FateViewer/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_HeightMapTextureBle...

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Shader "Hidden/HeightMapTextureBlend"
{
Properties
{
_A ("_A", 2D) = "white" {}
_B ("_B", 2D) = "white" {}
_C ("_C", 2D) = "white" {}
}
SubShader
{
Pass
{
CGPROGRAM
#include "UnityCG.cginc"
#pragma vertex vert_img
#pragma fragment frag
sampler2D _A;
sampler2D _B;
sampler2D _C;
float4 frag( v2f_img i ) : SV_Target
{
float heightmap = tex2D( _A, i.uv ).x;
float splatMask = tex2D( _B, i.uv ).x;
float blendStrength = tex2D( _C, i.uv ).x;
float result = saturate( pow((( heightmap*splatMask ) * 4 ) + ( splatMask * 2 ), blendStrength ));
return float4( result.x , 0, 0, 1 );
}
ENDCG
}
}
}