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refactored into a node module
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@@ -1,6 +1,6 @@
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import { inventoryChange } from "../Classes/Incoming/inventoryChange";
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import { itemData } from "../Classes/itemData";
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import { playerData } from "../Classes/playerData";
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import { inventoryChange } from "../Classes/Incoming/inventoryChange.js";
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import { itemData } from "../Classes/itemData.js";
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import { playerData } from "../Classes/playerData.js";
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export function updateInventory(socket, data){
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if(!socket.hasOwnProperty("player")) return;
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@@ -1,5 +1,5 @@
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import { itemData, persistentItemData } from "../Classes/itemData";
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import {game} from "../game";
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import { itemData, persistentItemData } from "../Classes/itemData.js";
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import {game} from "../game.js";
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function getRandom(arr){
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return arr[Math.floor(Math.random()*arr.length)]
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@@ -1,4 +1,4 @@
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import { updateInventory } from "./_updateInventory";
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import { updateInventory } from "./_updateInventory.js";
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export function registerItemCallbacks(socket){
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socket.on('item/updateInventory', (data) => {
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@@ -1,5 +1,5 @@
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import { persistentItemData } from "../Classes/itemData";
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import { game } from "../game";
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import { persistentItemData } from "../Classes/itemData.js";
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import { game } from "../game.js";
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const fs = require('fs');
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