refactored into a node module

This commit is contained in:
2025-07-08 20:19:22 +02:00
parent a2ec6f700b
commit 05e254cfcd
46 changed files with 3390 additions and 477 deletions

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@@ -1,4 +1,4 @@
import { game } from "../game";
import { game } from "../game.js";
export function clear(socket, data){
if(!socket.hasOwnProperty("player")) return;

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@@ -1,7 +1,7 @@
import { game } from "../game";
import { playerData } from "../Classes/playerData";
import { roomChangeResponse } from "../Classes/roomChangeResponse";
import { levelEnter } from "../Classes/Incoming/levelEnter";
import { game } from "../game.js";
import { playerData } from "../Classes/playerData.js";
import { roomChangeResponse } from "../Classes/roomChangeResponse.js";
import { levelEnter } from "../Classes/Incoming/levelEnter.js";
export function enter(socket, data){
if(!socket.hasOwnProperty("player")) return;

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@@ -1,5 +1,5 @@
import { levelUpdateClient } from "../Classes/Incoming/levelUpdateClient";
import { playerData } from "../Classes/playerData";
import { levelUpdateClient } from "../Classes/Incoming/levelUpdateClient.js";
import { playerData } from "../Classes/playerData.js";
export function playerUpdate(socket, data){
if(!socket.hasOwnProperty("user")) return;

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@@ -1,4 +1,4 @@
import { playerData } from "../Classes/playerData";
import { playerData } from "../Classes/playerData.js";
export function projectile(socket, data){
if(!socket.hasOwnProperty("user")) return;

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@@ -1,6 +1,6 @@
import { levelUpdateHost } from "../Classes/Incoming/levelUpdateHost";
import { playerData } from "../Classes/playerData";
import { game } from "../game";
import { levelUpdateHost } from "../Classes/Incoming/levelUpdateHost.js";
import { playerData } from "../Classes/playerData.js";
import { game } from "../game.js";
export function update(socket, data){
if(!socket.hasOwnProperty("player")) return;

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@@ -1,8 +1,8 @@
import { clear } from "./_clear";
import { enter } from "./_enter";
import { playerUpdate } from "./_playerUpdate";
import { projectile } from "./_projectile";
import { update } from "./_update";
import { clear } from "./_clear.js";
import { enter } from "./_enter.js";
import { playerUpdate } from "./_playerUpdate.js";
import { projectile } from "./_projectile.js";
import { update } from "./_update.js";
export function registerLevelCallbacks(socket){
socket.on('level/enter', (data) => {