FateViewer/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ShadeVertexLights.s...

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Shader "Hidden/ShadeVertexLights"
{
Properties
{
_A ("_A", 2D) = "white" {}
_B ("_B", 2D) = "white" {}
_LightCount( "_LightCount", Int ) = 4
_IsSpotlight ("_IsSpotlight", Int) = 0
}
SubShader
{
Pass
{
CGPROGRAM
#include "UnityCG.cginc"
#pragma vertex vert_img
#pragma fragment frag
sampler2D _A;
sampler2D _B;
int _LightCount;
int _IsSpotlight;
float4 frag( v2f_img i ) : SV_Target
{
float4 vertexPosition = tex2D( _A, i.uv );
float3 vertexNormal = tex2D( _B, i.uv ).xyz;
float3 result = ShadeVertexLightsFull (vertexPosition, vertexNormal, _LightCount, (_IsSpotlight > 0));
return float4(result, 1);
}
ENDCG
}
}
}