You've already forked KF-MMO-Server
refactored into a node module
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@@ -1,4 +1,4 @@
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import { game } from "../game";
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import { game } from "../game.js";
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export function clear(socket, data){
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if(!socket.hasOwnProperty("player")) return;
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@@ -1,7 +1,7 @@
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import { game } from "../game";
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import { playerData } from "../Classes/playerData";
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import { roomChangeResponse } from "../Classes/roomChangeResponse";
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import { levelEnter } from "../Classes/Incoming/levelEnter";
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import { game } from "../game.js";
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import { playerData } from "../Classes/playerData.js";
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import { roomChangeResponse } from "../Classes/roomChangeResponse.js";
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import { levelEnter } from "../Classes/Incoming/levelEnter.js";
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export function enter(socket, data){
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if(!socket.hasOwnProperty("player")) return;
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@@ -1,5 +1,5 @@
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import { levelUpdateClient } from "../Classes/Incoming/levelUpdateClient";
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import { playerData } from "../Classes/playerData";
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import { levelUpdateClient } from "../Classes/Incoming/levelUpdateClient.js";
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import { playerData } from "../Classes/playerData.js";
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export function playerUpdate(socket, data){
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if(!socket.hasOwnProperty("user")) return;
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@@ -1,4 +1,4 @@
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import { playerData } from "../Classes/playerData";
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import { playerData } from "../Classes/playerData.js";
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export function projectile(socket, data){
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if(!socket.hasOwnProperty("user")) return;
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@@ -1,6 +1,6 @@
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import { levelUpdateHost } from "../Classes/Incoming/levelUpdateHost";
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import { playerData } from "../Classes/playerData";
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import { game } from "../game";
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import { levelUpdateHost } from "../Classes/Incoming/levelUpdateHost.js";
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import { playerData } from "../Classes/playerData.js";
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import { game } from "../game.js";
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export function update(socket, data){
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if(!socket.hasOwnProperty("player")) return;
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@@ -1,8 +1,8 @@
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import { clear } from "./_clear";
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import { enter } from "./_enter";
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import { playerUpdate } from "./_playerUpdate";
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import { projectile } from "./_projectile";
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import { update } from "./_update";
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import { clear } from "./_clear.js";
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import { enter } from "./_enter.js";
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import { playerUpdate } from "./_playerUpdate.js";
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import { projectile } from "./_projectile.js";
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import { update } from "./_update.js";
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export function registerLevelCallbacks(socket){
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socket.on('level/enter', (data) => {
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