57 lines
882 B
C#
57 lines
882 B
C#
// Amplify Shader Editor - Visual Shader Editing Tool
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// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
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using System;
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using UnityEngine;
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namespace AmplifyShaderEditor
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{
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[Serializable]
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public class FallbackVector3 : IFallbackVars
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{
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[SerializeField]
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private Vector3 m_current;
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[SerializeField]
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private Vector3 m_previous;
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public FallbackVector3()
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{
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m_current = new Vector3( 0, 0, 0 );
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m_previous = new Vector3( 0, 0, 0 );
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}
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public FallbackVector3( Vector3 data )
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{
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m_current = data;
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m_previous = data;
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}
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public void Revert()
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{
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Vector3 aux = m_current;
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m_current = m_previous;
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m_previous = aux;
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}
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public Vector3 Current
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{
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get
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{
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return m_current;
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}
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set
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{
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m_previous = m_current;
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m_current = value;
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}
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}
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public override string ToString()
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{
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return m_current.ToString();
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}
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}
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}
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