 ) );
|
|
}
|
|
break;
|
|
case WirePortDataType.FLOAT3:
|
|
{
|
|
SetPortPreviewShader( UIUtils.Vector3Shader );
|
|
|
|
Vector3 v3 = m_previewInternalVec3;// Vector3InternalData;
|
|
InputPreviewMaterial.SetVector( CachedVectorPropertyID, new Vector4( v3.x, v3.y, v3.z, 0 ) );
|
|
}
|
|
break;
|
|
case WirePortDataType.FLOAT4:
|
|
{
|
|
SetPortPreviewShader( UIUtils.Vector4Shader );
|
|
|
|
InputPreviewMaterial.SetVector( CachedVectorPropertyID, m_previewInternalVec4 );
|
|
}
|
|
break;
|
|
case WirePortDataType.COLOR:
|
|
{
|
|
SetPortPreviewShader( UIUtils.ColorShader );
|
|
|
|
InputPreviewMaterial.SetColor( CachedColorPropertyID, m_previewInternalColor );
|
|
}
|
|
break;
|
|
case WirePortDataType.FLOAT3x3:
|
|
case WirePortDataType.FLOAT4x4:
|
|
{
|
|
SetPortPreviewShader( UIUtils.FloatShader );
|
|
|
|
InputPreviewMaterial.SetFloat( CachedFloatPropertyID, 1 );
|
|
}
|
|
break;
|
|
case WirePortDataType.SAMPLER2D:
|
|
{
|
|
SetPortPreviewShader( UIUtils.Texture2DShader );
|
|
}
|
|
break;
|
|
default:
|
|
{
|
|
SetPortPreviewShader( UIUtils.FloatShader );
|
|
|
|
InputPreviewMaterial.SetFloat( CachedFloatPropertyID, 0 );
|
|
}
|
|
break;
|
|
}
|
|
|
|
RenderTexture temp = RenderTexture.active;
|
|
RenderTexture.active = m_inputPreviewTexture;
|
|
Graphics.Blit( null, m_inputPreviewTexture, InputPreviewMaterial );
|
|
RenderTexture.active = temp;
|
|
|
|
PreparePortCacheID();
|
|
|
|
//if( (object)m_node == null )
|
|
// m_node = UIUtils.GetNode( NodeId );
|
|
|
|
if( (object)m_node == null )
|
|
{
|
|
m_node = container.GetNode( NodeId );
|
|
//m_node = UIUtils.GetNode( NodeId );
|
|
}
|
|
//m_propertyName = "_A";
|
|
//Debug.Log( m_propertyName );
|
|
m_node.PreviewMaterial.SetTexture( m_propertyName, m_inputPreviewTexture );
|
|
}
|
|
|
|
public override void ChangePortId( int newPortId )
|
|
{
|
|
if( IsConnected )
|
|
{
|
|
int count = ExternalReferences.Count;
|
|
for( int connIdx = 0; connIdx < count; connIdx++ )
|
|
{
|
|
int nodeId = ExternalReferences[ connIdx ].NodeId;
|
|
int portId = ExternalReferences[ connIdx ].PortId;
|
|
ParentNode node = UIUtils.GetNode( nodeId );
|
|
if( node != null )
|
|
{
|
|
OutputPort outputPort = node.GetOutputPortByUniqueId( portId );
|
|
int outputCount = outputPort.ExternalReferences.Count;
|
|
for( int j = 0; j < outputCount; j++ )
|
|
{
|
|
if( outputPort.ExternalReferences[ j ].NodeId == NodeId &&
|
|
outputPort.ExternalReferences[ j ].PortId == PortId )
|
|
{
|
|
outputPort.ExternalReferences[ j ].PortId = newPortId;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
PortId = newPortId;
|
|
}
|
|
|
|
public override void Destroy()
|
|
{
|
|
base.Destroy();
|
|
//if ( m_inputPreview != null )
|
|
// UnityEngine.ScriptableObject.DestroyImmediate( m_inputPreview );
|
|
//m_inputPreview = null;
|
|
|
|
if( m_inputPreviewTexture != null )
|
|
UnityEngine.ScriptableObject.DestroyImmediate( m_inputPreviewTexture );
|
|
m_inputPreviewTexture = null;
|
|
|
|
if( m_inputPreviewMaterial != null )
|
|
UnityEngine.ScriptableObject.DestroyImmediate( m_inputPreviewMaterial );
|
|
m_inputPreviewMaterial = null;
|
|
|
|
m_inputPreviewShader = null;
|
|
|
|
m_node = null;
|
|
}
|
|
|
|
public Shader InputPreviewShader
|
|
{
|
|
get
|
|
{
|
|
if( m_inputPreviewShader == null )
|
|
m_inputPreviewShader = AssetDatabase.LoadAssetAtPath<Shader>( AssetDatabase.GUIDToAssetPath( "d9ca47581ac157145bff6f72ac5dd73e" ) ); //ranged float
|
|
|
|
if( m_inputPreviewShader == null )
|
|
m_inputPreviewShader = Shader.Find( "Unlit/Colored Transparent" );
|
|
|
|
return m_inputPreviewShader;
|
|
}
|
|
set
|
|
{
|
|
m_inputPreviewShader = value;
|
|
}
|
|
}
|
|
|
|
public Material InputPreviewMaterial
|
|
{
|
|
get
|
|
{
|
|
if( m_inputPreviewMaterial == null )
|
|
m_inputPreviewMaterial = new Material( InputPreviewShader );
|
|
|
|
return m_inputPreviewMaterial;
|
|
}
|
|
//set
|
|
//{
|
|
// m_inputPreviewMaterial = value;
|
|
//}
|
|
}
|
|
|
|
public override string Name
|
|
{
|
|
get { return m_name; }
|
|
set
|
|
{
|
|
m_name = value;
|
|
m_internalDataPropertyLabel = ( string.IsNullOrEmpty( value ) || value.Equals( Constants.EmptyPortValue ) ) ? InputDefaultNameStr : value;
|
|
m_dirtyLabelSize = true;
|
|
}
|
|
}
|
|
|
|
public string InternalDataName
|
|
{
|
|
get { return m_internalDataPropertyLabel; }
|
|
set { m_internalDataPropertyLabel = value; }
|
|
}
|
|
|
|
public bool AutoDrawInternalData
|
|
{
|
|
get { return m_drawInternalData; }
|
|
set { m_drawInternalData = value; }
|
|
}
|
|
|
|
public PortGenType GenType
|
|
{
|
|
get { return m_genType; }
|
|
set { m_genType = value; }
|
|
}
|
|
|
|
public bool ValidInternalData
|
|
{
|
|
get
|
|
{
|
|
switch( m_dataType )
|
|
{
|
|
case WirePortDataType.FLOAT:
|
|
case WirePortDataType.FLOAT2:
|
|
case WirePortDataType.FLOAT3:
|
|
case WirePortDataType.FLOAT4:
|
|
case WirePortDataType.FLOAT3x3:
|
|
case WirePortDataType.FLOAT4x4:
|
|
case WirePortDataType.COLOR:
|
|
case WirePortDataType.INT: return true;
|
|
case WirePortDataType.OBJECT:
|
|
case WirePortDataType.SAMPLER1D:
|
|
case WirePortDataType.SAMPLER2D:
|
|
case WirePortDataType.SAMPLER3D:
|
|
case WirePortDataType.SAMPLERCUBE:
|
|
case WirePortDataType.SAMPLER2DARRAY:
|
|
case WirePortDataType.SAMPLERSTATE:
|
|
default: return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
//public RenderTexture InputPreviewTexture
|
|
//{
|
|
// get
|
|
// {
|
|
// if( IsConnected )
|
|
// return GetOutputConnection( 0 ).OutputPreviewTexture;
|
|
// else
|
|
// return m_inputPreviewTexture;
|
|
// }
|
|
//}
|
|
|
|
public RenderTexture InputPreviewTexture( ParentGraph container )
|
|
{
|
|
if( IsConnected )
|
|
{
|
|
if( m_externalReferences.Count > 0 )
|
|
return container.GetNode( m_externalReferences[ 0 ].NodeId ).GetOutputPortByUniqueId( m_externalReferences[ 0 ].PortId ).OutputPreviewTexture;
|
|
else
|
|
return null;
|
|
}
|
|
else
|
|
{
|
|
return m_inputPreviewTexture;
|
|
}
|
|
}
|
|
|
|
public string ExternalLinkId
|
|
{
|
|
get { return m_externalLinkId; }
|
|
set
|
|
{
|
|
m_externalLinkId = value;
|
|
if( string.IsNullOrEmpty( value ) )
|
|
{
|
|
m_externalNodeLink = -1;
|
|
m_externalPortLink = -1;
|
|
}
|
|
}
|
|
}
|
|
|
|
public bool HasOwnOrLinkConnection { get { return IsConnected || HasConnectedExternalLink; } }
|
|
public bool HasExternalLink { get { return m_externalNodeLink > -1 && m_externalPortLink > -1; } }
|
|
|
|
public bool HasConnectedExternalLink
|
|
{
|
|
get
|
|
{
|
|
InputPort link = ExternalLink;
|
|
return ( link != null && link.IsConnected );
|
|
}
|
|
}
|
|
|
|
public InputPort ExternalLink
|
|
{
|
|
get
|
|
{
|
|
if( HasExternalLink )
|
|
{
|
|
ParentNode linkNode = UIUtils.GetNode( m_externalNodeLink );
|
|
if( linkNode != null )
|
|
{
|
|
return linkNode.GetInputPortByUniqueId( m_externalPortLink );
|
|
}
|
|
}
|
|
return null;
|
|
}
|
|
}
|
|
|
|
public ParentNode ExternalLinkNode
|
|
{
|
|
get
|
|
{
|
|
if( HasExternalLink )
|
|
{
|
|
return UIUtils.GetNode( m_externalNodeLink );
|
|
}
|
|
return null;
|
|
}
|
|
}
|
|
}
|
|
}
|