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refactored into a node module
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@@ -1,4 +1,4 @@
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import { itemData } from "../itemData"
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import { itemData } from "../itemData.js"
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export class inventoryChange{
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operation : number
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@@ -1,4 +1,4 @@
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import { levelState } from "../levelState"
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import { levelState } from "../levelState.js"
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export class levelEnter{
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previousRoom : levelState
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@@ -1,4 +1,4 @@
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import { playerData } from "../playerData";
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import { playerData } from "../playerData.js";
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export class levelUpdateClient{
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player : playerData
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@@ -1,5 +1,5 @@
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import { levelState } from "../levelState";
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import { playerData } from "../playerData";
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import { levelState } from "../levelState.js";
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import { playerData } from "../playerData.js";
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export class levelUpdateHost{
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player : playerData
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@@ -1,4 +1,4 @@
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import { playerData } from "../playerData";
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import { playerData } from "../playerData.js";
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export class lobbyJoin{
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player : playerData
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@@ -1,5 +1,5 @@
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import { game } from "../game"
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import { levelState } from "./levelState"
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import { game } from "../game.js"
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import { levelState } from "./levelState.js"
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export class dungeonData{
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entranceId : string
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@@ -1,5 +1,5 @@
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import { Stat } from "./itemData"
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import { physicsObject } from "./physicsObject"
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import { Stat } from "./itemData.js"
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import { physicsObject } from "./physicsObject.js"
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export class enemyData{
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id : number
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@@ -1,5 +1,5 @@
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import { game } from "../game"
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import { inventoryChange } from "./Incoming/inventoryChange"
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import { game } from "../game.js"
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import { inventoryChange } from "./Incoming/inventoryChange.js"
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export class itemData{
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name : string
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@@ -1,4 +1,4 @@
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import { itemData } from "./itemData"
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import { itemData } from "./itemData.js"
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export class itemGenerated{
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instanceId: number
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@@ -1,4 +1,4 @@
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import { itemData } from "./itemData"
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import { itemData } from "./itemData.js"
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export class itemPickup{
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instanceId: number
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@@ -1,6 +1,6 @@
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import { enemyData } from "./enemyData";
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import { playerData } from "./playerData";
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import { propData } from "./propData";
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import { enemyData } from "./enemyData.js";
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import { playerData } from "./playerData.js";
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import { propData } from "./propData.js";
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export class levelState{
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id : string
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@@ -1,7 +1,7 @@
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import { playerData } from "../Classes/playerData";
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import { dungeonData } from "./dungeonData";
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import { levelState } from "./levelState";
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import { userData } from "./userData";
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import { playerData } from "../Classes/playerData.js";
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import { dungeonData } from "./dungeonData.js";
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import { levelState } from "./levelState.js";
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import { userData } from "./userData.js";
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export class lobbyState{
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users : userData[] = [];
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@@ -1,5 +1,5 @@
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import { playerData } from "./playerData"
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import { userData } from "./userData"
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import { playerData } from "./playerData.js"
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import { userData } from "./userData.js"
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export class loginResponse{
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result : boolean
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@@ -1,7 +1,7 @@
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import { enemyDamageInfo } from "./enemyDamageInfo";
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import { physicsObject } from "./physicsObject";
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import { playerInventory } from "./playerInventory";
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import { questBook } from "./questBook";
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import { enemyDamageInfo } from "./enemyDamageInfo.js";
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import { physicsObject } from "./physicsObject.js";
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import { playerInventory } from "./playerInventory.js";
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import { questBook } from "./questBook.js";
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export class playerData{
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id : number
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@@ -1,4 +1,4 @@
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import { itemData } from "./itemData";
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import { itemData } from "./itemData.js";
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export class playerInventory{
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weapon : number = -1
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@@ -1,4 +1,4 @@
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import { physicsObject } from "./physicsObject"
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import { physicsObject } from "./physicsObject.js"
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export class propData{
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id : number
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@@ -1,4 +1,4 @@
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import { questProgressData } from "./questProgressData";
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import { questProgressData } from "./questProgressData.js";
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export class questBook{
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quests = {}
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@@ -1,5 +1,5 @@
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import { levelState } from "./levelState"
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import { playerData } from "./playerData"
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import { levelState } from "./levelState.js"
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import { playerData } from "./playerData.js"
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export class roomChangeResponse{
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player : playerData
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