KF-MMO-Server/Player/players.ts

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import { game } from "../game";
import { userData } from "../Classes/userData";
import { playerData } from "../Classes/playerData";
const fs = require('fs');
export class players{
static createPlayer(id){
if (players.readPlayer(id) != null){
console.log(`Player ${id} alread exists`);
return null;
}
var player = new playerData();
player.id = id
game.playersDB.push(player);
return player;
}
static readPlayer(id : number){
let player = game.playersDB.find(u=>u.id == id);
return player;
}
static savePlayers(){
game.playersDB.forEach(player => {
let data = JSON.stringify(player, null, 2);
fs.writeFileSync(`Database/Players/${player.id}.json`, data);
});
}
static loadPlayers(){
fs.mkdirSync(`Database/Players/`, { recursive: true })
fs.readdir(`Database/Players/`, (err, files) => {
files.forEach(file => {
fs.readFile(`Database/Players/${file}`, (err, data) => {
if (err) throw err;
let player : playerData = JSON.parse(data);
game.playersDB.push(player);
player.inventory.items.forEach(i=>{
if(i.id > game.itemCount){
game.itemCount = i.id
}
})
console.log(`Loaded pl ${player.id}`);
});
});
});
}
}