FateViewer/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TauNode.shader

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Shader "Hidden/TauNode"
{
SubShader
{
Pass
{
CGPROGRAM
#include "UnityCG.cginc"
#pragma vertex vert_img
#pragma fragment frag
float4 frag(v2f_img i) : SV_Target
{
return UNITY_PI * 2;
}
ENDCG
}
}
}